Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Combat Move - British
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 1 mech_infantry moved from Burma to Shan State
23 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 27 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Holland Belgium
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 2 carriers, 5 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 93 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Libya to Algeria
1 carrier, 1 fighter and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 27 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 7 submarines placed in 11 Sea Zone
1 submarine placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
13 infantry moved from Szechwan to Tsinghai
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 artillery
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 carriers and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 1 mech_infantry moved from Burma to Shan State
23 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 10/14 hits, 6.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry in Shan State, round 2 : 5/28 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
1 fighter moved from Baluchistan to Eastern India
1 aaGun moved from Burma to Shan State
3 infantry moved from Eastern India to Burma
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 mech_infantry moved from Southern Persia to Western India
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 destroyer moved from 83 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Western India
2 infantry moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
2 carriers and 2 submarines placed in 113 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour placed in Eastern India
1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 armour
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -0.17
Japanese regular : -0.67
Germans regular : 0.33
British regular : 2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Baltic States
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 4 : 1/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from 96 Sea Zone to Western Germany
3 fighters moved from 95 Sea Zone to Western Germany
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to France
1 infantry moved from Baltic States to Eastern Poland
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Baltic States to Eastern Poland
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.00
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
5 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 5 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 5 fighters in New Guinea, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from New Guinea to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
5 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 5 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 5 fighters in New Guinea, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from New Guinea to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Vyborg to Leningrad
2 marines moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
6 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Austria to Holland Belgium
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 tactical_bomber moved from France to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
scrambles ?
@axis-dominion No scrambles
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries and 10 infantry moved from Baltic States to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Leningrad
3 armour and 3 mech_infantrys moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Vyborg to Leningrad
2 marines moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
6 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Austria to Holland Belgium
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 tactical_bomber moved from France to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
2 tactical_bombers moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers in Normandy Bordeaux, round 2 : 7/18 hits, 8.50 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
3 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/16 hits, 5.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Leningrad
Germans attack with 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in Leningrad, round 2 : 9/24 hits, 8.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters moved from Normandy Bordeaux to 115 Sea Zone
2 fighters moved from Holland Belgium to France
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Southern France to France
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
8 infantry moved from Baltic States to Leningrad
1 mech_infantry moved from Vyborg to Archangel
3 armour and 2 mech_infantrys moved from Vyborg to Leningrad
1 aaGun moved from Baltic States to Leningrad
3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
1 armour moved from Germany to France
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Baltic States
1 aaGun moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Leningrad to Archangel
Place Units - Germans
1 carrier placed in 115 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.67
Germans regular : 2.00
British regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Southern Belarus
1 fighter moved from Smolensk to Southern Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 armour moved from Northern Belarus to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Southern Belarus to Russia
1 artillery moved from Smolensk to Russia
1 aaGun, 4 artilleries and 40 infantry moved from Novgorod to Smolensk
1 armour moved from Vologda to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
1 fighter moved from Bessarabia to Ukraine
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Yaroslavl
1 submarine moved from 113 Sea Zone to 94 Sea Zone
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
2 infantry moved from Urals to Northern Sinkiang
2 infantry moved from Smolensk to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Urals
Russians undo move 2.
1 infantry placed in Stalingrad
1 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Kweichow
1 bomber moved from Caroline Islands to Kweichow
1 bomber moved from French Indo China to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat Hit Differential Summary :
@generaldisarray Scramble sz40, sz31/32?
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
Can only scramble a maximum of 3 planes per sea zone, so can’t scramble 5 fighters.
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
It’s 1 plane per carrier until a max of 3 per sea zone.
Per sea zone containing the carriers (similar to airbases).
@adam514 sorry no scramble then
@adam514 ok got it. just to clarify for the future, is that per faction? example: 3 us carriers and 3 UK carriers could swarm up to 6 total aircraft, etc?
Good to know ok Britain and us in Normandy for example can do three each?