@gamerman01 said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
I think we ran out of chips a few rounds ago.
game manual says to use pennies (not kidding) lol
updated, plz use latest file
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Italians
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
2 infantry moved from Russia to Tula
3 fighters moved from Russia to Tula
1 artillery and 4 infantry moved from Samara to Stalingrad
Combat - Russians
Battle in Tula
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Tula, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Stalingrad
Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Tula to Russia
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
2 infantry moved from Gorky to Samara
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Smolensk to Bryansk
2 fighters moved from Russia to Samara
9 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Samara
4 artilleries moved from Russia to Samara
50 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Java to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 fighter moved from 37 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Tsinghai to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
4 fighters and 3 tactical_bombers moved from Japan to Iwo Jima
1 fighter moved from Japan to Iwo Jima
6 fighters and 5 tactical_bombers moved from French Indo China to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 5 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 6 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Paulau
Battle in Iwo Jima
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 5 fighters and 3 tactical_bombers in Iwo Jima, round 2 : 5/8 hits, 4.50 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Paulau from Americans with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from 22 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 aaGun, 3 artilleries and 11 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Szechwan to Tsinghai
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
3 marines moved from French Indo China to 37 Sea Zone
2 battleships, 3 cruisers and 3 marines moved from 37 Sea Zone to 36 Sea Zone
3 marines moved from 36 Sea Zone to Davao
11 carriers, 3 destroyers and 11 submarines moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 56 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 armour and 2 mech_infantrys moved from Burma to Szechwan
2 infantry moved from Kwangsi to Hunan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Tsinghai
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
5 artilleries and 24 infantry moved from Eastern India to Western India
4 fighters and 3 tactical_bombers moved from Iwo Jima to Japan
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western India: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Eastern India
4 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,2,1,5,2,1,6,2,3,5,1,2,2,6,4,4,3,2,1,4,2,2,5,2,1,3,6,1,6,5,6,3,2,4,4,3,2,1,2,5,2,1,1,4,5,5,3,2,6,6,1,5,4,6,3,5,1,3,5,5,5,6,5,2,2,5,5,2,3,1,1,3,4,4,1,5,6,1,2,5,1,6,4,1,1,5,2,2,1,3,3,4,6,5,1,1,3,6,1,1,2,1,1,3,4,6,6,3,6,5,4,6,4,2,1,1,3,5,3,5,4,4,5,6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1
Japanese collect 48 PUs (13 lost to blockades); end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : -0.83
ANZAC regular : 1.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Marianas to Southern Manchuria
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Marianas to Southern Manchuria
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Manchuria
Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers
Japanese defend with 1 aaGun, 3 artilleries and 13 infantry
Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits
13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria
Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers
Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry
Non Combat Move - Americans
15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone
15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Eastern United States to 90 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 infantry moved from Morocco to Algeria
2 submarines moved from 20 Sea Zone to 7 Sea Zone
1 submarine moved from 20 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
3 destroyers placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 11 Sea Zone
1 destroyer and 8 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 5.17
Japanese regular : 0.67
Japanese AA : -0.50
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Anhwe
6 infantry moved from Shantung to Anhwe
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Marianas to Southern Manchuria
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Manchuria
Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers
Japanese defend with 1 aaGun, 3 artilleries and 13 infantry
Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits
13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria
Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers
Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry
Non Combat Move - Americans
15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone
15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Eastern United States to 90 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 infantry moved from Morocco to Algeria
2 submarines moved from 20 Sea Zone to 7 Sea Zone
1 submarine moved from 20 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
3 destroyers placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 11 Sea Zone
1 destroyer and 8 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Anhwe
6 infantry moved from Shantung to Anhwe
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Purchase Units - British
British buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
3 tactical_bombers moved from 100 Sea Zone to Syria
2 fighters moved from 100 Sea Zone to Syria
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Crete
1 fighter and 2 tactical_bombers moved from Egypt to Crete
2 infantry moved from Egypt to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
Combat - British
Battle in Crete
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Crete, round 2 : 4/8 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Syria, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
9 artilleries moved from Southern Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
24 infantry moved from Southern Persia to Northwest Persia
22 infantry moved from Iraq to Trans-Jordan
11 infantry moved from Iraq to Northwest Persia
3 fighters and 3 tactical_bombers moved from Syria to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone
2 fighters and 2 tactical_bombers moved from Crete to Egypt
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to Morocco
2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
Place Units - British
2 destroyers placed in 100 Sea Zone
1 infantry placed in Egypt
3 infantry placed in Southern Persia
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,1,6,2,1,3,4,4,3,2,1,3,3,6,3,6,6,2,3,6,4,4,6,1,5,6,1
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : 5.17
Italians regular : -0.33
Japanese regular : 1.67
Japanese AA : -0.50
Germans regular : -0.50
British regular : 1.33
@drakemortis We’re conceding, good game and well played! Do we have to say the result anywhere?
good game guys!
my first full experience of ptv…
I have to admit, I’m in utter disbelief at how this turned out, after all of those smashings the axis delivered to the allies in the early rounds:
failed taranto
wiping out of ALL the British ships (except maybe a transport or dd somewhere far off of Southern Africa)
destroying a substantial Russian stack in Norway
mass wiping of india (90+ tuv score)
a flawless and complete bombing of Moscow
and probably more that I’m not remembering…
all I can say is that ptv is definitely nothing like bm3 in that regard… apparently allies can take a huge beating and still win it.
not sure how I feel about that… I think it’s a bit too much for my taste.
@axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.
@adam514 good game Adam and thank you for making what I feel is the best version of Axis and Allies to date. I’m uncertain if you need to post the results or if it even matters. Do Andy and I actually win anything other than bragging rights?
@drakemortis This is a tournament game in the end, though it’s been so long since we started I’m not sure what’s going on with it.
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.
In terms of balance, I feel bm4 with allies having a bid between 15-20 is about as good as I’ve seen.
After this first experience with ptv, it seems like axis would need a larger bid, or else maybe stick to a very narrow set of options that are feasible and nothing else (e.g., not try with German/italian navy).
anyway, I’d be down for a rematch if Adam and you guys are down.
@axis-dominion Well played all around. My hats off to you Adam and Kyd for making this masterpiece. I think it’s well balanced and well tested. Both of you are incredibly challenging players and Drake and I would be happy to play you a rematch:). Just send us a bid when ready any version of global is fine with us.
wow, what a game guys. was fun to watch. and well played on both sides.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
@generaldisarray Game is up with the bid.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Germany to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia
scramble requests.
full scramble 113 and 114