sent a chat so we don’t clutter up this thread
TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 3 infantry moved from Anhwe to Shantung 3 infantry moved from Anhwe to Jehol 2 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Anhwe to Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shantung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Kansu 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Britain 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Midway to Guam 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 7 Sea Zone 18 submarines moved from 35 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 7 Sea Zone 5 submarines moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 6 submarines moved from 35 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima Combat - Americans Japanese scrambles 1 units out of Guam to defend against the attack in 22 Sea Zone Japanese scrambles to create a battle in territory 22 Sea Zone Battle in New Britain Battle in 6 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking New Britain from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 22 Sea Zone Americans attack with 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 fighter Americans roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield Battle in 7 Sea Zone Americans attack with 2 destroyers, 3 fighters, 29 submarines, 3 tactical_bombers and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 29 submarines in 7 Sea Zone, round 2 : 9/29 hits, 9.67 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone Americans winAmericans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining, taking 7 Sea Zone from Japanese with 2 destroyers, 3 fighters, 29 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Battle in 36 Sea Zone Americans attack with 1 destroyer, 4 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking Iwo Jima from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone 3 fighters and 4 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone 1 fighter and 2 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone 1 bomber moved from Guam to Marianas 1 marine moved from Caroline Islands to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Midway to 7 Sea Zone 15 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Western United States 1 fighter and 1 tactical_bomber moved from Iceland to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Americans 3 destroyers and 6 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,3,6,5,3,2,3,3,2,2,4,6,1,2,4,1,5,1,4,1,1,2,2,2,4,5,5,4,5 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 3 infantry moved from Anhwe to Shantung 3 infantry moved from Anhwe to Jehol 2 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Anhwe to Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shantung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Kansu 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 2 fighters and 2 tactical_bombers moved from Egypt to Crete 4 fighters and 4 tactical_bombers moved from 100 Sea Zone to Crete Combat - British Battle in Crete British attack with 6 fighters, 2 infantry and 6 tactical_bombers Italians defend with 1 artillery and 1 infantry British roll dice for 6 fighters, 2 infantry and 6 tactical_bombers in Crete, round 2 : 6/14 hits, 7.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 4 fighters and 4 tactical_bombers moved from Crete to 100 Sea Zone 1 fighter and 2 tactical_bombers moved from Crete to Egypt 1 fighter moved from Crete to Iraq 2 artilleries and 24 infantry moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Southern Persia to Iraq 8 infantry moved from Southern Persia to Iraq 9 artilleries and 21 infantry moved from Baluchistan to Southern Persia 1 fighter moved from Iceland to United Kingdom Place Units - British 1 destroyer placed in 100 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Southern Persia 3 infantry placed in Iraq 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.83 Italians regular : 0.33 Japanese regular : 0.67 British regular : -1.33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 19 Purchase Units - Italians Italians buy 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 tactical_bomber moved from Greece to Crete 4 fighters moved from Greece to Crete 1 tactical_bomber moved from Yugoslavia to Crete Combat - Italians Battle in Crete Italians attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/8 hits, 3.67 expected hits British roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 4 fighters moved from Crete to Northern Italy 1 tactical_bomber moved from Crete to Northern Italy 1 tactical_bomber moved from Crete to Greece 1 infantry moved from Kursk to Tambov 2 armour and 3 mech_infantrys moved from Northern Caucasus to Tambov 1 aaGun, 2 artilleries and 1 infantry moved from Northern Caucasus to Southern Caucasus 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 2 tactical_bombers placed in Northern Italy 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : 0.67
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assumed no scrambles
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to Dutch New Guinea 2 fighters moved from Caroline Islands to New Guinea 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Northern Australia 2 fighters moved from New Guinea to Queensland 1 aaGun and 2 infantry moved from Queensland to Northern Australia 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Australia 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 16 Sea Zone to 5 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 7 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from Southern Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.00
