@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
3 armour, 11 artilleries and 55 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Poland
Russians attack with 3 armour, 11 artilleries and 55 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour, 11 artilleries and 55 infantry in Poland, round 2 : 12/69 hits, 16.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 3 armour, 11 artilleries and 54 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Eastern Poland to Poland
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -4.17
@jkeller onward comes the russian hoard to die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Amur
Japanese take Amur from Americans
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Timguska to Yenisey
1 artillery moved from Timguska to Yenisey
2 mech_infantrys moved from Rostov to Ukraine
7 fighters and 7 tactical_bombers moved from Caucasus to Germany
3 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 armour moved from Sikang to Suiyuyan
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
4 tactical_bombers moved from Japan to 33 Sea Zone
10 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
1 tactical_bomber moved from Jehol to 33 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
6 artilleries and 2 infantry moved from India to West India
2 mech_infantrys moved from Turkmenistan to Persia
2 mech_infantrys moved from Sikang to Caucasus
5 artilleries moved from Burma to India
Place Units - Japanese
4 tactical_bombers placed in Japan
2 carriers and 1 submarine placed in 20 Sea Zone
Japanese undo move 2.
2 carriers and 1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
4 bombers and 3 fighters moved from Eastern Poland to Germany
1 armour moved from Sakha to Buryatia
Airborne Attack Move - Americans
Combat Hit Differential Summary :
@jkeller intercept Berlin? 7v7
@stickybomb nah bomb away
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
4 bombers and 3 fighters moved from Eastern Poland to Germany
1 armour moved from Sakha to Buryatia
Combat - Americans
Air Battle in Germany
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade
Bombing raid in Germany causes 16 damage total.
Battle in Buryatia
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland
3 bombers and 3 fighters moved from Germany to Poland
2 armour and 1 mech_infantry moved from Vyborg to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
4 transports placed in 10 Sea Zone
6 infantry placed in Western United States
2 infantry placed in Central United States
3 bombers placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 7 bombers
EDIT: Adding units owned by Americans to United Kingdom: 7 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.33
Germans AA : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
4 bombers and 3 fighters moved from Eastern Poland to Germany
1 armour moved from Sakha to Buryatia
Combat - Americans
Air Battle in Germany
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade
Bombing raid in Germany causes 16 damage total.
Battle in Buryatia
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland
3 bombers and 3 fighters moved from Germany to Poland
2 armour and 1 mech_infantry moved from Vyborg to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
4 transports placed in 10 Sea Zone
6 infantry placed in Western United States
2 infantry placed in Central United States
3 bombers placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 7 bombers
EDIT: Adding units owned by Americans to United Kingdom: 7 bombers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
3 armour, 4 artilleries, 36 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 armour, 5 artilleries, 8 fighters, 15 infantry and 2 tactical_bombers moved from Eastern Poland to Poland
Place Units - British
1 armour and 2 infantry placed in Egypt
2 bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
British collect 28 PUs (2 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.33
Germans AA : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 bomber moved from Western Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Archangel to Novgorod
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
French defend with 1 fighter
Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 fighter in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
4 infantry moved from Greater Southern Germany to Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
3 infantry moved from Western Germany to Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,4,6,4,4,2,1
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_upgrade; Remaining resources: 70 PUs;
Germans buy 16 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to Norway
3 tactical_bombers moved from Western Germany to Norway
4 bombers moved from Western Germany to Norway
1 armour moved from Novgorod to Finland
Germans take Karelia from Americans
Germans take Finland from Americans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Americans
1 armour moved from Vyborg to Finland
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
33 artilleries, 30 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Iraq
Combat - Germans
Battle in Norway
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 2 armour, 3 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Norway, round 2 : 8/10 hits, 6.17 expected hits
Americans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.83 expected hits
1 fighter owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 fighter
Casualties for Americans: 2 armour, 3 bombers and 1 mech_infantry
Non Combat Move - Germans
5 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Bryansk to Belarus
9 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Finland
3 tactical_bombers moved from Norway to Germany
2 fighters moved from Norway to Germany
4 bombers moved from Norway to Western Germany
3 fighters moved from Southern Italy to Germany
2 tactical_bombers moved from Southern Italy to Germany
4 mech_infantrys moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 4 infantry moved from Bryansk to Belarus
7 mech_infantrys moved from Novgorod to Belarus
5 mech_infantrys moved from Novgorod to Belarus
4 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Baltic States to Belarus
3 mech_infantrys moved from Greater Southern Germany to Western Germany
4 infantry moved from Greater Southern Germany to Germany
1 artillery moved from Greater Southern Germany to Germany
5 mech_infantrys moved from Greater Southern Germany to Western Germany
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in France
