@gamerman01 said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
I think we ran out of chips a few rounds ago.
game manual says to use pennies (not kidding) lol
@axis-dominion No scrambles
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Vyborg to Leningrad
2 marines moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
6 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Austria to Holland Belgium
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 tactical_bomber moved from France to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers in Normandy Bordeaux, round 2 : 7/18 hits, 8.50 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
3 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/16 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Leningrad
Germans attack with 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in Leningrad, round 2 : 9/24 hits, 8.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters moved from Normandy Bordeaux to 115 Sea Zone
2 fighters moved from Holland Belgium to France
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Southern France to France
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
8 infantry moved from Baltic States to Leningrad
1 mech_infantry moved from Vyborg to Archangel
3 armour and 2 mech_infantrys moved from Vyborg to Leningrad
1 aaGun moved from Baltic States to Leningrad
3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
1 armour moved from Germany to France
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Baltic States
1 aaGun moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Leningrad to Archangel
Place Units - Germans
1 carrier placed in 115 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.67
Germans regular : 2.00
British regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Southern Belarus
1 fighter moved from Smolensk to Southern Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 armour moved from Northern Belarus to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Southern Belarus to Russia
1 artillery moved from Smolensk to Russia
1 aaGun, 4 artilleries and 40 infantry moved from Novgorod to Smolensk
1 armour moved from Vologda to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
1 fighter moved from Bessarabia to Ukraine
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Yaroslavl
1 submarine moved from 113 Sea Zone to 94 Sea Zone
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
2 infantry moved from Urals to Northern Sinkiang
2 infantry moved from Smolensk to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Urals
Russians undo move 2.
1 infantry placed in Stalingrad
1 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Kweichow
1 bomber moved from Caroline Islands to Kweichow
1 bomber moved from French Indo China to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat Hit Differential Summary :
@generaldisarray Scramble sz40, sz31/32?
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
Can only scramble a maximum of 3 planes per sea zone, so can’t scramble 5 fighters.
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
It’s 1 plane per carrier until a max of 3 per sea zone.
Per sea zone containing the carriers (similar to airbases).
@adam514 sorry no scramble then
@adam514 ok got it. just to clarify for the future, is that per faction? example: 3 us carriers and 3 UK carriers could swarm up to 6 total aircraft, etc?
Good to know ok Britain and us in Normandy for example can do three each?
@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Good to know ok Britain and us in Normandy for example can do three each?
Oh no, it’s max 3 per sea zone regardless of faction separation.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Kweichow
1 bomber moved from Caroline Islands to Kweichow
1 bomber moved from French Indo China to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 40 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 0/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 32 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 40 Sea Zone to Sumatra
1 fighter moved from Davao to Sumatra
1 bomber moved from 40 Sea Zone to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 artillery and 5 infantry moved from Marshall Islands to 33 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
2 fighters moved from Japan to French Indo China
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to French Indo China
1 marine moved from Japan to 7 Sea Zone
1 infantry moved from Amur to Buryatia
1 aaGun moved from Northern Manchuria to Buryatia
2 artilleries moved from Northern Manchuria to Buryatia
13 infantry moved from Northern Manchuria to Buryatia
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Siam
2 transports moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery moved from Honan to Anhwe
1 aaGun moved from Honan to Anhwe
1 aaGun moved from Hopei to Hunan
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Kwangsi
1 cruiser and 1 marine moved from 7 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
2 battleships and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Caroline Islands
5 carriers, 2 cruisers, 6 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
2 fighters and 3 tactical_bombers moved from 31 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 17 Sea Zone to Japan
1 carrier and 3 submarines moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
1 carrier placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -5.00
ANZAC regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
Americans take 55 Sea Zone from Japanese
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 32 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 27 Sea Zone
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
1 carrier and 8 submarines moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 10 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
Place Units - Americans
2 carriers and 3 destroyers placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Burma to Szechwan
7 infantry moved from Tsinghai to Inner Mongolia
2 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Inner Mongolia, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
Americans take 55 Sea Zone from Japanese
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 32 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 27 Sea Zone
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
1 carrier and 8 submarines moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 10 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
Place Units - Americans
2 carriers and 3 destroyers placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Burma to Szechwan
7 infantry moved from Tsinghai to Inner Mongolia
2 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Inner Mongolia, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 41 PUs;
British buy 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Non Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from 94 Sea Zone to Gibraltar
3 carriers, 1 destroyer and 2 submarines moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Morocco
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Eastern India to Trans-Jordan
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 infantry moved from Western India to Eastern India
1 armour moved from Eastern India to Burma
1 aaGun, 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from Western India to Burma
Place Units - British
5 infantry placed in United Kingdom
1 destroyer placed in 82 Sea Zone
3 submarines placed in 83 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -3.17
Americans regular : -0.17
Japanese regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Novgorod
Italians take Novgorod from Russians
1 bomber moved from Western Germany to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Leningrad
1 mech_infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 marine moved from Malta to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 99 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
4 fighters moved from Queensland to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 4 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 4 fighters in Solomon Islands, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Solomon Islands
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Solomon Islands to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.00