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to Dutch New Guinea 2 fighters moved from Caroline Islands to New Guinea 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Northern Australia 2 fighters moved from New Guinea to Queensland 1 aaGun and 2 infantry moved from Queensland to Northern Australia 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Australia 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 16 Sea Zone to 5 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 7 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from Southern Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 3 infantry moved from Tambov to Stalingrad 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 infantry moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 artillery and 4 infantry moved from Archangel to Vologda 20 artilleries and 7 infantry moved from Leningrad to Vologda 2 infantry moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 2 bombers moved from Norway to Northern Belarus 1 fighter moved from Yugoslavia to Southern Belarus 10 artilleries moved from Tula to Saratov 10 infantry moved from Tula to Saratov 1 artillery moved from Rostov to Stalingrad 1 infantry moved from Tambov to Stalingrad 1 submarine moved from 101 Sea Zone to 98 Sea Zone 5 fighters and 5 tactical_bombers moved from 101 Sea Zone to 98 Sea Zone 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Syria 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from Northern Italy to 107 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from Yugoslavia to Southern Belarus Combat - Germans Battle in Syria Battle in Saratov Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Saratov, round 2 : 13/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Syria from Americans, taking Saratov from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 107 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Stalingrad Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Stalingrad, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 3 infantry in Stalingrad, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stalingrad, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 2 infantry in Stalingrad, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Stalingrad, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour, 21 artilleries and 15 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 21 artilleries and 15 infantry in Vologda, round 2 : 15/37 hits, 12.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 21 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 26 infantry moved from Tula to Saratov 10 artilleries moved from Tula to Saratov 1 aaGun moved from Tula to Saratov 1 infantry moved from Rostov to Northern Caucasus 2 fighters moved from Southern Belarus to Leningrad 2 bombers moved from Northern Belarus to Leningrad 4 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 6 infantry moved from Germany to 117 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad 5 mech_infantrys moved from Tula to Saratov 5 armour moved from Tula to Saratov 3 mech_infantrys moved from Kursk to Saratov 3 armour moved from Tula to Saratov 1 aaGun moved from Kursk to Tambov 1 aaGun moved from Tambov to Stalingrad 3 armour moved from Kursk to Tambov 3 mech_infantrys moved from Ukraine to Tambov 2 mech_infantrys moved from Southern Caucasus to Northern Caucasus 2 armour moved from Southern Caucasus to Northern Caucasus 2 armour and 2 mech_infantrys moved from Southern Caucasus to Northern Caucasus 5 fighters and 5 tactical_bombers moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Greece 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 2 fighters moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 4 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 2 marines moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from Yugoslavia to Greece 2 infantry moved from Yugoslavia to Romania 4 armour moved from Tula to Tambov Place Units - Germans 3 submarines placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Yugoslavia 3 infantry placed in Leningrad 4 artilleries and 4 infantry placed in Germany 3 infantry placed in Southern France Germans undo move 5. 2 infantry placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,3,6,5,2,2,4,4,1,5,4,2,3,6,2,1,2,6,6,6,6,2,4,2,5,4,5,6,1,1,5,1,5,2,4,2 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.33 Germans regular : 7.17
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 3 infantry moved from Tambov to Stalingrad 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 infantry moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 artillery and 4 infantry moved from Archangel to Vologda 20 artilleries and 7 infantry moved from Leningrad to Vologda 2 infantry moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 2 bombers moved from Norway to Northern Belarus 1 fighter moved from Yugoslavia to Southern Belarus 10 artilleries moved from Tula to Saratov 10 infantry moved from Tula to Saratov 1 artillery moved from Rostov to Stalingrad 1 infantry moved from Tambov to Stalingrad 1 submarine moved from 101 Sea Zone to 98 Sea Zone 5 fighters and 5 tactical_bombers moved from 101 Sea Zone to 98 Sea Zone 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Syria 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from Northern Italy to 107 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from Yugoslavia to Southern Belarus Combat - Germans Battle in Syria Battle in Saratov Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Saratov, round 2 : 13/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Syria from Americans, taking Saratov from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 107 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Germans win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Stalingrad Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Stalingrad, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 3 infantry in Stalingrad, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stalingrad, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 2 infantry in Stalingrad, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Stalingrad, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour, 21 artilleries and 15 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 21 artilleries and 15 infantry in Vologda, round 2 : 15/37 hits, 12.