Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 6 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Japan to Kiangsi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Manilla to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Shantung
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 marine moved from Guam to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Kwangtung
1 artillery moved from Sumatra to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from French Indo China to Kiangsi
3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
2 bombers moved from French Indo China to Kiangsi
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Kwangtung
1 battleship and 1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 battleship moved from 38 Sea Zone to 132 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
Combat - Japanese
Battle in Southern Manchuria
Battle in Shantung
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 marine
Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Kwangtung, round 2 : 2/4 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Southern Manchuria from Chinese, taking Shantung from Chinese, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 3.83 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Malaya, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Malaya, round 3 : 2/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kiangsi
Japanese attack with 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers
Chinese defend with 1 artillery and 10 infantry
Japanese roll dice for 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers in Kiangsi, round 2 : 7/20 hits, 9.00 expected hits
Chinese roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Kiangsi, round 3 : 10/16 hits, 8.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 6 infantry
Casualties for Chinese: 1 artillery and 10 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to French Indo China
5 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu
1 transport moved from 38 Sea Zone to 132 Sea Zone
2 destroyers moved from 38 Sea Zone to 132 Sea Zone
3 carriers moved from 38 Sea Zone to 132 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 tactical_bombers moved from Malaya to 36 Sea Zone
3 fighters moved from Malaya to 132 Sea Zone
2 bombers moved from Kiangsi to French Indo China
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Japan to 7 Sea Zone
1 aaGun moved from Kyushu to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 transport moved from 55 Sea Zone to 36 Sea Zone
1 aaGun moved from Paulau to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Manilla
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 34 Sea Zone to 7 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
1 factory_minor placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 artilleries, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Siam: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
UK_Pacific regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Persia to 99 Sea Zone
1 fighter moved from United Kingdom to 99 Sea Zone
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 fighter moved from Gibraltar to 99 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in New South Wales
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 fighters and 2 tactical_bombers in New South Wales, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in New South Wales
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Japanese win, taking Marshall Islands from Japanese, taking Gilbert Islands from Japanese, taking Wake Island from Japanese with 1 armour remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from New South Wales to 64 Sea Zone
2 carriers and 2 destroyers moved from 50 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 64 Sea Zone
3 fighters moved from Western United States to 32 Sea Zone
1 carrier moved from 28 Sea Zone to 32 Sea Zone
2 carriers and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Eastern India to 82 Sea Zone
3 fighters moved from 99 Sea Zone to Greece
3 transports moved from 101 Sea Zone to 83 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Greece
2 submarines placed in 11 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Chahar to Shansi
1 infantry moved from Tsinghai to Eastern Sinkiang
1 fighter and 2 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
1 artillery and 1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Egypt to 100 Sea Zone
1 fighter moved from 101 Sea Zone to Tobruk
2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Tobruk
1 fighter moved from 101 Sea Zone to Tobruk
1 bomber moved from Greece to Tobruk
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 armour moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Italians
1 armour moved from Southern Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Burma to Shan State
1 artillery and 6 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Eastern India to Shan State
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits, 2.67 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 2 infantry
Casualties for Italians: 2 armour, 2 artilleries and 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 2 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 6/19 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Eastern India
3 aaGuns moved from Burma to Shan State
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Trans-Jordan
1 transport moved from 101 Sea Zone to 100 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from Tobruk to 99 Sea Zone
1 carrier moved from 101 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 83 Sea Zone
3 artilleries moved from Southern Persia to Northwest Persia
1 artillery and 5 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 bomber moved from Tobruk to Greece
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Southern Persia
3 artilleries placed in Iraq
3 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,5,6,5,2,4,1,1,6,1,3,6,6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 2.83
Italians regular : -0.67
Japanese regular : -0.67
British regular : 1.17
Assumed no scramble to SZ99 and Shan State.
That Japanese turn went better; Apparently I forgot to blitz through Shantung USSR6. That meant I couldn’t easily consolidate the two stacks, well unless I let you have Shantung which in hindsight would have been preferable.
I am surprised that you have now built a second IC on China. I think you needed that before but obviously you feel you can stand and fight in Kiangsu.
