@simon33 Scramble?
Martin (L + 20) vs StickyBomb (X) G40
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@stickybomb OK. You just need to post the game.
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@martin Game post is directly before my comment - can you not see it? I will try to repost.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 fighter and 7 infantry moved from Karelia to Novgorod 1 bomber moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Romania to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 4 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 9 armour, 19 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Romania to Western Ukraine Combat - Germans Battle in Persia Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/15 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 5/10 hits, 4.50 expected hits 1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 3 : 6/10 hits, 4.67 expected hits Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Persia from British, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 1 fighter and 6 infantry Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Battle in Western Ukraine Germans attack with 10 armour, 19 artilleries, 20 infantry and 5 mech_infantrys Russians defend with 3 infantry Germans roll dice for 10 armour, 19 artilleries, 20 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 24/54 hits, 18.67 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 19 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 4 mech_infantrys in Baltic States, round 3 : 2/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 2 tactical_bombers moved from Novgorod to Karelia 1 tactical_bomber moved from 127 Sea Zone to Karelia 2 bombers moved from Novgorod to Germany 1 fighter and 1 tactical_bomber moved from Egypt to Romania Place Units - Germans 2 mech_infantrys placed in Germany 3 fighters and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.83 Germans regular : 9.50 Russians AA : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 4 armour and 4 mech_infantrys moved from Bryansk to Baltic States 2 armour and 4 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Baltic States 1 mech_infantry moved from Bryansk to Novgorod 6 infantry moved from Kansu to Shensi 5 infantry moved from Timguska to Novosibirsk 5 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Bryansk to Caucasus Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Novgorod Russians attack with 2 armour and 5 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 armour and 5 mech_infantrys in Novgorod, round 2 : 3/7 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Baltic States Russians attack with 4 armour and 5 mech_infantrys Germans defend with 3 mech_infantrys Russians roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 2/9 hits, 2,83 expected hits Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Russians roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 3 : 5/8 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport Germans roll dice for 2 submarines in 127 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Persia Russians attack with 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Persia, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Persia Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Timguska to Novosibirsk 5 artilleries moved from Bryansk to Russia 8 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Malaya to Celebes 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Malaya to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 tactical_bomber moved from Malaya to Java 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 mech_infantry moved from Kweichow to Shensi 1 armour, 5 infantry and 1 mech_infantry moved from Hopei to Shensi 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Hunan to Shensi 2 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Jehol to Chahar 1 tactical_bomber moved from Japan to Chahar Combat - Japanese Battle in Shensi Japanese attack with 2 armour, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry; Russians defend with 6 infantry Japanese roll dice for 2 armour, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/14 hits, 3.83 expected hits Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi Japanese roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 4/12 hits, 3.50 expected hits Chinese roll dice for 8 infantry in Shensi, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 4/9 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Shensi, round 4 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Russians: 6 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 bombers moved from Celebes to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 aaGun moved from Hopei to Kweichow 1 tactical_bomber moved from Chahar to Anhwe 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 3 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma Place Units - Japanese 3 infantry placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.67 Japanese regular : 3.67 ANZAC regular : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Persia Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Persia Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in 42 Sea Zone Americans attack with 2 destroyers and 4 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 44 Sea Zone Americans attack with 2 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 2 destroyers Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 armour in Celebes, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Celebes, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 4 fighters moved from 42 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 1. 1 destroyer placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : 0,00 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 armour and 3 mech_infantrys moved from Eastern Persia to Persia British take Persia from Germans 2 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Eastern Persia to Iraq 1 fighter moved from West India to Iraq 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - British
Combat Hit Differential Summary :
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@StickyBomb do you scramble to SZ112?
