I have been playing around with different configurations for a custom table and wanted to note some things I’ve landed on that I really like. A main one thing is having the map mounted so that it can slide around as needed on top of a bigger playing area. My table is 65” x 95” in total with a 5.5” arm rest around the outside and the middle is a recessed neoprene surface. I have the OOB Global map mounted on 1/2” rigid foam with a 1/2” aluminum frame around it. This allows the map to slide up close to whoever’s turn it is, but then be in the middle so both players can roll dice In front of them without disturbing the map and in easy view of the other player. (Plus we like lots of room to roll the bones). This ability to adjust the surface along with a standing height, makes it comfortable for long uses because you can move around more and don’t feel as tied down.
Things I’ve learned and changed from original design - I originally used too big of a frame for the map and mounted it on too high of a foam block (you can see these pictures at the bottom) - it made it hard to see the other player’s dice and the big frame took up too much real estate. My global map is mounted on much thinner foam (the framing is bad, you can see if you look closely) but I also used much thinner aluminum angle for the frame. This gives just enough grip when needing to move the map around (I use furniture slides on the bottom, which glide very nicely on the neoprene) but doesn’t make the whole thing too bulky. Having it an inch or so off the surface keeps the dice off, but isn’t so heigh that you can’t see the other player’s dice rolls. When playing other versions (such as Zombies) the board is much smaller, but it can easily swap in and out on the same table since it can move around where ever it is needed or be pushed aside.
I originally made it normal table height, but found long reaches while sitting were harder and it just felt cramped. Standing height with a bar stool is a great way to have the best of both worlds.
The 5.5” rim around the table itself gives you a nice arm rest that doesn’t interfere with the gaming surface. I’m playing with how to best add some cushion to this part - open to suggestions. Sometimes I just lay a piece of leftover neoprene on it.
Dice bounce nice on the neoprene and stay off the floor. It also feels nice and has enough give to allow things to slide but be picked up easily. Wouldn’t definitely go with neoprene again as a surface covering.
I made the drawers open to the inside of the table so you can stay hunched over the action while accessing and stowing stuff away. 50/50 on whether I would keep this if I were to do it again. If I were doing it again, I might try to build customer drawers form scratch using actual drawer glides, but that was beyond my ability when I first did this, so I just used clear plexiglass boxes with aluminum pulls mounted on them. It’s nice having them clear, and I was happy with how the pulls came out, but without glides they can be a little fussy sliding in and out of their slots.
I originally designed the table so that I could put a cover surface back on top when not in use, but find I don’t really ever do that, so if I were to do it again, I might not mess with that part (I never even finished staining those as you can see in the pictures).
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Making minatures for the board game
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Been a while since I have posted, anyway just wanted to ask anyone thought about making different miniatures and if so how I’ve been thinking 3d printing but detail and size seem to be issues from what I’ve seen. Also thought about trying to sculpt and do some sort of mould which will take longer. Let me know your thoughts.
I’m talking custom units by the way, I’m currently working on a kaiserreich alternate history map and pieces, been working on its for a while, its a interesting alternate history timeline for anyone interested in history and ww2 (probably most of you) and are sick of the same old, same old I’d definitely recommend it and as a community its real starting to gain some momentum.
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@hopper1999 If you’re planning on introducing New units to the game then perhaps jeeps, Land+Sea mines, anti tank guns and a smaller version of dive (Tac) bombers, for the current ones are just too Big to fit on the carriers+looks too much like Strategic bombers- the 1914 version could use many New units such as mines, Zeppelins, bombers, machine guns and such!!!
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@hopper1999 resin 3d printing is your best bet. I have tried casting it’s ok but get long thin bits to full cast without injection molding is hit and miss and near on impossible
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@call77 See I’ve been talking to some guys who know a little more than I do about 3d printing and have heard resin is really painful especially for beginners. For Resin did you like sculpt or did you just like use the existing nations units?
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@hopper1999 I made my own airfields then molded it and cast it. They worked out well. Naval bases I bought 3d prints and molded them and cast them.
I have cut glued various other units like hms courageous, uss Lexington and chopped up some hbg yamatos and sanded and turned them into german h class bb and few others
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@hopper1999 I’ve access to both resin and PLA printers, and while resin has a couple of extra steps compared to PLA, I wouldn’t consider it painful. I’ve come to appreciate resin’s ability to show detail even in very small scale. For me its worth the extra steps to clean and cure, for those results. What’s great is there are so many free units available, with some simple editing/converting you can quickly build cool armies.
As for casting, while I haven’t casted any A&A parts yet (still building my unit library), I have casted a lot of 3.75 action figure parts. I’ve gotten best results using a syringe and pressure pot. (I converted a old paint pressure tank). You inject your mold, and then put it under pressure, I’d do around 30psi, to help the resin into the thinner parts of the mold and prevent bubbles. It also helps, when making your mold to put it under pressure as well. I’ve found it helps prevents bubbles in the silicone and between the silicone and the part being cast.
I plan on using casting to duplicate units I already have, that I can’t find stl files for.