5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Western United States to Alaska
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 8 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 1 Sea Zone
1 fighter moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Midway to Alaska
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Kweichow
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Western United States to Alaska
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 8 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 1 Sea Zone
1 fighter moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Midway to Alaska
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Kweichow
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Gibraltar
British attack with 3 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from 92 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Algeria
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17
Italians regular : -0.67
Japanese regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Western United States to Alaska
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
1 carrier moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 cruiser moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 8 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 1 Sea Zone
1 fighter moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Midway to Alaska
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Kweichow
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Gibraltar
British attack with 3 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from 92 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Algeria
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17
Italians regular : -0.67
Japanese regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 14 PUs;
Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
2 artilleries moved from Albania to Greece
4 infantry moved from Albania to Greece
1 fighter moved from Tobruk to 94 Sea Zone
1 fighter moved from Southern Italy to Greece
1 armour moved from Alexandria to Libya
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Greece
Italians attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0,67
Italians regular : -2,00
Neutral_Allies regular : -0,33
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
3 infantry moved from New South Wales to South Australia
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Scotland to Karelia
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Karelia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
1 tactical_bomber moved from Eastern Poland to Karelia
2 tactical_bombers moved from Eastern Poland to Karelia
1 fighter moved from Western Germany to Karelia
2 bombers moved from Eastern Poland to Russia
4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Albania to Belarus
3 armour moved from Bessarabia to Western Ukraine
3 armour moved from Western Ukraine to Bryansk
4 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Tobruk to Western Germany
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Karelia
Germans attack with 1 armour, 2 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 fighter; Russians defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
Russians roll AA dice in Karelia : 2/6 hits, 1,00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 5/7 hits, 3,17 expected hits
Russians roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the French lost in Karelia
Germans roll dice for 1 fighter and 3 tactical_bombers in Karelia, round 3 : 1/4 hits, 2,17 expected hits
Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Karelia
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Russians: 2 aaGuns, 2 fighters and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Bryansk
Germans attack with 7 armour and 9 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Germans roll dice for 7 armour and 9 mech_infantrys in Bryansk, round 2 : 4/16 hits, 5,00 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/8 hits, 2,83 expected hits
2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 7 armour and 3 mech_infantrys in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
Russians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 2,17 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
3 tactical_bombers moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 bomber moved from Belarus to Novgorod
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Tobruk to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries moved from Bessarabia to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Bessarabia to Ukraine
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 2,50
Germans regular : 1,33
British regular : -0,33
Russians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Archangel to Bryansk
1 bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys
Germans defend with 7 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/15 hits, 3.33 expected hits
Germans roll dice for 7 armour and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.83 expected hits
5 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 bomber, 5 infantry and 3 mech_infantrys in Bryansk, round 3 : 3/10 hits, 2.50 expected hits
Germans roll dice for 6 armour in Bryansk, round 3 : 2/6 hits, 3.00 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Bryansk, round 4 : 2/8 hits, 2.17 expected hits
Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/7 hits, 2.00 expected hits
Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Russians: 8 infantry
Casualties for Germans: 7 armour and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Bryansk to Smolensk
Place Units - Russians
7 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
Russians regular : -1.00
@crockett36 I need to go to the office, today, and won’t be home in the evening. I can only play Japan, tomorrow.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Yakut S.S.R. to Yenisey
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Kiangsi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Kwangsi to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,33
Japanese regular : -0,50
ANZAC regular : -0,67
UK_Pacific regular : -0,33
Russians regular : 0,33
@crockett36 does your submarine submerge in SZ42?
@crockett36 does your submarine submerge in SZ42?
It would be great if you could answer questions regarding scrambling, OOL, submerging subs etc. quite timely - otherwise it is getting frustrating… And we want to have fun, don’t we? Thank you!
@martin ??
@martin no, do not submerge. Sorry. Am doing some moving. A playtest with larry harris on saturday, church, work, wife, daughter. son. sleep. I always preface my games by saying I am slow. my phone is 9785787491 if you want to text me quick questions.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Yakut S.S.R. to Yenisey
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Kiangsi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Kwangsi to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 mech_infantry moved from Manchuria to Siberia
1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,33
Japanese regular : -0,17
ANZAC regular : -0,83
UK_Pacific regular : -0,33
Russians regular : 0,33
@crockett36 no worries. A heads-up upfront would just be appreciated.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 cruisers moved from 1 Sea Zone to 3 Sea Zone
1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from Alaska to 3 Sea Zone
2 bombers moved from Alaska to Siberia
2 fighters moved from Alaska to Eastern United States
2 tactical_bombers moved from Alaska to Eastern United States
2 fighters moved from 1 Sea Zone to Eastern United States
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
2 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Soviet Far East
Battle in Siberia
Americans attack with 2 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from Siberia to Ulaanbaatar
2 aaGuns moved from Western United States to British Columbia
1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Americans undo move 1.
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.33
Americans rolls : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 cruisers moved from 1 Sea Zone to 3 Sea Zone
1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from Alaska to 3 Sea Zone
2 bombers moved from Alaska to Siberia
2 fighters moved from Alaska to Eastern United States
2 tactical_bombers moved from Alaska to Eastern United States
2 fighters moved from 1 Sea Zone to Eastern United States
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
2 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Soviet Far East
Battle in Siberia
Americans attack with 2 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from Siberia to Ulaanbaatar
2 aaGuns moved from Western United States to British Columbia
1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Americans undo move 1.
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Egypt to Tobruk
British take Tobruk from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Northwest Persia to Persia
3 fighters moved from Algeria to Libya
1 tactical_bomber moved from Tunisia to Libya
1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Sicily
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Burma to French Indo China
1 infantry moved from Burma to India
3 infantry moved from Egypt to Alexandria
Combat - British
Battle in Sicily
Battle in Libya
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 3 fighters and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
British win, taking Sicily from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in French Indo China, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrys
Battle in Southern Italy
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Southern Italy, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/7 hits, 2.83 expected hits
4 aaGuns owned by the Italians and 2 infantry owned by the British lost in Southern Italy
British roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 3 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/7 hits, 2.83 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Southern Italy
Italians win with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 1 artillery and 4 infantry
Casualties for Italians: 4 aaGuns
Non Combat Move - British
1 aaGun moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Libya to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Malta
2 tactical_bombers moved from 96 Sea Zone to Malta
1 fighter moved from Libya to Malta
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
4 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.00
Italians regular : 0.83
Japanese regular : 1.67
British rolls : 0.00
British regular : -1.83
Americans rolls : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,2,6
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : 0,00