thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Hopefully I can crush the rest of your navy, sz :35 2 ACs, 2 Cruiser, 1 dd , 1 BB, 2 figs, 2 tacs and 1 bomber VS 1 AC, 1 BB, 2 dds and 1 fig and 1 tac ( You have 2 fighters and or 2 tacs that can scramble off Malaya)
Sz : 6 4 subs and 1 dd VS 1 sub and 1 dd ( 3 fighters and 1 tac that can scramble off Japan)
I posted the map if you want to take a look and we can also go round by round.
@sovietishcat
Full scramble SZ 6
@sovietishcat
Scramble 2 ftr 1 tac from Malaya max D
Just to be sure, You are scrambling 3 fighters from Japan?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Celebes
Battle in Sumatra
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Celebes from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 4 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/9 hits, 5,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 4 : 2/5 hits, 3,00 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 4 transports in 37 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship in 37 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 4 transports in 37 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -54
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 marine
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Algeria, round 2 : 0/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Algeria, round 3 : 3/6 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 64 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from 88 Sea Zone to French Guiana
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 fighter moved from Normandy Bordeaux to Gibraltar
2 aaGuns moved from British Columbia to Western United States
1 tactical_bomber moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 submarine and 2 transports placed in 1 Sea Zone
3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
7 artilleries and 7 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from Szechwan to Shensi
7 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
1 artillery moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries placed in Manchuria
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs;
British buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to Gibraltar
3 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 7 infantry moved from Northwest Persia to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 aaGun moved from Burma to India
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 artilleries placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Central United States: 1 armour
EDIT: Adding units owned by British to Southeast Mexico: 1 armour
EDIT: Turning off Edit Mode
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -5,50
Italians regular : 1,00
Japanese regular : 2,17
Germans AA : 0,83
Germans regular : 0,00
British regular : -1,00
What a disaster of a round for the allies ouch :face_with_head_bandage: :face_with_head_bandage:
@sovietishcat US collected a lot of $…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Southern Italy
1 armour moved from Southern France to Southern Italy
2 armour moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from Albania to Bulgaria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 infantry
British defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
3 aaGuns, 6 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
ahhhhh Italy is scared oh no!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Scramble sz 35? I have 1 dd, 1 cruiser, 1 ac and 2 fighters VS 1 DBB ( You can scramble 1 tac )
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 4 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship and 4 transports in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship and 4 transports
Battle in Siam
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
2 armour moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Timguska to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Vyborg to Finland
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Northwest Persia
Germans attack with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 6.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from Germany to Northern Italy
1 bomber moved from Southern France to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
2 aaGuns and 13 infantry moved from Denmark to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 armour and 6 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 fighter and 1 tactical_bomber placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : 0.83
Russians regular : -0.67
Germans regular : -2.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Burma to Siam
1 infantry moved from India to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Malaya to 41 Sea Zone
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 bomber moved from Korea to Japan
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,4,6
Japanese collect 14 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Scramble sz 6 and or do you submerge your sub? I have 4 subs and 1 fighter and 1 tac vs 1 sub and 1 dd ( You can scramble 3 fighters and or 1 tac)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 1 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Borneo
Battle in 6 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,17