Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (X) - crockett36 (L+20) OOB 2nd ed with tech tokens
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Western Australia to 43 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 2 destroyers ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 2 destroyers owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Shan State Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 1.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Western Australia to 43 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 2 destroyers ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 2 destroyers owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Shan State Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Baltic States to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 armour moved from 115 Sea Zone to Finland 1 mech_infantry moved from Baltic States to Smolensk 3 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Baltic States to Bryansk Germans take Bryansk from Russians 1 bomber moved from Western Germany to Malta 1 fighter moved from Southern Italy to Malta 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Malta 2 tactical_bombers moved from Southern Italy to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Novgorod 1 fighter, 4 infantry and 1 tactical_bomber moved from Romania to Bessarabia 3 armour, 3 artilleries and 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Germany to Bessarabia 1 bomber moved from Germany to Finland Combat - Germans Battle in Finland Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 mech_infantry Russians defend with 1 aaGun and 1 artillery Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 aaGun and 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans retreated to Belarus Battle in Bessarabia Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers Russians defend with 1 armour, 2 artilleries and 1 infantry Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 6/17 hits, 7,17 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans winRussians win with 1 aaGun and 1 artillery remaining, taking Bessarabia from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 2 artilleries and 1 infantry Battle in Malta Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 aaGun, 1 bomber and 1 infantry British roll AA dice in Malta : 0/3 hits, 0,50 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malta, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British and 1 bomber owned by the British lost in Malta Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malta, round 3 : 2/3 hits, 1,83 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Germans 5 armour moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Western Germany 1 artillery moved from Southern France to France 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Finland to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 3 tactical_bombers moved from Bessarabia to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Malta to Tobruk 1 tactical_bomber moved from Malta to Tobruk 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Baltic States to Belarus 1 bomber moved from Malta to Albania Place Units - Germans 1 fighter and 2 infantry placed in Western Germany 1 artillery placed in Western Germany 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : 1,50 Germans regular : -2,50 British regular : -0,83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Smolensk to Belarus 2 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Karelia to Archangel 1 fighter moved from Karelia to Archangel 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Tsagaan Olom to Olgiy 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Russia to Bryansk Combat - Russians Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 4 mech_infantrys Germans defend with 1 aaGun and 1 mech_infantry; Italians defend with 1 armour Russians roll dice for 1 artillery and 4 mech_infantrys in Belarus, round 2 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 aaGun and 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 mech_infantrys moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 fighter moved from Archangel to Karelia 1 fighter moved from Archangel to Karelia 1 tactical_bomber moved from Archangel to Karelia 1 bomber moved from Novgorod to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Germans AA : -0.17 Germans regular : 0.33 Russians regular : 5.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Shantung to Manchuria 2 infantry moved from Chahar to Hopei 4 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries moved from 37 Sea Zone to Shan State 4 fighters moved from Kwangsi to Shan State 4 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Hunan to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 fighter moved from Chahar to Hopei 1 fighter moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from Kwangsi to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Ulaanbaatar to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Chahar to Hopei Combat - Japanese Battle in Shan State Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry British roll AA dice in Shan State : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers in Shan State, round 2 : 9/21 hits, 9,67 expected hits UK_Pacific roll dice for 2 aaGuns, 2 fighters, 10 infantry and 4 mech_infantrys in Shan State, round 2 : 5/16 hits, 6,00 expected hits 5 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Shan State Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 10/16 hits, 8,67 expected hits UK_Pacific roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 6/9 hits, 3,67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 infantry owned by the British and 1 fighter owned by the British lost in Shan State Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys Battle in Hopei Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 artilleries Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 artilleries in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Hopei to Kiangsu 1 fighter moved from Kweichow to Kiangsu 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 cruiser moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Kiangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,00 British AA : 0,00 ANZAC regular : -0,67 UK_Pacific regular : 1,33 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Shantung to Manchuria 2 infantry moved from Chahar to Hopei 4 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries moved from 37 Sea Zone to Shan State 4 fighters moved from Kwangsi to Shan State 4 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Hunan to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 fighter moved from Chahar to Hopei 1 fighter moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from Kwangsi to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Ulaanbaatar to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Chahar to Hopei Combat - Japanese Battle in Shan State Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers British defend with 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry British roll AA dice in Shan State : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers in Shan State, round 2 : 9/21 hits, 9,67 expected hits UK_Pacific roll dice for 2 aaGuns, 2 fighters, 10 infantry and 4 mech_infantrys in Shan State, round 2 : 5/16 hits, 6,00 expected hits 5 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Shan State Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 10/16 hits, 8,67 expected hits UK_Pacific roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 6/9 hits, 3,67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 infantry owned by the British and 1 fighter owned by the British lost in Shan State Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 2 aaGuns, 1 fighter, 9 infantry and 4 mech_infantrys Battle in Hopei Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 4 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 artilleries Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 artilleries in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Hopei to Kiangsu 1 fighter moved from Kweichow to Kiangsu 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 cruiser moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Kiangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,00 British AA : 0,00 ANZAC regular : -0,67 UK_Pacific regular : 1,33 Russians regular : 0,67
