@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Cap Vs Mouse
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan 3 fighters moved from 64 Sea Zone to 65 Sea Zone 3 fighters moved from 64 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 57 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 57 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 57 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 65 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 65 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Trans-Jordan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Trans-Jordan to India 3 fighters moved from 65 Sea Zone to 64 Sea Zone 2 fighters moved from 57 Sea Zone to 64 Sea Zone 3 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 3 armour, 1 artillery, 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters, 2 infantry and 4 transports moved from 64 Sea Zone to 62 Sea Zone 1 armour moved from French Madagascar to 32 Sea Zone 1 armour and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Rhodesia 2 armour and 1 artillery moved from Chinghai to Ningxia 1 armour moved from Chinghai to Sikang 2 infantry moved from India to Persia 2 armour moved from Manchuria to Stanovoj Chrebet 3 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 35 Sea Zone 2 fighters placed in 35 Sea Zone 2 armour and 1 infantry placed in Manchuria 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67 British regular : -0.67Territory Summary for Japanese :
Alaska : 1 flag Borneo : 1 flag, 4 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 armour, 1 artillery and 2 infantry Chinghai : 1 flag East Indies : 1 flag French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour and 1 factory Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry Ningxia : 1 flag, 2 armour and 1 artillery Persia : 1 flag, 6 infantry Philippine Islands : 1 flag, 1 armour Rhodesia : 1 armour Sikang : 1 flag, 1 armour Soviet Far East : 1 flag, 1 artillery Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Trans-Jordan : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 33 Sea Zone : 1 transport 35 Sea Zone : 1 carrier and 2 fighters 36 Sea Zone : 1 battleship and 1 destroyer 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters and 5 transportsProduction/PUs Summary :
Germans : 29 / 29 Russians : 27 / 27 Japanese : 49 / 49 British : 23 / 29 Italians : 12 / 13 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour, 4 fighters and 4 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 5 infantry Germans roll AA dice in Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber, 3 fighters and 4 infantry in Germany, round 2 : 3/12 hits, 4.83 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Germany, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 4 armour, 1 bomber, 3 fighters and 2 infantry in Germany, round 3 : 4/10 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Germany, round 3 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Germany British captures 29PUs while taking Germans capital British win, taking Germany from Germans with 4 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 22 Casualties for British: 1 fighter and 3 infantry Casualties for Germans: 1 artillery, 1 bomber, 1 fighter and 5 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 4 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans AA : 0.17 Germans regular : -1.50 British regular : -2.00Production/PUs Summary :
Germans : 19 / 0 Russians : 27 / 27 Japanese : 49 / 49 British : 33 / 62 Italians : 12 / 13 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from Italy to Balkans Place Units - Italians 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 19 / 0 Russians : 27 / 27 Japanese : 49 / 49 British : 33 / 62 Italians : 12 / 12 Chinese : 0 / 0 Americans : 38 / 39 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese Combat - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Morocco Algeria to Libya 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 56 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone 2 bombers moved from Western United States to United Kingdom Place Units - Americans 1 cruiser and 1 destroyer placed in 56 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 3 infantry moved from Poland to Germany 2 armour moved from Baltic States to Germany 2 armour moved from East Poland to Germany 4 infantry moved from Northwestern Europe to Germany 1 infantry moved from France to Germany Combat - Germans Battle in Germany Germans attack with 4 armour and 8 infantry British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry Germans roll dice for 4 armour and 8 infantry in Germany, round 2 : 4/12 hits, 3.33 expected hits British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Germany Germans roll dice for 4 armour and 6 infantry in Germany, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 4 armour and 6 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Baltic States to Poland 2 infantry moved from East Poland to Poland 2 infantry moved from Bulgaria Romania to Balkans 2 artilleries and 6 infantry moved from Ukraine to Bulgaria Romania Turn Complete - Germans Germans collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : -0.83Territory Summary for Germans :
Balkans : 2 infantry Baltic States : 1 flag East Poland : 1 flag France : 1 infantry Germany : 1 aaGun, 4 armour, 1 factory and 6 infantry Northwestern Europe : 1 infantry Poland : 3 infantry Bulgaria Romania : 2 artilleries, 1 factory and 6 infantry Ukraine : 1 flagProduction/PUs Summary :
