@gamerman01 said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
I think we ran out of chips a few rounds ago.
game manual says to use pennies (not kidding) lol
@adam514 No kamikaze or scrambles right?
@generaldisarray None.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Wake Island to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 3 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 95 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 7 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 carrier and 1 submarine moved from 32 Sea Zone to 35 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 transport moved from 12 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Wake Island
1 infantry moved from Central United States to Western United States
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 2.83
Japanese regular : -2.00
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
15 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Inner Mongolia, round 2 : 3/19 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Wake Island to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 3 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 95 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 7 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 carrier and 1 submarine moved from 32 Sea Zone to 35 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 transport moved from 12 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Wake Island
1 infantry moved from Central United States to Western United States
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
15 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Inner Mongolia, round 2 : 3/19 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 submarine moved from 83 Sea Zone to 101 Sea Zone
1 fighter moved from Egypt to Crete
Combat - British
Battle in 101 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 101 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Crete
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win, taking Crete from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Egypt to Southern Persia
2 artilleries and 3 infantry moved from Iraq to Southern Persia
2 fighters and 1 tactical_bomber moved from Crete to Egypt
1 tactical_bomber moved from 94 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from United Kingdom to 94 Sea Zone
1 aaGun and 6 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 85 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to Egypt
Place Units - British
2 artilleries and 1 infantry placed in Southern Persia
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 2.83
Japanese regular : -3.67
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Kursk
Italians take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
2 fighters moved from Yugoslavia to 101 Sea Zone
1 tactical_bomber moved from Yugoslavia to 101 Sea Zone
1 fighter moved from Southern Italy to 101 Sea Zone
1 bomber moved from Yugoslavia to 101 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 101 Sea Zone
Italians win, taking 101 Sea Zone from British with 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Cyprus from British, taking Rostov from Russians with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from 101 Sea Zone to Yugoslavia
1 tactical_bomber moved from 101 Sea Zone to Yugoslavia
2 fighters moved from 101 Sea Zone to Yugoslavia
1 fighter moved from 101 Sea Zone to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 99 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns and 7 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns and 7 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Yugoslavia to 100 Sea Zone
1 bomber moved from Northern Italy to 100 Sea Zone
2 tactical_bombers moved from 99 Sea Zone to Crete
1 fighter moved from 99 Sea Zone to Crete
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 100 Sea Zone
would you like to scramble in 100 ?
@axis-dominion No scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Yugoslavia to 100 Sea Zone
1 bomber moved from Northern Italy to 100 Sea Zone
2 tactical_bombers moved from 99 Sea Zone to Crete
1 fighter moved from 99 Sea Zone to Crete
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 100 Sea Zone
Combat - Germans
Battle in 100 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 100 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Crete
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Crete, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Crete
Germans win, taking Crete from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 95 Sea Zone
Germans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 95 Sea Zone
Germans win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Germans
5 armour and 4 mech_infantrys moved from Ukraine to Rostov
2 aaGuns, 14 artilleries and 24 infantry moved from Vologda to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Eastern Poland to Northern Belarus
3 transports moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Germany to 117 Sea Zone
6 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Leningrad
3 mech_infantrys moved from Vologda to Baltic States
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone
7 infantry moved from 118 Sea Zone to Leningrad
2 tactical_bombers moved from 100 Sea Zone to 99 Sea Zone
2 fighters moved from 100 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
2 tactical_bombers moved from Crete to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 bomber moved from 100 Sea Zone to Yugoslavia
1 bomber moved from 100 Sea Zone to Northern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Southern France
2 armour moved from Western Ukraine to Baltic States
11 armour and 9 mech_infantrys moved from Western Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Leningrad
4 artilleries and 4 infantry placed in Germany
1 infantry placed in France
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 99 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 1.83
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
1 fighter moved from Stalingrad to Russia
6 armour and 6 mech_infantrys moved from Russia to Stalingrad
7 infantry moved from Samara to Stalingrad
1 infantry moved from Gorky to Samara
6 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Yaroslavl to Gorky
1 aaGun, 19 artilleries and 44 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Tsinghai to Kansu
Place Units - Russians
1 armour and 1 mech_infantry placed in Urals
2 artilleries and 1 infantry placed in Stalingrad
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Honan
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer and 5 submarines moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Paulau
6 fighters and 4 tactical_bombers moved from 45 Sea Zone to 22 Sea Zone
1 bomber moved from Southern Manchuria to Guam
1 bomber moved from Jehol to Guam
1 artillery moved from French Indo China to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone
2 fighters moved from 37 Sea Zone to 22 Sea Zone
2 submarines moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Honan
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 11 submarines and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 11 submarines in 36 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 destroyer, 11 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 10 fighters, 6 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 10 fighters, 6 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 10/16 hits, 9.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 10 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery and 2 bombers in Guam, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Honan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Paulau
Non Combat Move - Japanese
2 marines moved from Celebes to 45 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 45 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Davao
1 marine moved from French Indo China to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
10 fighters and 6 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
5 carriers moved from 37 Sea Zone to 36 Sea Zone
1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Baluchistan to Western India
1 fighter and 1 tactical_bomber moved from Honan to Anhwe
1 aaGun and 3 infantry moved from Jehol to Anhwe
3 infantry moved from Southern Manchuria to Jehol
1 bomber moved from Guam to Southern Manchuria
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Davao
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Davao
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Davao
1 fighter moved from Java to French Indo China
1 fighter moved from Japan to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Hopei
1 aaGun moved from Kiangsi to Hopei
1 aaGun moved from Kweichow to Szechwan
2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 7 Sea Zone
3 infantry placed in Southern Manchuria
2 fighters, 2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -4.00
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 destroyers, 6 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 9 Sea Zone
2 bombers moved from British Columbia to 9 Sea Zone
3 fighters moved from 35 Sea Zone to Guam
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 7 Sea Zone
1 destroyer moved from 32 Sea Zone to 7 Sea Zone
Americans take 18 Sea Zone from Japanese
1 tactical_bomber moved from Wake Island to 7 Sea Zone
1 fighter moved from 32 Sea Zone to 7 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Okinawa
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 32 Sea Zone to 7 Sea Zone
4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 35 Sea Zone to 7 Sea Zone
Americans take 23 Sea Zone from Japanese
Scramble and kami requests
Doing it anyway but what happens to the Marine if the cruisers dies to kamikaze’s?
The marine would did before landing.
@andrewaagamer we figured but didn’t see it anywhere in the updated rules and wanted to be sure. ty for the knowledge and for the audience. Andy and I play better when we’re being watched :)
@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Doing it anyway but what happens to the Marine if the cruisers dies to kamikaze’s?
Marine indeed dies before landing. 1 kami on each DD near Japan, and 3 kamis on the cruiser. No scramble.