I think we ran out of chips a few rounds ago.
TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV
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@axis-dominion No scrambles
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 6 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Archangel 1 armour and 1 mech_infantry moved from Vyborg to Leningrad 2 marines moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 6 infantry moved from France to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters moved from Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Austria to Holland Belgium 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 tactical_bomber moved from France to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 2 tactical_bombers moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers in Normandy Bordeaux, round 2 : 7/18 hits, 8.50 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits 3 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/16 hits, 5.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Leningrad Germans attack with 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in Leningrad, round 2 : 9/24 hits, 8.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from Normandy Bordeaux to 115 Sea Zone 2 fighters moved from Holland Belgium to France 5 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 aaGun moved from France to Holland Belgium 1 aaGun moved from Southern France to France 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 8 infantry moved from Baltic States to Leningrad 1 mech_infantry moved from Vyborg to Archangel 3 armour and 2 mech_infantrys moved from Vyborg to Leningrad 1 aaGun moved from Baltic States to Leningrad 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 armour moved from Germany to France 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Baltic States 1 aaGun moved from Baltic States to Leningrad 1 armour and 1 mech_infantry moved from Leningrad to Archangel Place Units - Germans 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : 2.00 British regular : 1.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Southern Belarus 1 fighter moved from Smolensk to Southern Belarus 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 armour moved from Smolensk to Northern Belarus Russians take Northern Belarus from Italians 1 armour moved from Northern Belarus to Smolensk Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Southern Belarus to Russia 1 artillery moved from Smolensk to Russia 1 aaGun, 4 artilleries and 40 infantry moved from Novgorod to Smolensk 1 armour moved from Vologda to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 fighter moved from Bessarabia to Ukraine 3 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Yaroslavl 1 submarine moved from 113 Sea Zone to 94 Sea Zone 2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 2 infantry moved from Urals to Northern Sinkiang 2 infantry moved from Smolensk to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Urals Russians undo move 2. 1 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hunan to Kweichow 1 bomber moved from Caroline Islands to Kweichow 1 bomber moved from French Indo China to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone
Combat Hit Differential Summary :
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@generaldisarray Scramble sz40, sz31/32?
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@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
Can only scramble a maximum of 3 planes per sea zone, so can’t scramble 5 fighters.
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@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
It’s 1 plane per carrier until a max of 3 per sea zone.
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Per sea zone containing the carriers (similar to airbases).
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@adam514 sorry no scramble then
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@adam514 ok got it. just to clarify for the future, is that per faction? example: 3 us carriers and 3 UK carriers could swarm up to 6 total aircraft, etc?
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Good to know ok Britain and us in Normandy for example can do three each?
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Good to know ok Britain and us in Normandy for example can do three each?
Oh no, it’s max 3 per sea zone regardless of faction separation.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hunan to Kweichow 1 bomber moved from Caroline Islands to Kweichow 1 bomber moved from French Indo China to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 destroyer and 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 32 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 0/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 32 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 31 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 40 Sea Zone to Sumatra 1 fighter moved from Davao to Sumatra 1 bomber moved from 40 Sea Zone to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 artillery and 5 infantry moved from Marshall Islands to 33 Sea Zone 1 marine moved from Gilbert Islands to 33 Sea Zone 2 fighters moved from Japan to French Indo China 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to French Indo China 1 marine moved from Japan to 7 Sea Zone 1 infantry moved from Amur to Buryatia 1 aaGun moved from Northern Manchuria to Buryatia 2 artilleries moved from Northern Manchuria to Buryatia 13 infantry moved from Northern Manchuria to Buryatia 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to Siam 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Honan to Anhwe 1 aaGun moved from Honan to Anhwe 1 aaGun moved from Hopei to Hunan 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Kwangsi 1 cruiser and 1 marine moved from 7 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 battleships and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Caroline Islands 5 carriers, 2 cruisers, 6 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 2 fighters and 3 tactical_bombers moved from 31 Sea Zone to Caroline Islands 3 fighters and 2 tactical_bombers moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 17 Sea Zone to Japan 1 carrier and 3 submarines moved from 7 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 2 fighters placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone 1 carrier placed in 6 Sea Zone 3 infantry placed in Southern Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -5.00 ANZAC regular : 0.00 British regular : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Americans take 55 Sea Zone from Japanese 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 32 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Marshall Islands Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 27 Sea Zone 5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 carrier and 8 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 10 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 infantry moved from 94 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria Place Units - Americans 2 carriers and 3 destroyers placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Burma to Szechwan 7 infantry moved from Tsinghai to Inner Mongolia 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Inner Mongolia, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Americans take 55 Sea Zone from Japanese 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 32 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Marshall Islands Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 27 Sea Zone 5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 carrier and 8 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 10 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 infantry moved from 94 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria Place Units - Americans 2 carriers and 3 destroyers placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Burma to Szechwan 7 infantry moved from Tsinghai to Inner Mongolia 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Inner Mongolia, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Inner Mongolia, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 41 PUs; British buy 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Non Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from United Kingdom to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco 1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from 94 Sea Zone to Gibraltar 3 carriers, 1 destroyer and 2 submarines moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Morocco 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from Eastern India to Trans-Jordan 1 transport moved from 81 Sea Zone to 78 Sea Zone 1 infantry moved from Western India to Eastern India 1 armour moved from Eastern India to Burma 1 aaGun, 1 armour, 2 artilleries, 22 infantry and 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Western India to Burma Place Units - British 5 infantry placed in United Kingdom 1 destroyer placed in 82 Sea Zone 3 submarines placed in 83 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,1 UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -3.17 Americans regular : -0.17 Japanese regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Baltic States to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Novgorod Italians take Novgorod from Russians 1 bomber moved from Western Germany to Western Ukraine 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Leningrad 1 mech_infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Western Ukraine 1 marine moved from Malta to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from Crete to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Southern Italy 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 3 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from France to Southern Italy 1 fighter moved from France to Northern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 4 fighters moved from Queensland to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 4 fighters Japanese defend with 2 infantry ANZAC roll dice for 4 fighters in Solomon Islands, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Solomon Islands ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Solomon Islands to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00
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