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 21 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 26 infantry moved from Tula to Saratov 10 artilleries moved from Tula to Saratov 1 aaGun moved from Tula to Saratov 1 infantry moved from Rostov to Northern Caucasus 2 fighters moved from Southern Belarus to Leningrad 2 bombers moved from Northern Belarus to Leningrad 4 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 6 infantry moved from Germany to 117 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad 5 mech_infantrys moved from Tula to Saratov 5 armour moved from Tula to Saratov 3 mech_infantrys moved from Kursk to Saratov 3 armour moved from Tula to Saratov 1 aaGun moved from Kursk to Tambov 1 aaGun moved from Tambov to Stalingrad 3 armour moved from Kursk to Tambov 3 mech_infantrys moved from Ukraine to Tambov 2 mech_infantrys moved from Southern Caucasus to Northern Caucasus 2 armour moved from Southern Caucasus to Northern Caucasus 2 armour and 2 mech_infantrys moved from Southern Caucasus to Northern Caucasus 5 fighters and 5 tactical_bombers moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Greece 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 2 fighters moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 4 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 2 marines moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from Yugoslavia to Greece 2 infantry moved from Yugoslavia to Romania 4 armour moved from Tula to Tambov Place Units - Germans 3 submarines placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Yugoslavia 3 infantry placed in Leningrad 4 artilleries and 4 infantry placed in Germany 3 infantry placed in Southern France Germans undo move 5. 2 infantry placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,3,6,5,2,2,4,4,1,5,4,2,3,6,2,1,2,6,6,6,6,2,4,2,5,4,5,6,1,1,5,1,5,2,4,2 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern France: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.33 Germans regular : 7.17
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updated, plz use latest file
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Bryansk to Kursk Russians take Kursk from Italians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus 2 infantry moved from Russia to Tula 3 fighters moved from Russia to Tula 1 artillery and 4 infantry moved from Samara to Stalingrad Combat - Russians Battle in Tula Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tula, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Stalingrad Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Tula to Russia 2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia 1 armour and 1 mech_infantry moved from Urals to Russia 2 infantry moved from Gorky to Samara 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Smolensk to Bryansk 2 fighters moved from Russia to Samara 9 artilleries moved from Russia to Samara 2 artilleries moved from Russia to Samara 4 artilleries moved from Russia to Samara 50 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 5 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Java to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 1 submarine moved from 132 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 fighter moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Tsinghai to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Paulau 4 fighters and 3 tactical_bombers moved from Japan to Iwo Jima 1 fighter moved from Japan to Iwo Jima 6 fighters and 5 tactical_bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 5 Sea Zone Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 6 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Paulau Battle in Iwo Jima Japanese attack with 5 fighters and 3 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 5 fighters and 3 tactical_bombers in Iwo Jima, round 2 : 5/8 hits, 4.50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Paulau from Americans with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from 22 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun, 3 artilleries and 11 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Szechwan to Tsinghai 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 3 marines moved from French Indo China to 37 Sea Zone 2 battleships, 3 cruisers and 3 marines moved from 37 Sea Zone to 36 Sea Zone 3 marines moved from 36 Sea Zone to Davao 11 carriers, 3 destroyers and 11 submarines moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 56 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 armour and 2 mech_infantrys moved from Burma to Szechwan 2 infantry moved from Kwangsi to Hunan 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Tsinghai 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 5 artilleries and 24 infantry moved from Eastern India to Western India 4 fighters and 3 tactical_bombers moved from Iwo Jima to Japan 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Western India: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Eastern India 4 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,2,1,5,2,1,6,2,3,5,1,2,2,6,4,4,3,2,1,4,2,2,5,2,1,3,6,1,6,5,6,3,2,4,4,3,2,1,2,5,2,1,1,4,5,5,3,2,6,6,1,5,4,6,3,5,1,3,5,5,5,6,5,2,2,5,5,2,3,1,1,3,4,4,1,5,6,1,2,5,1,6,4,1,1,5,2,2,1,3,3,4,6,5,1,1,3,6,1,1,2,1,1,3,4,6,6,3,6,5,4,6,4,2,1,1,3,5,3,5,4,4,5,6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6,4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1 Japanese collect 48 PUs (13 lost to blockades); end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -0.83 ANZAC regular : 1.33