Germans : 29 / 29 Russians : 27 / 27 Japanese : 43 / 49 British : 27 / 62 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai Chinese take Chinghai from Japanese 3 artilleries and 3 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Kazakh S.S.R. to Persia 1 armour moved from Russia to Persia 2 fighters moved from Russia to Persia 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Persia Russians attack with 2 armour, 3 artilleries, 2 fighters and 3 infantry Japanese defend with 6 infantry Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 3 infantry in Persia, round 2 : 4/10 hits, 4.00 expected hits Japanese roll dice for 6 infantry in Persia, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia 2 fighters owned by the Russians retreated 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Kazakh S.S.R. Japanese win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 2 armour moved from Evenki National Okrug to Russia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 2 artilleries moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : 0.00Production/PUs Summary :
Germans : 25 / 29 Russians : 31 / 31 Japanese : 42 / 49 British : 27 / 62 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from Manchuria to Ningxia 1 armour moved from Ningxia to Sikang 2 infantry moved from Manchuria to Suiyuan 2 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Soviet Far East to Yakut S.S.R. 3 armour moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from India to Persia Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 3 infantry placed in Japan 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 29 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 62 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 21 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 3 fighters and 3 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 1 bomber, 3 fighters and 3 infantry Germans defend with 1 aaGun, 4 armour, 1 factory and 6 infantry Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 2 : 5/11 hits, 4.67 expected hits Germans roll dice for 4 armour and 6 infantry in Germany, round 2 : 3/10 hits, 4.00 expected hits 6 infantry owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 4 armour, 1 bomber and 3 fighters in Germany, round 3 : 3/8 hits, 4.17 expected hits Germans roll dice for 4 armour in Germany, round 3 : 3/4 hits, 2.00 expected hits 3 armour owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Germany British roll dice for 3 armour and 2 fighters in Germany, round 4 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Germany British captures 29PUs while taking Germans capital British win, taking Germany from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 1 bomber, 2 fighters and 3 infantry Casualties for Germans: 4 armour and 6 infantry Non Combat Move - British 1 fighter moved from Germany to 5 Sea Zone Place Units - British 4 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans AA : -0.67 Germans regular : 0.50 British regular : -1.00Production/PUs Summary :
Germans : 15 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 37 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Germany 1 armour and 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 aaGun, 3 armour and 1 factory British roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Germany Italians roll dice for 1 armour and 2 infantry in Germany, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 3 armour in Germany, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany Italians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Germany Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Germany British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter and 2 infantry Casualties for British: 3 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Germany from British to Germans EDIT: Adding units owned by Italians to Germany: 1 armour and 1 infantry EDIT: Adding units owned by Italians to Germany: 1 fighter EDIT: Turning off Edit Mode 5 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans 1 fighter moved from Germany to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British AA : 0.83 British regular : -0.50Territory Summary for Italians :
Balkans : 1 artillery and 5 infantry Germany : 1 armour and 1 infantry Italy : 1 aaGun, 1 factory, 1 fighter and 8 infantry Rhodesia : 1 flag, 1 infantry Union of South Africa : 1 flagProduction/PUs Summary :
Germans : 25 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits Bombing raid in Italy rolls: 2,2 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Non Combat Move - Americans 2 bombers moved from Italy to United Kingdom 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 artilleries and 3 infantry moved from Libya to Egypt Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians AA : -0.33Production/PUs Summary :
Germans : 25 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 41 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Non Combat Move - Germans 2 infantry moved from Balkans to Germany 3 infantry moved from Bulgaria Romania to Balkans Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Kazakh S.S.R. to Persia 1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia 2 fighters moved from Russia to Persia 2 infantry moved from Caucasus to Persia Combat - Russians Battle in Persia Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Japanese defend with 5 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Persia Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 3 infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Japanese: 5 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 1 armour moved from Kazakh S.S.R. to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Belorussia to East Poland 2 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from Russia to Kazakh S.S.R. 1 submarine moved from 54 Sea Zone to 57 Sea Zone Place Units - Russians 1 fighter and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 1.33Production/PUs Summary :