@simon33 Yeah, the disaster in China was letting you get those odds on the Japanese stack with the Russians.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 4 fighters moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Romania to Greece
1 armour moved from Northern Caucasus to Southern Caucasus
Italians take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
Combat - Italians
Air Battle in Greece
Combat Hit Differential Summary :
@simon33 Intercept in Greece?
@adam514 said in Adam514 (Axis) vs simon33 (Allies) PTV:
@simon33 Intercept in Greece?
Uh oh.
Full intercept.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 4 fighters moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Romania to Greece
1 armour moved from Northern Caucasus to Southern Caucasus
Italians take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
Combat - Italians
Air Battle in Greece
Italians attacks with 7 units heading to Greece
Americans launches 8 interceptors out of Greece
Attackers Fire, : 3/7 hits, 2.00 expected hits
Defenders Fire, : 1/8 hits, 2.67 expected hits
1 fighter owned by the Italians lost in Greece
3 fighters owned by the British lost in Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 2/2 hits, 0.33 expected hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in 98 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Cleaning up after air battles
Non Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
4 fighters moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,1,1,5,2,3,1,2,1,1,4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3
Italians collect 9 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans AA : 1.67
Defenders Fire, : -1.67
Attackers Fire, : 1.00
@simon33 Interesting air battle.
@adam514 said in Adam514 (Axis) vs simon33 (Allies) PTV:
@simon33 Interesting air battle.
Indeed. The dice gods where with me there. I would take the 3vs1 losses in the air battle to keep my airbase in business.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Combat Move - ANZAC
1 fighter and 3 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 fighter and 3 infantry in New South Wales, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese, taking Solomon Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
2 aaGuns moved from South Australia to New South Wales
1 destroyer moved from 63 Sea Zone to 64 Sea Zone
1 infantry moved from Burma to Shan State
1 transport moved from 74 Sea Zone to 73 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Ukraine to 99 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 armour and 1 infantry moved from Tambov to Stalingrad
1 infantry moved from Karelia to Archangel
1 artillery and 3 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Southern Belarus
1 armour moved from Tula to Penza
Germans take Penza from Russians
1 armour moved from Penza to Saratov
Combat - Germans
Combat Hit Differential Summary :
@simon33 Scramble sz99?
So the move into SZ99 was a mistake whichever way you cut it. Wonder if I was thinking it would be worth it to thin down the Luftwaffe?? Sounds ill advised.
Full scramble of 3 US fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Ukraine to 99 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 armour and 1 infantry moved from Tambov to Stalingrad
1 infantry moved from Karelia to Archangel
1 artillery and 3 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Southern Belarus
1 armour moved from Tula to Penza
Germans take Penza from Russians
1 armour moved from Penza to Saratov
Combat - Germans
Americans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in Stalingrad
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 6 fighters and 7 tactical_bombers
British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
1 submarine owned by the Americans submerged
Germans roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 99 Sea Zone, round 2 : 8/15 hits, 8.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport in 99 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 99 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits
Americans roll dice for 5 fighters and 1 transport in 99 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 3 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber, 5 fighters and 5 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
Casualties for British: 1 carrier, 2 fighters and 1 transport
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northern Sinkiang from Chinese to Germans
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Leningrad to Novgorod
1 aaGun, 2 artilleries and 3 infantry moved from Leningrad to Northern Belarus
1 artillery and 2 infantry moved from Eastern Poland to Southern Belarus
8 artilleries and 22 infantry moved from Tula to Saratov
4 armour and 7 mech_infantrys moved from Northern Caucasus to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
5 armour and 5 mech_infantrys moved from Germany to Romania
1 infantry moved from Romania to Bulgaria
4 infantry moved from Slovakia Hungary to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Western Sinkiang to Northern Sinkiang
1 mech_infantry moved from Tula to Saratov
5 armour and 5 mech_infantrys moved from Tula to Tambov
Place Units - Germans
1 bomber, 3 fighters and 2 tactical_bombers placed in Western Germany
3 artilleries placed in Romania
3 infantry placed in Leningrad
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Russians regular : -0.67
Germans regular : 0.50
@simon33 said in Adam514 (Axis) vs simon33 (Allies) PTV:
So the move into SZ99 was a mistake whichever way you cut it. Wonder if I was thinking it would be worth it to thin down the Luftwaffe?? Sounds ill advised.
