L21 Martin (X) - crockett36 (L+20) OOB 2nd ed with tech tokens

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 mech_infantrys moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Gibraltar
                British attack with 3 fighters and 4 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 92 Sea Zone to Tunisia
            3 fighters moved from Gibraltar to Algeria
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun moved from India to Burma
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Italians regular : -0.67
    Japanese regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 mech_infantrys moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Gibraltar
                British attack with 3 fighters and 4 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 92 Sea Zone to Tunisia
            3 fighters moved from Gibraltar to Algeria
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun moved from India to Burma
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Italians regular : -0.67
    Japanese regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 14 PUs; 
            Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 artilleries moved from Albania to Greece
            4 infantry moved from Albania to Greece
            1 fighter moved from Tobruk to 94 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 armour moved from Alexandria to Libya
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 94 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
            Battle in Greece
                Italians attack with 2 artilleries, 1 fighter and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : -2,00
    Neutral_Allies regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            3 infantry moved from New South Wales to South Australia
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Scotland to Karelia
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Finland to Karelia
            1 infantry moved from Novgorod to Karelia
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
            1 tactical_bomber moved from Eastern Poland to Karelia
            2 tactical_bombers moved from Eastern Poland to Karelia
            1 fighter moved from Western Germany to Karelia
            2 bombers moved from Eastern Poland to Russia
            4 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 bomber moved from Albania to Belarus
            3 armour moved from Bessarabia to Western Ukraine
            3 armour moved from Western Ukraine to Bryansk
            4 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Tobruk to Western Germany
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Karelia
                Germans attack with 1 armour, 2 fighters, 2 infantry and 4 tactical_bombers
                French defend with 1 fighter; Russians defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
                    Russians roll AA dice in Karelia : 2/6 hits, 1,00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 5/7 hits, 3,17 expected hits
                    Russians roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the French lost in Karelia
                    Germans roll dice for 1 fighter and 3 tactical_bombers in Karelia, round 3 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Karelia
                Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for French: 1 fighter
                Casualties for Russians: 2 aaGuns, 2 fighters and 1 tactical_bomber
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Belarus
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 mech_infantrys
            Battle in Bryansk
                Germans attack with 7 armour and 9 mech_infantrys
                Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 7 armour and 9 mech_infantrys in Bryansk, round 2 : 4/16 hits, 5,00 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/8 hits, 2,83 expected hits
                    2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 7 armour and 3 mech_infantrys in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 2,17 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 8 mech_infantrys
                Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Karelia to Novgorod
            1 fighter moved from Karelia to Novgorod
            1 bomber moved from Belarus to Novgorod
            2 bombers moved from Russia to Novgorod
            1 tactical_bomber moved from Tobruk to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            3 artilleries moved from Bessarabia to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 armour moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Bessarabia to Ukraine
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in France
            1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,50
    Germans regular : 1,33
    British regular : -0,33
    Russians AA : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 27 PUs; 0 techTokens; 
            Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Dzavhan to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            1 infantry moved from Olgiy to Timguska
            1 mech_infantry moved from Archangel to Bryansk
            1 bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys
                Germans defend with 7 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/15 hits, 3.33 expected hits
                    Germans roll dice for 7 armour and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.83 expected hits
                    5 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 5 infantry and 3 mech_infantrys in Bryansk, round 3 : 3/10 hits, 2.50 expected hits
                    Germans roll dice for 6 armour in Bryansk, round 3 : 2/6 hits, 3.00 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Bryansk, round 4 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Russians: 8 infantry
                Casualties for Germans: 7 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Bryansk to Smolensk
    
        Place Units - Russians
            7 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    Russians regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 I need to go to the office, today, and won’t be home in the evening. I can only play Japan, tomorrow.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Yakut S.S.R. to Ulaanbaatar
            1 armour moved from Yakut S.S.R. to Yenisey
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangsi to Kiangsi
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to Yunnan
            1 bomber moved from Kiangsi to French Indo China
            1 bomber moved from Kiangsi to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Yenisey
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 artillery
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits
                    4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Chinese: 5 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : -0,50
    ANZAC regular : -0,67
    UK_Pacific regular : -0,33
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 does your submarine submerge in SZ42?
    Submerge.jpg

  • 2024 '23 '22 '21

    @crockett36 does your submarine submerge in SZ42?

