Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
@martin Game post is directly before my comment - can you not see it? I will try to repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 fighter and 7 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
4 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
9 armour, 19 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
Combat - Germans
Battle in Persia
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/15 hits, 5.50 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 5/10 hits, 4.50 expected hits
1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 3 : 6/10 hits, 4.67 expected hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Persia from British, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in Western Ukraine
Germans attack with 10 armour, 19 artilleries, 20 infantry and 5 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 19 artilleries, 20 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 24/54 hits, 18.67 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 19 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 mech_infantrys in Baltic States, round 3 : 2/4 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Karelia
1 tactical_bomber moved from 127 Sea Zone to Karelia
2 bombers moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Egypt to Romania
Place Units - Germans
2 mech_infantrys placed in Germany
3 fighters and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.83
Germans regular : 9.50
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
4 armour and 4 mech_infantrys moved from Bryansk to Baltic States
2 armour and 4 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
6 infantry moved from Kansu to Shensi
5 infantry moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Bryansk to Caucasus
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Novgorod
Russians attack with 2 armour and 5 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 armour and 5 mech_infantrys in Novgorod, round 2 : 3/7 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 4 armour and 5 mech_infantrys
Germans defend with 3 mech_infantrys
Russians roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 2/9 hits, 2,83 expected hits
Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 3 : 5/8 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 127 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Persia
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Persia, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Persia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
5 artilleries moved from Bryansk to Russia
8 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Malaya to Celebes
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 tactical_bomber moved from Malaya to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 armour, 5 infantry and 1 mech_infantry moved from Hopei to Shensi
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Hunan to Shensi
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Japan to Chahar
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry; Russians defend with 6 infantry
Japanese roll dice for 2 armour, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/14 hits, 3.83 expected hits
Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 4/12 hits, 3.50 expected hits
Chinese roll dice for 8 infantry in Shensi, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Casualties for Chinese: 5 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Celebes to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Hopei to Kweichow
1 tactical_bomber moved from Chahar to Anhwe
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
Place Units - Japanese
3 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.67
Japanese regular : 3.67
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Persia
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 2 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour in Celebes, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Celebes, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Southeast Mexico to Western United States
Place Units - Americans
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
Japanese regular : 0,00
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
2 armour and 2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from West India to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
Combat - British
Combat Hit Differential Summary :
@StickyBomb do you scramble to SZ112?
@martin no scramble - ty
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Persia
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 2 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour in Celebes, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour in Celebes, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Southeast Mexico to Western United States
Place Units - Americans
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
2 armour and 2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from West India to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in Norway
Battle in Iraq
British attack with 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Italians defend with 3 armour and 3 infantry
British roll dice for 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Iraq, round 2 : 5/8 hits, 2,67 expected hits
Italians roll dice for 3 armour and 3 infantry in Iraq, round 2 : 4/6 hits, 2,50 expected hits
3 mech_infantrys owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
British roll dice for 2 armour and 2 fighters in Iraq, round 3 : 0/4 hits, 2,00 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour and 2 fighters in Iraq, round 4 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Iraq
British win, taking Norway from Germans, taking Iraq from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Italians: 3 armour and 3 infantry
Non Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Iraq to Caucasus
1 fighter moved from Iraq to Northwest Persia
1 artillery moved from India to West India
1 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery placed in Quebec
1 infantry placed in Quebec
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
Italians regular : 0,50
Japanese regular : 0,00
Germans regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Romania to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Iraq
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Germans loiter and taunt; Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Iraq to Egypt
2 fighters moved from Eastern Poland to Romania
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 1.17
Russians regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Romania to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Iraq
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Germans loiter and taunt; Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Iraq to Egypt
2 fighters moved from Eastern Poland to Romania
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 fighters
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 1.17
Russians regular : -0.33
British regular : 0.83
Please use the 2nd game game - had a non com change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 63 PUs;
Germans buy 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Romania to Baltic States
5 mech_infantrys moved from Western Ukraine to Baltic States
2 mech_infantrys moved from Germany to Baltic States
4 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 fighter and 3 tactical_bombers moved from Karelia to Baltic States
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
10 armour, 19 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Germany to Baltic States
2 bombers moved from Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 submarine
British defend with 2 destroyers and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the British and 1 transport owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transport
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 10 armour, 19 artilleries and 14 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour, 19 artilleries and 14 infantry in Ukraine, round 2 : 14/43 hits, 16.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 19 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 4 armour and 4 mech_infantrys
Germans roll dice for 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 3/15 hits, 4.50 expected hits
Russians roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits, 3.33 expected hits
3 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Baltic States, round 3 : 3/13 hits, 4.17 expected hits
Russians roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 2 fighters, 5 mech_infantrys and 3 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3.67 expected hits
Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 4 armour and 4 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
3 tactical_bombers moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
2 bombers and 3 fighters moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to France
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Yugoslavia
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -4.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Belarus to Baltic States
1 armour moved from Novgorod to Baltic States
3 mech_infantrys moved from Novgorod to Baltic States
2 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 4 mech_infantrys
Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 4 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
8 artilleries moved from Russia to Tambov
16 infantry moved from Russia to Tambov
2 artilleries moved from Rostov to Tambov
1 mech_infantry moved from Russia to Rostov
1 aaGun moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 aaGun and 9 infantry moved from Novosibirsk to Tsinghai
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1,33
Germans regular : 1,67
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
2 armour and 1 mech_infantry moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Malaya to West India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 4 armour and 4 mech_infantrys
Chinese defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 4 armour and 4 mech_infantrys in Kansu, round 2 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 armour in Kansu, round 4 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in West India
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 aaGuns, 1 artillery and 2 infantry
British roll AA dice in West India : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in West India
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in West India, round 2 : 2/7 hits, 2.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in West India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in West India
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in West India, round 3 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in West India
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in West India, round 4 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in West India, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from 44 Sea Zone to Malaya
1 tactical_bomber moved from Anhwe to Malaya
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Burma to India
1 infantry moved from Burma to India
2 infantry moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 armour placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 68 PUs (2 lost to blockades); end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.83
Japanese regular : -5.67
British AA : 0.67
UK_Pacific regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 fighters moved from Queensland to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 4,00
Japanese regular : 0,33
Japanese AA : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :