No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Hopefully I can crush the rest of your navy, sz :35 2 ACs, 2 Cruiser, 1 dd , 1 BB, 2 figs, 2 tacs and 1 bomber VS 1 AC, 1 BB, 2 dds and 1 fig and 1 tac ( You have 2 fighters and or 2 tacs that can scramble off Malaya)
Sz : 6 4 subs and 1 dd VS 1 sub and 1 dd ( 3 fighters and 1 tac that can scramble off Japan)
I posted the map if you want to take a look and we can also go round by round.
@sovietishcat
Full scramble SZ 6
@sovietishcat
Scramble 2 ftr 1 tac from Malaya max D
Just to be sure, You are scrambling 3 fighters from Japan?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Celebes
Battle in Sumatra
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Celebes from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 4 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/9 hits, 5,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 4 : 2/5 hits, 3,00 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 4 transports in 37 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship in 37 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 4 transports in 37 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -54
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 marine
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Algeria, round 2 : 0/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Algeria, round 3 : 3/6 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 64 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from 88 Sea Zone to French Guiana
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 fighter moved from Normandy Bordeaux to Gibraltar
2 aaGuns moved from British Columbia to Western United States
1 tactical_bomber moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 submarine and 2 transports placed in 1 Sea Zone
3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
7 artilleries and 7 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from Szechwan to Shensi
7 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
1 artillery moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries placed in Manchuria
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs;
British buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to Gibraltar
3 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 7 infantry moved from Northwest Persia to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 aaGun moved from Burma to India
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 artilleries placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Central United States: 1 armour
EDIT: Adding units owned by British to Southeast Mexico: 1 armour
EDIT: Turning off Edit Mode
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -5,50
Italians regular : 1,00
Japanese regular : 2,17
Germans AA : 0,83
Germans regular : 0,00
British regular : -1,00
What a disaster of a round for the allies ouch :face_with_head_bandage: :face_with_head_bandage:
@sovietishcat US collected a lot of $…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Southern Italy
1 armour moved from Southern France to Southern Italy
2 armour moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from Albania to Bulgaria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 infantry
British defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
3 aaGuns, 6 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
ahhhhh Italy is scared oh no!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Scramble sz 35? I have 1 dd, 1 cruiser, 1 ac and 2 fighters VS 1 DBB ( You can scramble 1 tac )
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 4 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship and 4 transports in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship and 4 transports
Battle in Siam
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
2 armour moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Timguska to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Vyborg to Finland
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Northwest Persia
Germans attack with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 6.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from Germany to Northern Italy
1 bomber moved from Southern France to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
2 aaGuns and 13 infantry moved from Denmark to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 armour and 6 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 fighter and 1 tactical_bomber placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : 0.83
Russians regular : -0.67
Germans regular : -2.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Burma to Siam
1 infantry moved from India to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Malaya to 41 Sea Zone
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 bomber moved from Korea to Japan
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,4,6
Japanese collect 14 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Scramble sz 6 and or do you submerge your sub? I have 4 subs and 1 fighter and 1 tac vs 1 sub and 1 dd ( You can scramble 3 fighters and or 1 tac)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,17