so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
1 fighter moved from Southern Italy to 101 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour moved from Southern Belarus to Kursk
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Kursk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Kursk, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Italians win, taking Kursk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Bessarabia
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 101 Sea Zone to Egypt
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5,3
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 11 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 11 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Northern Belarus to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour and 2 infantry moved from Vyborg to Leningrad
1 aaGun moved from Northern Belarus to Leningrad
1 infantry moved from Southern Belarus to Northern Belarus
1 bomber moved from Novgorod to Leningrad
1 fighter moved from Western Germany to Leningrad
8 artilleries and 23 infantry moved from Bryansk to Kursk
1 aaGun and 1 infantry moved from Ukraine to Rostov
9 armour and 9 mech_infantrys moved from Bryansk to Rostov
3 armour and 4 mech_infantrys moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Southern Belarus to Kursk
1 aaGun moved from Southern Belarus to Northern Belarus
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 mech_infantry moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
3 armour and 4 mech_infantrys moved from Germany to Romania
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Western Germany to France
Place Units - Germans
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Leningrad
1 artillery and 5 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Northern Manchuria to Korea
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Yaroslavl to Novgorod
1 artillery and 2 infantry moved from Gorky to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Yaroslavl
1 artillery and 2 infantry moved from Russia to Gorky
2 armour and 2 mech_infantrys moved from Russia to Gorky
6 infantry moved from Timguska to Urals
4 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Penza to Russia
1 artillery and 7 infantry moved from Samara to Penza
1 artillery moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Russia to Tula
2 artilleries and 4 infantry moved from Siberia to Amur
2 infantry moved from Northern Manchuria to Amur
4 artilleries moved from Russia to Smolensk
3 artilleries moved from Russia to Yaroslavl
8 infantry moved from Russia to Yaroslavl
8 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Yaroslavl
1 artillery moved from Russia to Penza
5 infantry moved from Russia to Penza
1 infantry moved from Russia to Gorky
Combat Hit Differential Summary :
@Adam514 Scramble?

@flyingbadger No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Northern Manchuria to Korea
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Yaroslavl to Novgorod
1 artillery and 2 infantry moved from Gorky to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Gorky
2 armour and 2 mech_infantrys moved from Russia to Gorky
6 infantry moved from Timguska to Urals
4 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Penza to Russia
1 artillery and 7 infantry moved from Samara to Penza
1 artillery moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Russia to Tula
2 artilleries and 4 infantry moved from Siberia to Amur
2 infantry moved from Northern Manchuria to Amur
4 artilleries moved from Russia to Smolensk
8 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Penza
5 infantry moved from Russia to Penza
1 infantry moved from Russia to Yaroslavl
8 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Siberia to Amur
1 aaGun moved from Northern Manchuria to Amur
1 fighter moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Urals
1 infantry placed in Siberia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Changing PUs for Russians from 1 to 0
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.00
Russians regular : -0.50
@Adam514 Changed a couple of the combat moves (they should have waited until non-combat but I was being lazy) and made a small edit to the purchase, hope that is okay?
@flyingbadger All good.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
1 cruiser moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
2 bombers and 1 fighter moved from Southern Manchuria to Jehol
2 infantry moved from Southern Manchuria to Jehol
1 armour and 1 mech_infantry moved from Tsinghai to Honan
Japanese take Honan from Chinese
1 armour and 1 mech_infantry moved from Honan to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 marines
Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/1 hits, 3.67 expected hits
Americans roll dice for 1 artillery, 5 infantry and 2 marines in Hawaiian Islands, round 2 : 2/1 hits, 2.67 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 3 : 3/1 hits, 3.33 expected hits
Americans roll dice for 1 marine in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Hawaiian Islands
Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 5 infantry and 2 marines
Battle in Korea
Japanese attack with 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 infantry and 1 tactical_bomber in Korea, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 4 : 1/1 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 5 : 0/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 6 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Jehol, round 2 : 2/1 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Jehol, round 3 : 1/1 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 32 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 38 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 transports moved from 35 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Jehol to Southern Manchuria
1 infantry moved from Tsinghai to Honan
1 infantry moved from Szechwan to Hopei
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Szechwan
1 destroyer and 1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 55 Sea Zone
1 fighter moved from French Indo China to Davao
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
2 bombers moved from Jehol to French Indo China
1 submarine moved from 55 Sea Zone to 64 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
3 infantry placed in Queensland
1 fighter and 3 infantry placed in Japan
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.00
Japanese regular : -0.83
UK_Pacific regular : 0.67
Russians regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Malta to Egypt
2 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Cyprus
Combat - Americans
Air Battle in Egypt
Combat Hit Differential Summary :
@Adam514 Scramble?
@flyingbadger No intercept.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Malta to Egypt
2 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Cyprus
Combat - Americans
Air Battle in Egypt
Americans attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Cyprus
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
1 bomber moved from Egypt to Malta
1 armour moved from Tunisia to Tobruk
1 artillery and 6 infantry moved from Morocco to 93 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers and 1 destroyer placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Jehol
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Chahar to Tsinghai
Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Chahar
1 infantry moved from Chahar to Shansi
1 infantry moved from Inner Mongolia to Chahar
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Malta to Egypt
2 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Cyprus
Combat - Americans
Air Battle in Egypt
Americans attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Cyprus
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
1 bomber moved from Egypt to Malta
1 armour moved from Tunisia to Tobruk
1 artillery and 6 infantry moved from Morocco to 93 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers and 1 destroyer placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Jehol
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Chahar to Tsinghai
Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Chahar
1 infantry moved from Chahar to Shansi
1 infantry moved from Inner Mongolia to Chahar
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
2 infantry moved from Kenya to Anglo-Egyptian Sudan
1 destroyer and 1 transport moved from 78 Sea Zone to 83 Sea Zone
2 infantry moved from Trans-Jordan to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
1 bomber moved from Malta to Northern Italy
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Malaya
Non Combat Move - British
1 bomber moved from Northern Italy to Malta
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from 98 Sea Zone to Tobruk
2 fighters moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 40 Sea Zone to 42 Sea Zone
3 aaGuns, 2 artilleries and 23 infantry moved from Eastern India to Burma
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 112 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.50
Japanese regular : 1.00
Italians regular : -0.33
Italians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 15 PUs;
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Kursk to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
1 fighter moved from Southern Italy to 101 Sea Zone
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 101 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Tambov
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Tambov, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Rostov to Tambov
1 fighter moved from 101 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Bessarabia to Egypt
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,4
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,6
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,6
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :