L21 Martin (X) - crockett36 (L+20) OOB 2nd ed with tech tokens

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Western Australia to 43 Sea Zone
            1 fighter moved from Malaya to 43 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship and 2 destroyers
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 2 destroyers in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the ANZAC and 2 destroyers owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 16
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 battleship and 2 destroyers
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Shan State
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Western Australia to 43 Sea Zone
            1 fighter moved from Malaya to 43 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship and 2 destroyers
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 2 destroyers in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the ANZAC and 2 destroyers owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 16
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 battleship and 2 destroyers
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Shan State
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 fighter moved from Morocco to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Baltic States to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 armour moved from 115 Sea Zone to Finland
            1 mech_infantry moved from Baltic States to Smolensk
            3 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Baltic States to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Western Germany to Malta
            1 fighter moved from Southern Italy to Malta
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to Malta
            2 tactical_bombers moved from Southern Italy to Bessarabia
            1 fighter and 1 tactical_bomber moved from Poland to Novgorod
            1 fighter, 4 infantry and 1 tactical_bomber moved from Romania to Bessarabia
            3 armour, 3 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Germany to Bessarabia
            1 bomber moved from Germany to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novgorod
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 mech_infantry
                Russians defend with 1 aaGun and 1 artillery
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 aaGun and 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans retreated to Belarus
            Battle in Bessarabia
                Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers
                Russians defend with 1 armour, 2 artilleries and 1 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 6/17 hits, 7,17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans winRussians win with 1 aaGun and 1 artillery remaining, taking Bessarabia from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
            Battle in Malta
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 aaGun, 1 bomber and 1 infantry
                    British roll AA dice in Malta : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malta, round 2 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits
                    1 aaGun owned by the British and 1 bomber owned by the British lost in Malta
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malta, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 aaGun, 1 bomber and 1 infantry
    
        Non Combat Move - Germans
            5 armour moved from Germany to Eastern Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 armour moved from Southern France to Western Germany
            1 artillery moved from Southern France to France
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Finland to Eastern Poland
            1 fighter moved from Bessarabia to Eastern Poland
            3 tactical_bombers moved from Bessarabia to Eastern Poland
            1 bomber moved from Bessarabia to Eastern Poland
            1 fighter moved from Malta to Tobruk
            1 tactical_bomber moved from Malta to Tobruk
            1 aaGun moved from Western Germany to Denmark
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Eastern Poland to Bessarabia
            1 aaGun moved from Baltic States to Belarus
            1 bomber moved from Malta to Albania
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Western Germany
            1 artillery placed in Western Germany
            1 mech_infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : 1,50
    Germans regular : -2,50
    British regular : -0,83
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Smolensk to Belarus
            2 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Karelia to Archangel
            1 fighter moved from Karelia to Archangel
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Central Mongolia to Dzavhan
            1 infantry moved from Tsagaan Olom to Olgiy
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Archangel
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 4 mech_infantrys
                Germans defend with 1 aaGun and 1 mech_infantry; Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 4 mech_infantrys in Belarus, round 2 : 2/5 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 aaGun and 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 fighter moved from Archangel to Karelia
            1 fighter moved from Archangel to Karelia
            1 tactical_bomber moved from Archangel to Karelia
            1 bomber moved from Novgorod to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Germans AA : -0.17
    Germans regular : 0.33
    Russians regular : 5.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Shantung to Manchuria
            2 infantry moved from Chahar to Hopei
            4 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 artilleries moved from 37 Sea Zone to Shan State
            4 fighters moved from Kwangsi to Shan State
            4 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Hunan to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            1 fighter moved from Chahar to Hopei
            1 fighter moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Ulaanbaatar to Yakut S.S.R.
            1 armour moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Buryatia to Yakut S.S.R.
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Chahar to Hopei
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers
                British defend with 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry
                    British roll AA dice in Shan State : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers in Shan State, round 2 : 9/21 hits, 9,67 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 fighters, 10 infantry and 4 mech_infantrys in Shan State, round 2 : 5/16 hits, 6,00 expected hits
                    5 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 10/16 hits, 8,67 expected hits
                    UK_Pacific roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 6/9 hits, 3,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 infantry owned by the British and 1 fighter owned by the British lost in Shan State
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for British: 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys
            Battle in Hopei
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 3/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 cruiser moved from 23 Sea Zone to 6 Sea Zone
            1 carrier moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Shan State to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 1,00
    British AA : 0,00
    ANZAC regular : -0,67
    UK_Pacific regular : 1,33
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Shantung to Manchuria
            2 infantry moved from Chahar to Hopei
            4 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 artilleries moved from 37 Sea Zone to Shan State
            4 fighters moved from Kwangsi to Shan State
            4 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Hunan to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            1 fighter moved from Chahar to Hopei
            1 fighter moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Ulaanbaatar to Yakut S.S.R.
            1 armour moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Buryatia to Yakut S.S.R.
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Chahar to Hopei
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers
                British defend with 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry
                    British roll AA dice in Shan State : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers in Shan State, round 2 : 9/21 hits, 9,67 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 fighters, 10 infantry and 4 mech_infantrys in Shan State, round 2 : 5/16 hits, 6,00 expected hits
                    5 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 10/16 hits, 8,67 expected hits
                    UK_Pacific roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 6/9 hits, 3,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 infantry owned by the British and 1 fighter owned by the British lost in Shan State
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for British: 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys
            Battle in Hopei
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 3/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 cruiser moved from 23 Sea Zone to 6 Sea Zone
            1 carrier moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Shan State to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 1,00
    British AA : 0,00
    ANZAC regular : -0,67
    UK_Pacific regular : 1,33
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 I did an edit in the very end, as I forgot to unload the two transports in SZ36