Germans : 25 / 25 Russians : 31 / 31 Japanese : 41 / 42 British : 28 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 41 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 destroyers moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 62 Sea Zone to 57 Sea Zone 5 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 3 armour and 1 artillery moved from Ningxia to Chinghai 2 armour moved from Sikang to Chinghai 3 armour and 1 fighter moved from India to Persia 1 infantry moved from Trans-Jordan to Persia 1 armour moved from French Indo-China Thailand to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 armour moved from India to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to Italian Africa 1 armour moved from 34 Sea Zone to Italian Africa 1 armour moved from Rhodesia to Italian Africa Combat - Japanese Battle in Chinghai Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 5 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 57 Sea Zone Japanese attack with 2 destroyers and 1 fighter Russians defend with 1 submarine Japanese roll dice for 2 destroyers and 1 fighter in 57 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 57 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Evenki National Okrug Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Evenki National Okrug, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in East Indies Japanese attack with 1 armour and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Italian Africa Japanese attack with 2 armour and 2 fighters Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 fighters in Italian Africa, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Italian Africa Japanese roll dice for 1 armour and 2 fighters in Italian Africa, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 2 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Italian Africa Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 armour Casualties for Americans: 2 infantry Battle in Persia Japanese attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Italian Africa to 35 Sea Zone 1 fighter moved from 57 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Suiyuan to Ningxia 2 armour moved from Manchuria to Stanovoj Chrebet 1 armour moved from Manchuria to Ningxia 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 destroyers placed in 62 Sea Zone 3 infantry placed in Manchuria Japanese undo move 2. 3 infantry placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 Russians regular : 0.50 British regular : -1.67Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 5 armour and 1 artillery East Indies : 1 flag, 1 armour and 3 infantry Evenki National Okrug : 1 flag, 5 armour French Indo-China Thailand : 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Ningxia : 1 flag, 1 armour and 2 infantry Persia : 1 flag, 3 armour and 1 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Trans-Jordan : 1 flag Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry Yunnan : 1 flag 34 Sea Zone : 1 transport 35 Sea Zone : 1 carrier and 2 fighters 36 Sea Zone : 1 transport 38 Sea Zone : 1 battleship, 1 destroyer and 2 transports 57 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters and 2 transportsProduction/PUs Summary :
Germans : 25 / 25 Russians : 30 / 31 Japanese : 48 / 50 British : 23 / 87 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 41 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 46 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Italy causes 3 damage total. Battle in Germany British attack with 4 armour, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 factory and 2 infantry; Italians defend with 1 armour and 1 infantry Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 fighter and 3 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits Germans roll dice for 1 armour and 3 infantry in Germany, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Germany British captures 25PUs while taking Germans capital British win, taking Germany from Germans with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Italy to United Kingdom 1 fighter moved from Germany to 5 Sea Zone Place Units - British 4 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.50 British regular : 0.33 Italians AA : -0.17Production/PUs Summary :
Germans : 15 / 0 Russians : 30 / 31 Japanese : 48 / 50 British : 33 / 104 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 41 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 8 PUs; 0 techTokens; Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to Italian Africa Italians take Italian Africa from British 1 artillery and 5 infantry moved from Balkans to Germany 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Germany Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Germany, round 3 : 4/5 hits, 1.50 expected hits British roll dice for 3 armour in Germany, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians and 3 armour owned by the British lost in Germany Italians win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Germany to Italy 2 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : 2.67 British AA : -0.17 British regular : 0.17Territory Summary for Italians :
Balkans : 3 infantry Germany : 1 artillery and 1 infantry Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry Rhodesia : 1 flag Union of South Africa : 1 flagProduction/PUs Summary :
Germans : 25 / 0 Russians : 30 / 31 Japanese : 48 / 50 British : 22 / 104 Italians : 13 / 13 Chinese : 0 / 0 Americans : 40 / 41 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese 2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to France 2 bombers moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in Italy causes 0 damage total. Battle in France Americans attack with 2 armour and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 armour and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 artilleries and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 3 armour and 3 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 46 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.67 Italians AA : 1.67Production/PUs Summary :