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@martin no scramble - ty
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Persia Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Persia Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in 42 Sea Zone Americans attack with 2 destroyers and 4 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 44 Sea Zone Americans attack with 2 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 2 destroyers Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 armour in Celebes, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour in Celebes, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 4 fighters moved from 42 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 1. 1 destroyer placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 armour and 3 mech_infantrys moved from Eastern Persia to Persia British take Persia from Germans 2 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Eastern Persia to Iraq 1 fighter moved from West India to Iraq 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Combat - British Battle in Norway Battle in Iraq British attack with 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys Italians defend with 3 armour and 3 infantry British roll dice for 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Iraq, round 2 : 5/8 hits, 2,67 expected hits Italians roll dice for 3 armour and 3 infantry in Iraq, round 2 : 4/6 hits, 2,50 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq British roll dice for 2 armour and 2 fighters in Iraq, round 3 : 0/4 hits, 2,00 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 armour and 2 fighters in Iraq, round 4 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Iraq British win, taking Norway from Germans, taking Iraq from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 infantry and 3 mech_infantrys Casualties for Italians: 3 armour and 3 infantry Non Combat Move - British 1 bomber moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from Iraq to Caucasus 1 fighter moved from Iraq to Northwest Persia 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from India to Eastern Persia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery placed in Quebec 1 infantry placed in Quebec 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Italians regular : 0,50 Japanese regular : 0,00 Germans regular : 0,67 British regular : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Romania to Eastern Poland 2 fighters moved from Southern Italy to Eastern Poland 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to Iraq 1 submarine moved from 81 Sea Zone to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Germans loiter and taunt; Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Poland Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 2 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Iraq Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry British defend with 2 armour Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for British: 2 armour Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Iraq to Egypt 2 fighters moved from Eastern Poland to Romania 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 1.17 Russians regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Romania to Eastern Poland 2 fighters moved from Southern Italy to Eastern Poland 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to Iraq 1 submarine moved from 81 Sea Zone to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Germans loiter and taunt; Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Poland Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 2 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Iraq Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry British defend with 2 armour Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for British: 2 armour Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Iraq to Egypt 2 fighters moved from Eastern Poland to Romania 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 fighters EDIT: Adding units owned by Italians to Slovakia Hungary: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 1.17 Russians regular : -0.33 British regular : 0.83
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Please use the 2nd game game - had a non com change.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 63 PUs; Germans buy 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Baltic States 5 mech_infantrys moved from Western Ukraine to Baltic States 2 mech_infantrys moved from Germany to Baltic States 4 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia 1 fighter and 3 tactical_bombers moved from Karelia to Baltic States 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 10 armour, 19 artilleries and 14 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Germany to Baltic States 2 bombers moved from Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 submarine British defend with 2 destroyers and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 23 Casualties for British: 2 destroyers and 1 transport Battle in Bessarabia Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 10 armour, 19 artilleries and 14 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 19 artilleries and 14 infantry in Ukraine, round 2 : 14/43 hits, 16.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour, 19 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters, 10 mech_infantrys and 3 tactical_bombers Russians defend with 4 armour and 4 mech_infantrys Germans roll dice for 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 3/15 hits, 4.50 expected hits Russians roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits, 3.33 expected hits 3 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Baltic States, round 3 : 3/13 hits, 4.17 expected hits Russians roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 fighters, 5 mech_infantrys and 3 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3.67 expected hits Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 4 armour and 4 mech_infantrys Non Combat Move - Germans 2 fighters moved from Baltic States to Germany 3 tactical_bombers moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany 2 bombers and 3 fighters moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 127 Sea Zone to 125 Sea Zone Place Units - Germans 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Yugoslavia 3 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -4.00 British regular : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Belarus to Baltic States 1 armour moved from Novgorod to Baltic States 3 mech_infantrys moved from Novgorod to Baltic States 2 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Iraq Russians attack with 1 armour and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians lost in Iraq Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Baltic States Russians attack with 1 armour, 1 infantry and 3 mech_infantrys Germans defend with 4 mech_infantrys Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 4 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 3 mech_infantrys Casualties for Germans: 4 mech_infantrys Battle in Eastern Poland Russians attack with 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 8 artilleries moved from Russia to Tambov 16 infantry moved from Russia to Tambov 2 artilleries moved from Rostov to Tambov 1 mech_infantry moved from Russia to Rostov 1 aaGun moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 1 aaGun and 9 infantry moved from Novosibirsk to Tsinghai 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 Germans regular : 1,67 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 2 armour and 1 mech_infantry moved from Chahar to Kansu Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Kansu 1 armour moved from Shensi to Kansu 1 armour moved from Shensi to Kansu 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 2 artilleries and 4 infantry moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from Malaya to West India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 cruiser Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 4 armour and 4 mech_infantrys Chinese defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 4 armour and 4 mech_infantrys in Kansu, round 2 : 1/8 hits, 2.67 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour in Kansu, round 4 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 4 mech_infantrys Casualties for Russians: 1 aaGun and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in West India Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 aaGuns, 1 artillery and 2 infantry British roll AA dice in West India : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in West India, round 2 : 2/7 hits, 2.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in West India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in West India, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in West India, round 4 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in West India, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from 44 Sea Zone to Malaya 1 tactical_bomber moved from Anhwe to Malaya 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Burma to India 1 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 2 armour placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 68 PUs (2 lost to blockades); end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -5.67 British AA : 0.67 UK_Pacific regular : 1.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to Algeria 2 fighters moved from Queensland to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 4,00 Japanese regular : 0,33 Japanese AA : 0,67 Germans regular : -0,33