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 98 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern Manchuria Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers Japanese defend with 1 aaGun, 3 artilleries and 13 infantry Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits 13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry Non Combat Move - Americans 15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone 15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Eastern United States to 90 Sea Zone 1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 infantry moved from Morocco to Algeria 2 submarines moved from 20 Sea Zone to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone Americans undo move 1. 1 submarine placed in 11 Sea Zone 1 destroyer and 8 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 5.17 Japanese regular : 0.67 Japanese AA : -0.50 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Anhwe 6 infantry moved from Shantung to Anhwe 1 infantry moved from Eastern Sinkiang to Northern Sinkiang Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 98 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern Manchuria Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers Japanese defend with 1 aaGun, 3 artilleries and 13 infantry Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits 13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry Non Combat Move - Americans 15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone 15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Eastern United States to 90 Sea Zone 1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 infantry moved from Morocco to Algeria 2 submarines moved from 20 Sea Zone to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone Americans undo move 1. 1 submarine placed in 11 Sea Zone 1 destroyer and 8 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Anhwe 6 infantry moved from Shantung to Anhwe 1 infantry moved from Eastern Sinkiang to Northern Sinkiang Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Syria 1 fighter moved from Iraq to Syria 3 tactical_bombers moved from 100 Sea Zone to Syria 2 fighters moved from 100 Sea Zone to Syria 2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Crete 1 fighter and 2 tactical_bombers moved from Egypt to Crete 2 infantry moved from Egypt to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete Combat - British Battle in Crete British attack with 3 fighters, 2 infantry and 3 tactical_bombers Italians defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Crete, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Syria, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 9 artilleries moved from Southern Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 24 infantry moved from Southern Persia to Northwest Persia 22 infantry moved from Iraq to Trans-Jordan 11 infantry moved from Iraq to Northwest Persia 3 fighters and 3 tactical_bombers moved from Syria to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone 2 fighters and 2 tactical_bombers moved from Crete to Egypt 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to Morocco 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar Place Units - British 2 destroyers placed in 100 Sea Zone 1 infantry placed in Egypt 3 infantry placed in Southern Persia 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,1,6,2,1,3,4,4,3,2,1,3,3,6,3,6,6,2,3,6,4,4,6,1,5,6,1 British collect 37 PUs (1 lost to blockades); end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 5.17 Italians regular : -0.33 Japanese regular : 1.67 Japanese AA : -0.50 Germans regular : -0.50 British regular : 1.33
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@drakemortis We’re conceding, good game and well played! Do we have to say the result anywhere?
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good game guys!
my first full experience of ptv…
I have to admit, I’m in utter disbelief at how this turned out, after all of those smashings the axis delivered to the allies in the early rounds:
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failed taranto
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wiping out of ALL the British ships (except maybe a transport or dd somewhere far off of Southern Africa)
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destroying a substantial Russian stack in Norway
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mass wiping of india (90+ tuv score)
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a flawless and complete bombing of Moscow
and probably more that I’m not remembering…
all I can say is that ptv is definitely nothing like bm3 in that regard… apparently allies can take a huge beating and still win it.
not sure how I feel about that… I think it’s a bit too much for my taste.
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@axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.
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@adam514 good game Adam and thank you for making what I feel is the best version of Axis and Allies to date. I’m uncertain if you need to post the results or if it even matters. Do Andy and I actually win anything other than bragging rights?
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@drakemortis This is a tournament game in the end, though it’s been so long since we started I’m not sure what’s going on with it.
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