    It would be great if you could answer questions regarding scrambling, OOL, submerging subs etc. quite timely - otherwise it is getting frustrating… And we want to have fun, don’t we? Thank you!

  • 2024 '23 '22 '21

    @martin ??


  • @martin no, do not submerge. Sorry. Am doing some moving. A playtest with larry harris on saturday, church, work, wife, daughter. son. sleep. I always preface my games by saying I am slow. my phone is 9785787491 if you want to text me quick questions.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Yakut S.S.R. to Ulaanbaatar
            1 armour moved from Yakut S.S.R. to Yenisey
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangsi to Kiangsi
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to Yunnan
            1 bomber moved from Kiangsi to French Indo China
            1 bomber moved from Kiangsi to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Yenisey
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 artillery
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits
                    4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Chinese: 5 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
    
        Non Combat Move - Japanese
            1 fighter moved from 16 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            1 fighter moved from 7 Sea Zone to Japan
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from French Indo China to Kwangsi
            1 bomber moved from Yunnan to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 mech_infantry moved from Manchuria to Siberia
            1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Shantung to Kiangsu
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : -0,17
    ANZAC regular : -0,83
    UK_Pacific regular : -0,33
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 no worries. A heads-up upfront would just be appreciated.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 14 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 4 Sea Zone to 16 Sea Zone
            1 submarine moved from 15 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            2 cruisers moved from 1 Sea Zone to 3 Sea Zone
            1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone
            2 fighters moved from Alaska to 3 Sea Zone
            2 bombers moved from Alaska to Siberia
            2 fighters moved from Alaska to Eastern United States
            2 tactical_bombers moved from Alaska to Eastern United States
            2 fighters moved from 1 Sea Zone to Eastern United States
            1 bomber moved from Western United States to United Kingdom
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            2 infantry moved from Western United States to British Columbia
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Siberia
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
                Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from Siberia to Ulaanbaatar
            2 aaGuns moved from Western United States to British Columbia
            1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 bombers placed in Western United States
            Americans undo move 1.
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -1.33
    Americans rolls : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Kweichow
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 14 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 4 Sea Zone to 16 Sea Zone
            1 submarine moved from 15 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            2 cruisers moved from 1 Sea Zone to 3 Sea Zone
            1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone
            2 fighters moved from Alaska to 3 Sea Zone
            2 bombers moved from Alaska to Siberia
            2 fighters moved from Alaska to Eastern United States
            2 tactical_bombers moved from Alaska to Eastern United States
            2 fighters moved from 1 Sea Zone to Eastern United States
            1 bomber moved from Western United States to United Kingdom
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            2 infantry moved from Western United States to British Columbia
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Siberia
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
                Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from Siberia to Ulaanbaatar
            2 aaGuns moved from Western United States to British Columbia
            1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 bombers placed in Western United States
            Americans undo move 1.
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Kweichow
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
            British removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 artillery moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 mech_infantrys moved from Egypt to Tobruk
                  British take Tobruk from Italians
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Northwest Persia to Persia
            3 fighters moved from Algeria to Libya
            1 tactical_bomber moved from Tunisia to Libya
            1 infantry moved from 95 Sea Zone to Sicily
            2 infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Sicily
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Burma to French Indo China
            1 infantry moved from Burma to India
            3 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Sicily
            Battle in Libya
                British attack with 3 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 3 fighters and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Libya
                British win, taking Sicily from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in French Indo China
                British attack with 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                    British roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 mech_infantrys in French Indo China, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                    British roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for British: 3 mech_infantrys
            Battle in Southern Italy
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    British roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Southern Italy, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/7 hits, 2.83 expected hits
                    4 aaGuns owned by the Italians and 2 infantry owned by the British lost in Southern Italy
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 3 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/7 hits, 2.83 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Southern Italy
                Italians win with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 armour, 1 artillery and 4 infantry
                Casualties for Italians: 4 aaGuns
    
        Non Combat Move - British
            1 aaGun moved from Burma to India
            1 fighter moved from Trans-Jordan to India
            1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Libya to 96 Sea Zone
            2 fighters moved from 96 Sea Zone to Malta
            2 tactical_bombers moved from 96 Sea Zone to Malta
            1 fighter moved from Libya to Malta
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 submarine placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.00
    Italians regular : 0.83
    Japanese regular : 1.67
    British rolls : 0.00
    British regular : -1.83
    Americans rolls : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 armour moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,2,6
            Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : 0,00
    

    Savegame

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