i assigned the two sub hits to the carriers. 5 more hits for you to assign
L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies)
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Checked map, notghing’s going well this game, sbr, survived cruis in MED…
I already ask for a rematch after this game -
@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
Checked map, notghing’s going well this game, sbr, survived cruis in MED…
I already ask for a rematch after this gameOf course, looking forward to it, it’s sometimes fun to play the bad guys.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/1 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/1 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone British win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter and 1 submarine Casualties for British: 1 cruiser Non Combat Move - ItaliansCombat Hit Differential Summary :
Italians regular : -0,83 Neutral_Allies regular : 0,00 British regular : 0,00 -
@flyingbadger
Sorry I need a break, I konw myself, when I start giving up games after 1 or 2 turns it is better if I stop playing… -
@malmessi74 That’s fine, take a break. It needs to be something which is enjoyable. We can scratch this game, restrat from the beginning, switch sides whatever. Take as long as you need.
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@malmessi74 I may also steal you opening that aims to leave the Royal Navy with no Atlantic destryors as it really limits getting the Canadians over and where you can safely leave any remaining capital ships.
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BtW you played well and I need to impreve my strategy, plane landing ecc…
Your brit fleet insde Med was notreachabel by my italian fig (nothing I can do about it) but also by my luftwaffe, maybe a different landing.
I also tried taking Alg with ITA but this gives no extra landing possibilities for my german airplanes… have to go
Bye -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 08:48:41
Savegame -
Lost sub in SZ109 (definding with a 2)
Lost a sub in SZ93 (67% to hit you without defending rolls)
Lost a sub in SZ112 (defending with a 2)
This opening needs to save as many sub as possible for Germany, especially the two in SZ93
:angry:
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I prefer to let you win (AGAIN) and close this thread
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@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
I prefer to let you win (AGAIN) and close this thread
We’ll just scrub this game, no result. We were just play testing openings :wink: . I’ll start a new thread and game. Did you want to be Axis or Allies in the new game?
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It’s better to play ALLIES for me
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@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
It’s better to play ALLIES for me
Cool, I’ll set up a new game with you as the Allies :flag-gb: :flag-us: :flag-cn: :flag-ca: :flag-nz: :flag-au: :flag-za: :flag-fr: :flag-rs:





