No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Scramble sz 35? I have 1 dd, 1 cruiser, 1 ac and 2 fighters VS 1 DBB ( You can scramble 1 tac )
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 4 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship and 4 transports in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship and 4 transports
Battle in Siam
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
2 armour moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Timguska to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Vyborg to Finland
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Northwest Persia
Germans attack with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 6.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from Germany to Northern Italy
1 bomber moved from Southern France to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
2 aaGuns and 13 infantry moved from Denmark to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 armour and 6 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 fighter and 1 tactical_bomber placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : 0.83
Russians regular : -0.67
Germans regular : -2.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Burma to Siam
1 infantry moved from India to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Malaya to 41 Sea Zone
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 bomber moved from Korea to Japan
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,4,6
Japanese collect 14 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Scramble sz 6 and or do you submerge your sub? I have 4 subs and 1 fighter and 1 tac vs 1 sub and 1 dd ( You can scramble 3 fighters and or 1 tac)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Japanese submerged
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 8
Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour and 3 infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from British Columbia to 1 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from 94 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
1 marine placed in Korea
Americans undo move 2.
1 marine placed in Korea
4 artilleries and 4 infantry placed in Western United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans undo move 7.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans undo move 6.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kweichow to Shensi
7 infantry moved from Szechwan to Shensi
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Manchuria
3 infantry placed in Yunnan
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
Combat - British
British creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 104 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to Persia
2 aaGuns, 1 artillery and 3 infantry moved from Burma to Shan State
1 aaGun, 4 artilleries and 9 infantry moved from Persia to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 108 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery, 13 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Egypt: 1 artillery, 13 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southeast Mexico: 1 armour
EDIT: Adding units owned by British to Western United States: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 transports
EDIT: Adding units owned by British to Korea: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : -0,83
Germans regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 0/7 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 3 : 3/7 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British AA : -0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 infantry moved from New South Wales to Queensland
2 fighters moved from 37 Sea Zone to 6 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Please put all Russian troops in Shan State, like this you can do Ger-Rus-Jpn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
7 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Finland to Norway
Combat - Germans
Battle in Persia
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Persia
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 1/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 : 3/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
Germans attack with 8 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 aaGun, 4 artilleries and 9 infantry
Germans roll dice for 8 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 6/14 hits, 5.67 expected hits
British roll dice for 1 aaGun, 4 artilleries and 9 infantry in Iraq, round 2 : 5/13 hits, 4.33 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 8 armour and 1 artillery in Iraq, round 3 : 7/9 hits, 4.33 expected hits
British roll dice for 4 artilleries and 4 infantry in Iraq, round 3 : 2/8 hits, 2.67 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 3 artilleries owned by the British and 4 infantry owned by the British lost in Iraq
7 armour owned by the Germans retreated to Northwest Persia
British win with 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries and 9 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Siam to Shan State
1 armour moved from Siam to Shan State
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Korea
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 3 submarines and 2 transports; ANZAC defend with 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,6,4,6,6,2,5,4,1
Japanese collect 11 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Americans AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 102 PUs;
Americans buy 1 airfield, 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from 98 Sea Zone to Alexandria
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Alexandria
Americans attack with 2 armour, 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 armour, 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys in Alexandria, round 2 : 6/13 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 2,50 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 artillery owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
Americans win, taking 97 Sea Zone from Italians, taking Alexandria from Italians with 2 armour, 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Korea to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 10 Sea Zone to 1 Sea Zone
3 artilleries and 3 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 101 Sea Zone
3 bombers placed in Alaska
1 airfield placed in Alaska
1 bomber, 1 fighter and 1 tactical_bomber placed in Korea
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 12 infantry moved from Burma to Yunnan
5 artilleries and 5 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries placed in Shensi
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from Korea to Amur
UK_Pacific take Amur from Japanese
Combat - British
Battle in Persia
British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from India to Shan State
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,5
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Americans regular : 2,83
Italians regular : 0,50
Germans regular : -0,33
British regular : 0,17
The 3 USA fighters in sz 92, are on 2 USA Acs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Northwest Persia to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 98 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 cruiser and 6 transports
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Americans lost in 98 Sea Zone
6 transports owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 54
Casualties for Americans: 1 cruiser and 6 transports
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 artilleries and 6 infantry moved from Bulgaria to Greece
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British AA : -0.17