Germans : 19 / 0 Russians : 30 / 31 Japanese : 47 / 50 British : 23 / 104 Italians : 13 / 13 Chinese : 0 / 0 Americans : 46 / 49 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Non Combat Move - Germans 1 infantry moved from Northwestern Europe to Germany 3 infantry moved from Poland to Germany 3 infantry moved from Balkans to Germany 2 artilleries moved from Bulgaria Romania to Czechoslovakia Hungary 3 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Turn Complete - Germans Germans collect 19 PUs; end with 19 PUs -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 artilleries and 3 infantry moved from Kazakh S.S.R. to Chinghai 2 fighters moved from Russia to Chinghai 1 armour moved from Russia to Chinghai 1 artillery and 6 infantry moved from Caucasus to Persia 1 armour and 1 fighter moved from Russia to Persia 1 armour moved from Russia to Chinghai 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Persia Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Japanese defend with 3 armour and 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Persia, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 3 armour and 1 infantry in Persia, round 2 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Persia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Persia, round 3 : 5/6 hits, 2.00 expected hits Japanese roll dice for 3 armour in Persia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Japanese: 3 armour and 1 infantry Battle in Chinghai Russians attack with 2 armour, 3 artilleries, 2 fighters and 4 infantry Japanese defend with 5 armour and 1 artillery Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 4 infantry in Chinghai, round 2 : 4/11 hits, 4.17 expected hits Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 3/6 hits, 2.83 expected hits 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Chinghai Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 infantry in Chinghai, round 3 : 4/8 hits, 3.33 expected hits Japanese roll dice for 2 armour in Chinghai, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 4 infantry Casualties for Japanese: 5 armour and 1 artillery Non Combat Move - Russians 2 fighters moved from Chinghai to Russia 1 fighter moved from Persia to Russia 1 infantry moved from Russia to Novosibirsk 5 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Belorussia to East Poland Place Units - Russians 2 armour placed in Russia 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 1.83 Russians regular : 2.00Production/PUs Summary :
Germans : 14 / 19 Russians : 35 / 35 Japanese : 45 / 50 British : 24 / 104 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 armour and 3 infantry moved from 39 Sea Zone to Australia 1 artillery and 3 infantry moved from India to Persia 1 fighter moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 5 armour moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 3 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Novosibirsk Japanese attack with 5 armour Russians defend with 1 infantry Japanese roll dice for 5 armour in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 artillery; Americans defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Australia, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 3 infantry in Australia, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 armour and 2 infantry in Australia, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 7 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 8 : 2/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Persia to 35 Sea Zone 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 destroyers moved from 57 Sea Zone to 60 Sea Zone 1 infantry moved from Ningxia to Sikang 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 3 fighters moved from 62 Sea Zone to Ningxia 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 factory placed in East Indies 3 armour placed in India 2 armour and 1 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.67 British regular : -1.67Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 armour Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag, 2 armour, 1 artillery and 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry Ningxia : 1 flag, 4 armour, 3 fighters and 1 infantry Novosibirsk : 1 flag, 4 armour Persia : 1 flag, 1 artillery and 2 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag, 1 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 35 Sea Zone : 1 carrier, 2 fighters and 1 transport 37 Sea Zone : 1 transport 39 Sea Zone : 1 battleship, 1 destroyer and 2 transports 60 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 14 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 104 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 65 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany 2 bombers moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 2 bombers, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 factory and 7 infantry; Italians defend with 1 artillery and 1 infantry Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber and 3 infantry in Germany, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 8 infantry in Germany, round 2 : 4/9 hits, 3.00 expected hits 2 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Germany British roll dice for 3 armour and 1 bomber in Germany, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 6 infantry in Germany, round 3 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany 1 bomber owned by the British retreated British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 4 infantry in Germany, round 4 : 1/5 hits, 1.67 expected hits 1 armour owned by the British lost in Germany Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -39 Casualties for British: 4 armour, 1 bomber, 1 fighter and 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 4 armour, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans AA : 1.50 Germans regular : -0.00 British regular : -2.50Production/PUs Summary :
Germans : 14 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 86 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49