Full scramble of 3 US fighters.
You rolled good enough that the end result was close to a wash, perhaps even to the Allied advantage.
Edited the taking of Northern Sinkiang, forgot to take it after changing my purchase.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Penza
Russians take Penza from Germans
1 armour moved from Penza to Russia
1 artillery and 21 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Urals to Western Sinkiang
1 fighter and 1 tactical_bomber moved from Gorky to Western Sinkiang
1 armour and 1 mech_infantry moved from Anhwe to Southern Manchuria
2 artilleries and 8 infantry moved from Korea to Southern Manchuria
1 infantry moved from Bryansk to Tula
1 infantry moved from Gorky to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Kazakhstan to Northern Caucasus
20 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Southern Manchuria, round 2 : 6/12 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tula
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Sinkiang
Russians win, taking Western Sinkiang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Northern Caucasus
Russians attack with 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys in Northern Caucasus, round 2 : 5/26 hits, 5.67 expected hits
Italians roll dice for 1 armour in Northern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northern Caucasus
Russians win, taking Northern Caucasus from Italians with 2 armour, 1 artillery, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Eastern Sinkiang
4 artilleries moved from Gorky to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tula to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Siberia
6 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 24 PUs (6 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Japanese regular : 0.67
Germans regular : -1.00
Russians regular : 5.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Penza
Russians take Penza from Germans
1 armour moved from Penza to Russia
1 artillery and 21 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Urals to Western Sinkiang
1 fighter and 1 tactical_bomber moved from Gorky to Western Sinkiang
1 armour and 1 mech_infantry moved from Anhwe to Southern Manchuria
2 artilleries and 8 infantry moved from Korea to Southern Manchuria
1 infantry moved from Bryansk to Tula
1 infantry moved from Gorky to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Kazakhstan to Northern Caucasus
20 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Southern Manchuria, round 2 : 6/12 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tula
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Sinkiang
Russians win, taking Western Sinkiang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Northern Caucasus
Russians attack with 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys in Northern Caucasus, round 2 : 5/26 hits, 5.67 expected hits
Italians roll dice for 1 armour in Northern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northern Caucasus
Russians win, taking Northern Caucasus from Italians with 2 armour, 1 artillery, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Eastern Sinkiang
4 artilleries moved from Gorky to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tula to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Siberia
6 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 24 PUs (6 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Hopei: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Removing units owned by Russians from Anhwe: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Japanese regular : 0.67
Germans regular : -1.00
Russians regular : 5.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Penza
Russians take Penza from Germans
1 armour moved from Penza to Russia
1 artillery and 21 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Urals to Western Sinkiang
1 fighter and 1 tactical_bomber moved from Gorky to Western Sinkiang
1 armour and 1 mech_infantry moved from Anhwe to Southern Manchuria
2 artilleries and 8 infantry moved from Korea to Southern Manchuria
1 infantry moved from Bryansk to Tula
1 infantry moved from Gorky to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Kazakhstan to Northern Caucasus
20 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Southern Manchuria, round 2 : 6/12 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tula
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Sinkiang
Russians win, taking Western Sinkiang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Northern Caucasus
Russians attack with 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys in Northern Caucasus, round 2 : 5/26 hits, 5.67 expected hits
Italians roll dice for 1 armour in Northern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northern Caucasus
Russians win, taking Northern Caucasus from Italians with 2 armour, 1 artillery, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Eastern Sinkiang
4 artilleries moved from Gorky to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tula to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Siberia
6 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 24 PUs (6 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Hopei: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Removing units owned by Russians from Anhwe: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northern Caucasus: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Japanese regular : 0.67
Germans regular : -1.00
Russians regular : 5.00
@adam514 said in Adam514 (Axis) vs simon33 (Allies) PTV:
You rolled good enough that the end result was close to a wash, perhaps even to the Allied advantage.
If I win this it can be called a dice game, although I think it was a mistake to let the Siberians run rampant. And also to only built 1 Japanese IC until J7.