  • @martin okay. get to turn tonight.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 mech_infantrys moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Gibraltar
                British attack with 3 fighters and 4 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 92 Sea Zone to Tunisia
            3 fighters moved from Gibraltar to Algeria
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun moved from India to Burma
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Italians regular : -0.67
    Japanese regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Alaska
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone
            1 submarine moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            1 carrier moved from 8 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 1 Sea Zone
            1 cruiser moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 8 Sea Zone to 1 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 24 Sea Zone to 7 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            1 fighter moved from Wake Island to 1 Sea Zone
            1 fighter moved from 1 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from Midway to Alaska
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 mech_infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 mech_infantrys moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Gibraltar
                British attack with 3 fighters and 4 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 92 Sea Zone to Tunisia
            3 fighters moved from Gibraltar to Algeria
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun moved from India to Burma
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Italians regular : -0.67
    Japanese regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 14 PUs; 
            Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 artilleries moved from Albania to Greece
            4 infantry moved from Albania to Greece
            1 fighter moved from Tobruk to 94 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 armour moved from Alexandria to Libya
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 94 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
            Battle in Greece
                Italians attack with 2 artilleries, 1 fighter and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : -2,00
    Neutral_Allies regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            3 infantry moved from New South Wales to South Australia
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Scotland to Karelia
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Finland to Karelia
            1 infantry moved from Novgorod to Karelia
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
            1 tactical_bomber moved from Eastern Poland to Karelia
            2 tactical_bombers moved from Eastern Poland to Karelia
            1 fighter moved from Western Germany to Karelia
            2 bombers moved from Eastern Poland to Russia
            4 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 bomber moved from Albania to Belarus
            3 armour moved from Bessarabia to Western Ukraine
            3 armour moved from Western Ukraine to Bryansk
            4 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Tobruk to Western Germany
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Karelia
                Germans attack with 1 armour, 2 fighters, 2 infantry and 4 tactical_bombers
                French defend with 1 fighter; Russians defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
                    Russians roll AA dice in Karelia : 2/6 hits, 1,00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 5/7 hits, 3,17 expected hits
                    Russians roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the French lost in Karelia
                    Germans roll dice for 1 fighter and 3 tactical_bombers in Karelia, round 3 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Karelia
                Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for French: 1 fighter
                Casualties for Russians: 2 aaGuns, 2 fighters and 1 tactical_bomber
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Belarus
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 mech_infantrys
            Battle in Bryansk
                Germans attack with 7 armour and 9 mech_infantrys
                Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 7 armour and 9 mech_infantrys in Bryansk, round 2 : 4/16 hits, 5,00 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/8 hits, 2,83 expected hits
                    2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 7 armour and 3 mech_infantrys in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 2,17 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 8 mech_infantrys
                Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Karelia to Novgorod
            1 fighter moved from Karelia to Novgorod
            1 bomber moved from Belarus to Novgorod
            2 bombers moved from Russia to Novgorod
            1 tactical_bomber moved from Tobruk to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            3 artilleries moved from Bessarabia to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 armour moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Bessarabia to Ukraine
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in France
            1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,50
    Germans regular : 1,33
    British regular : -0,33
    Russians AA : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 27 PUs; 0 techTokens; 
            Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Dzavhan to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
            1 infantry moved from Olgiy to Timguska
            1 mech_infantry moved from Archangel to Bryansk
            1 bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys
                Germans defend with 7 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/15 hits, 3.33 expected hits
                    Germans roll dice for 7 armour and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.83 expected hits
                    5 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 5 infantry and 3 mech_infantrys in Bryansk, round 3 : 3/10 hits, 2.50 expected hits
                    Germans roll dice for 6 armour in Bryansk, round 3 : 2/6 hits, 3.00 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Bryansk, round 4 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Russians: 8 infantry
                Casualties for Germans: 7 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Bryansk to Smolensk
    
        Place Units - Russians
            7 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    Russians regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 I need to go to the office, today, and won’t be home in the evening. I can only play Japan, tomorrow.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Yakut S.S.R. to Ulaanbaatar
            1 armour moved from Yakut S.S.R. to Yenisey
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangsi to Kiangsi
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to Yunnan
            1 bomber moved from Kiangsi to French Indo China
            1 bomber moved from Kiangsi to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Yenisey
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 artillery
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits
                    4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Chinese: 5 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : -0,50
    ANZAC regular : -0,67
    UK_Pacific regular : -0,33
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 does your submarine submerge in SZ42?
    Submerge.jpg

  • 2024 '23 '22 '21

    @crockett36 does your submarine submerge in SZ42?

    It would be great if you could answer questions regarding scrambling, OOL, submerging subs etc. quite timely - otherwise it is getting frustrating… And we want to have fun, don’t we? Thank you!

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