I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Martin (L + 20) vs StickyBomb (X) G40
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 81 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 9 artilleries and 14 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 4 infantry moved from Romania to Eastern Poland 6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 8 artilleries and 2 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from France to Northern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 transport placed in 97 Sea Zone 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 3 artilleries moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 11 infantry moved from Belarus to Bryansk 2 armour moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 3 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 fighter moved from Chahar to Japan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to 42 Sea Zone 1 bomber moved from Anhwe to Malaya 1 bomber moved from Anhwe to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 4/9 hits, 4.00 expected hits UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 4 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 4/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter could not land in Malaya and was removed 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 2 fighters moved from Kwangtung to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Malaya to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 aaGun and 4 infantry moved from Anhwe to Hopei 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Kwangtung to French Indo China Place Units - Japanese 1 armour and 1 mech_infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.83 ANZAC regular : 0.00 UK_Pacific regular : -1.67 British regular : 0.67
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Hi Martin, apologies for the edits - it looks messy but should be all good. Let me know if any issues.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to Southeast Mexico 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to Queensland Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Western United States to Southeast Mexico 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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@stickybomb I reconciled your edits. You removed a fighter from SZ42 and added it again. OK – there is no impact.
You also added the sub which was sunk by the ANZAC destroyer and removed the tactical bomber which was attacking Java and was not hit.
The tactical bomber came from the aircraft carrier in SZ37 and should return there, or it is lost.
You should remove the sunk sub from SZ42 and re-arrange the planes on the carrier in SZ37. One of them must make room for this tactical bomber and find a legal landing spot someplace else.
You can re-edit before you make your move with Italy. -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to Southeast Mexico 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to Queensland Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Western United States to Southeast Mexico 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to Southeast Mexico 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to Queensland Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Western United States to Southeast Mexico 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Iraq British attack with 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 0,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 infantry owned by the British retreated to Persia Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 3 aaGuns moved from Burma to India 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Germany to Novgorod Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 3 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,2,3,1,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in 39 Sea Zone change ownership: 3 destroyers
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -2,00 Germans AA : -0,17 Neutral_Axis regular : 1,00 British regular : 0,50
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@martin thanks for reconciling, and apologies for the difficulties it has brought. I believe I misedited and should have removed the fighter to add back the sub (meaning the tactical from Java lands in SZ 42 where the 2nd fighter was).
I have edited to make this happen (replaced a fighter - 2 fighters attacked Sz 42 - with the tactical) this in essence means I made the fighter my casualty in SZ 42 rather than my sub.
I believe this should rectify the situation, however, if it is not suitable for you then kindly edit out the sub and tactical in SZ 42 and add back a fighter.
Thanks - stickybomb :)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Egypt to 81 Sea Zone 1 armour and 1 infantry moved from Egypt to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Battle in Trans-Jordan Italians attack with 2 armour, 1 bomber and 2 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Syria from French, taking Trans-Jordan from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Egypt to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber moved from Trans-Jordan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Algeria to Tunisia 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.67
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@stickybomb that’s great - thank you! I manage to play ANZAC and France before going to work :-)
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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@StickyBomb I see that you re-edited correctly, but I can’t see the edits in the game protocoll. Frightening…
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@martin believe the edits show up in the ‘turn complete’ stage of UK Pac when viewing the history. Audit trail seems visible for me - let me know if this does not work for you.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia 1 bomber moved from Southern Italy to Baltic States 1 fighter moved from Western Germany to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Bessarabia, round 3 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia 1 tactical_bomber owned by the Germans retreated Russians win with 3 infantry remaining. Battle score for attacker is -19 Casualties for Germans: 1 fighter and 3 infantry Battle in Baltic States Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Baltic States to Karelia 1 infantry moved from Vyborg to Karelia 5 infantry moved from Finland to Karelia 1 bomber moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Egypt to Romania 1 tactical_bomber moved from Egypt to Romania 6 mech_infantrys moved from Germany to Romania 8 artilleries moved from Poland to Eastern Poland 1 armour moved from Germany to Romania Place Units - Germans 4 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -2.33
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@Martin the Russians shoot as good as the Italians… Bessarabia was a disaster for Germany :(