10 artilleries placed in Germany
5 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,3,2,3,4,1,5,6
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
3 armour, 11 artilleries and 54 infantry moved from Poland to Germany
Combat - Russians
Battle in Germany
Russians attack with 3 armour, 11 artilleries and 54 infantry
Germans defend with 3 aaGuns, 12 artilleries, 1 factory_upgrade, 5 fighters, 56 infantry, 3 mech_infantrys and 5 tactical_bombers; Italians defend with 10 infantry; Japanese defend with 7 fighters and 7 tactical_bombers
Russians roll dice for 3 armour, 11 artilleries and 54 infantry in Germany, round 2 : 22/68 hits, 16.00 expected hits
Germans roll dice for 3 aaGuns, 12 artilleries, 12 fighters, 66 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 2 : 38/105 hits, 41.00 expected hits
38 infantry owned by the Russians, 3 aaGuns owned by the Germans, 12 infantry owned by the Germans and 7 infantry owned by the Italians lost in Germany
Russians roll dice for 3 armour, 11 artilleries and 16 infantry in Germany, round 3 : 11/30 hits, 9.67 expected hits
Germans roll dice for 12 artilleries, 12 fighters, 47 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 3 : 32/86 hits, 34.67 expected hits
16 infantry owned by the Russians, 3 armour owned by the Russians, 11 artilleries owned by the Russians, 8 infantry owned by the Germans and 3 infantry owned by the Italians lost in Germany
Germans win with 12 artilleries, 12 fighters, 36 infantry, 3 mech_infantrys and 12 tactical_bombers remaining. Battle score for attacker is -119
Casualties for Russians: 3 armour, 11 artilleries and 54 infantry
Casualties for Germans: 3 aaGuns and 20 infantry
Casualties for Italians: 10 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -5.67
Russians regular : 7.33
@stickybomb @jkeller that went about as well as I could expect, but half as well as I was hoping!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Korea to Buryatia
4 tactical_bombers moved from Japan to 26 Sea Zone
4 artilleries, 10 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
4 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 10 infantry, 1 mech_infantry, 4 submarines and 8 transports moved from 33 Sea Zone to 26 Sea Zone
11 fighters moved from 33 Sea Zone to 26 Sea Zone
4 artilleries, 10 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
2 mech_infantrys moved from Ukraine to Romania
Combat - Japanese
Combat Hit Differential Summary :
@jkeller Scram off Hawaii and shoot all 6s please :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Korea to Buryatia
4 tactical_bombers moved from Japan to 26 Sea Zone
4 artilleries, 10 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
4 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 10 infantry, 1 mech_infantry, 4 submarines and 8 transports moved from 33 Sea Zone to 26 Sea Zone
11 fighters moved from 33 Sea Zone to 26 Sea Zone
4 artilleries, 10 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
2 mech_infantrys moved from Ukraine to Romania
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Buryatia
Japanese attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 mech_infantrys in Buryatia, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
1 mech_infantry owned by the Japanese retreated to Amur
Americans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 11 fighters, 4 submarines, 9 tactical_bombers and 8 transports
British defend with 1 battleship; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 11 fighters, 9 tactical_bombers and 8 transports in 26 Sea Zone, round 2 : 20/32 hits, 16.50 expected hits
Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 15 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 18/32 hits, 17.17 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 5 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
2 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 11 fighters, 9 tactical_bombers and 8 transports in 26 Sea Zone, round 3 : 16/31 hits, 16.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 2 transports in 26 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
Americans roll dice for 15 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/17 hits, 11.00 expected hits
5 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans and 7 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 2 fighters, 4 tactical_bombers and 8 transports in 26 Sea Zone, round 4 : 9/17 hits, 8.00 expected hits
Americans roll dice for 2 battleships and 2 transports in 26 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 26 Sea Zone
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 4 submarines, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 159
Casualties for Japanese: 5 carriers, 1 destroyer, 11 fighters and 7 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 1 transport
Casualties for British: 1 battleship
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 10 infantry and 1 mech_infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 2 infantry; ANZAC defend with 1 artillery
Japanese roll dice for 4 artilleries, 10 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/15 hits, 3.83 expected hits
Americans roll dice for 2 aaGuns, 2 artilleries, 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/6 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 2 bombers owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 1/14 hits, 3.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 8 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 3/13 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 aaGuns, 1 artillery, 2 bombers and 2 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 tactical_bombers could not land in 26 Sea Zone and were removed
4 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Caucasus to Ukraine
3 mech_infantrys moved from Eastern Persia to Iraq
6 artilleries and 2 infantry moved from West India to Eastern Persia
5 artilleries moved from India to West India
1 armour moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
6 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : -0.50
@jkeller And with that you formally win (informally it was like 4 rounds ago).
Very well played - I thought my early take of Berlin and the early holding of Shan State would be enough, but the Axis gained economic superiority and it was a slow bleed out from there.
I look forward to our next match :)
@stickybomb very very well played from you. Lots of headaches given lol…not sure how I survived. Yes I guess we should play another one hit me up with your starting bid:)