Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
I need to go back to the drawing board when the Burma Mech is bid.
😆
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the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 2 artilleries and 5 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kiangsi to Shan State 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 fighter moved from Caroline Islands to 43 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 fighter; Russians defend with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Shan State : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17 British AA : 1.50
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Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
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@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
What could they have done on the mainland though?
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
max defense, brit units out first, and anz fig before Russian
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you rolled dice but no post, what happened?
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@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
you rolled dice but no post, what happened?
Am considering conceding this one. Went to bed after seeing the defensive dice.
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Actually, let’s try continuing the battle.
bomber: [dice 1d6]
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1d6: 4
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Still lose the armour?
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Still lose the armour?
Keep the armor. Ditch the anz fig
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Wise. Will concede this one there.
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Wise. Will concede this one there.
well, that was short. gg
you really shouldn’t have sent off a good portion of your airforce, they served almost no purpose sitting in Caro, especially since I doubt I’d be even going for that island this early in the game. if they were on mainland then I don’t believe I’d be able to stack Shan state, which is a big deal for you. and having most of your air in position really restricts the allies and forces them to clump up more in one maybe two territories at best. also, you’re way too predictable in your opening strategy, in that you only ever do J1, which is easy to prepare and counter against.
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Oh sorry, caro = Carolines.
Well, I was worried about the move to step on Truk and then go to Manchuria. You think I over reacted to that?
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Oh sorry, caro = Carolines.
Well, I was worried about the move to step on Truk and then go to Manchuria. You think I over reacted to that?
Yes lol
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Thanks for the game. Yeah I may have improved but I guess I still overreact.
I don’t find the J2 significantly different to the J1 in how it plays - just weaker. J3 is a different beast. You pretty much give up on winning in the Pacific so I am not a big fan. Many players quite like it though - perhaps I’m not across the nuances.