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@crockett36 I did an edit in the very end, as I forgot to unload the two transports in SZ36
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@martin okay. get to turn tonight.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Gibraltar British attack with 3 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 tactical_bomber moved from 92 Sea Zone to Tunisia 3 fighters moved from Gibraltar to Algeria 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.67 Japanese regular : 0.00 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Gibraltar British attack with 3 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 tactical_bomber moved from 92 Sea Zone to Tunisia 3 fighters moved from Gibraltar to Algeria 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.67 Japanese regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 14 PUs; Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Romania to Western Ukraine 2 artilleries moved from Albania to Greece 4 infantry moved from Albania to Greece 1 fighter moved from Tobruk to 94 Sea Zone 1 fighter moved from Southern Italy to Greece 1 armour moved from Alexandria to Libya Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 94 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber and 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : -2,00 Neutral_Allies regular : -0,33 Russians regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 3 infantry moved from New South Wales to South Australia 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria 1 fighter moved from Scotland to Karelia 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs; Germans buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Karelia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Karelia 2 tactical_bombers moved from Eastern Poland to Karelia 1 fighter moved from Western Germany to Karelia 2 bombers moved from Eastern Poland to Russia 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Poland to Belarus 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Albania to Belarus 3 armour moved from Bessarabia to Western Ukraine 3 armour moved from Western Ukraine to Bryansk 4 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Tobruk to Western Germany Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Karelia Germans attack with 1 armour, 2 fighters, 2 infantry and 4 tactical_bombers French defend with 1 fighter; Russians defend with 2 aaGuns, 2 fighters and 1 tactical_bomber Russians roll AA dice in Karelia : 2/6 hits, 1,00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 5/7 hits, 3,17 expected hits Russians roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the French lost in Karelia Germans roll dice for 1 fighter and 3 tactical_bombers in Karelia, round 3 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Karelia Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for French: 1 fighter Casualties for Russians: 2 aaGuns, 2 fighters and 1 tactical_bomber Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Bryansk Germans attack with 7 armour and 9 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Germans roll dice for 7 armour and 9 mech_infantrys in Bryansk, round 2 : 4/16 hits, 5,00 expected hits Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/8 hits, 2,83 expected hits 2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 7 armour and 3 mech_infantrys in Bryansk, round 3 : 6/10 hits, 4,00 expected hits Russians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 2,17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 8 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 3 tactical_bombers moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 bomber moved from Belarus to Novgorod 2 bombers moved from Russia to Novgorod 1 tactical_bomber moved from Tobruk to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Southern Italy 3 artilleries moved from Bessarabia to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Western Germany to Slovakia Hungary 1 aaGun moved from Bessarabia to Ukraine Place Units - Germans 1 artillery and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in France 1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 2,50 Germans regular : 1,33 British regular : -0,33 Russians AA : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 27 PUs; 0 techTokens; Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Dzavhan to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Archangel to Bryansk 1 bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys Germans defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/15 hits, 3.33 expected hits Germans roll dice for 7 armour and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.83 expected hits 5 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 5 infantry and 3 mech_infantrys in Bryansk, round 3 : 3/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Bryansk, round 3 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Bryansk, round 4 : 2/8 hits, 2.17 expected hits Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Russians: 8 infantry Casualties for Germans: 7 armour and 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Bryansk to Smolensk Place Units - Russians 7 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : -1.00
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@crockett36 I need to go to the office, today, and won’t be home in the evening. I can only play Japan, tomorrow.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Yakut S.S.R. to Yenisey 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 bomber moved from Kiangsi to French Indo China 1 bomber moved from Kiangsi to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 2 fighters moved from Kwangsi to 6 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Battle in 7 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Yenisey Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ulaanbaatar Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar Russians win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 4 mech_infantrys Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,33 Japanese regular : -0,50 ANZAC regular : -0,67 UK_Pacific regular : -0,33 Russians regular : 0,33
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@crockett36 does your submarine submerge in SZ42?
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@crockett36 does your submarine submerge in SZ42?
It would be great if you could answer questions regarding scrambling, OOL, submerging subs etc. quite timely - otherwise it is getting frustrating… And we want to have fun, don’t we? Thank you!