Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 48 PUs;
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 12 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 artillery moved from Siberia to Amur
2 armour moved from Bryansk to Kursk
Russians take Kursk from Germans
2 armour moved from Smolensk to Kursk
1 armour moved from Russia to Kursk
2 mech_infantrys moved from Bryansk to Kursk
5 artilleries and 21 infantry moved from Tambov to Kursk
4 artilleries and 10 infantry moved from Vologda to Yaroslavl
2 artilleries and 12 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Urals to Samara
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 93 Sea Zone to 112 Sea Zone
3 infantry moved from Russia to Yaroslavl
1 artillery moved from Russia to Yaroslavl
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Bryansk to Kursk
1 infantry moved from Northern Sinkiang to Urals
1 infantry moved from Northern Sinkiang to Urals
1 infantry moved from Stalingrad to Kazakhstan
Combat - Russians
Battle in Amur
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
9 infantry moved from Northern Manchuria to Buryatia
1 artillery moved from Northern Manchuria to Buryatia
1 aaGun moved from Northern Manchuria to Buryatia
2 aaGuns moved from Vologda to Yaroslavl
2 aaGuns moved from Bryansk to Kursk
Place Units - Russians
1 artillery and 2 infantry placed in Siberia
1 armour, 1 artillery and 1 infantry placed in Urals
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,3
Russians collect 31 PUs (4 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
3 artilleries, 5 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 5 Sea Zone to Amur
1 bomber and 1 tactical_bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 artillery and 1 bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/11 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun, 3 artilleries and 4 infantry moved from Southern Manchuria to Northern Manchuria
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 marine moved from Midway to 25 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 25 Sea Zone to 19 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 artilleries and 3 infantry moved from Anhwe to Kiangsi
2 infantry moved from Shansi to Anhwe
1 infantry moved from Chahar to Shansi
2 fighters moved from 35 Sea Zone to Caroline Islands
Place Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Southern Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
UK_Pacific regular : 0.67
Russians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 128 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
1 armour moved from Egypt to Iraq
Combat - Americans
Battle in Normandy Bordeaux
Battle in Solomon Islands
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
2 infantry moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to New Brunswick Nova Scotia
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 5 destroyers, 6 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 104 Sea Zone
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
17 infantry moved from Kansu to Inner Mongolia
4 infantry moved from Kansu to Inner Mongolia
Place Units - Chinese
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Southern Caucasus
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Holland Belgium
Non Combat Move - British
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from United Kingdom to 113 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 107 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 83 Sea Zone to 73 Sea Zone
7 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
Place Units - British
1 airfield and 3 infantry placed in Egypt
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,4,6,2,6,4,2,4,4,2,6,3,4,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from 101 Sea Zone to Alexandria
2 armour and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/11 hits, 3.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Caucasus
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern Caucasus
Italians win, taking Southern Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to 101 Sea Zone
1 artillery moved from Crete to 101 Sea Zone
1 marine moved from Cyprus to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 100 Sea Zone to Alexandria
2 fighters moved from Alexandria to 100 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 59 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Leningrad to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Leningrad to Nenetsia
Germans take Vologda from Russians
1 armour moved from Leningrad to Northern Belarus
Germans take Novgorod from Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
3 armour and 2 mech_infantrys moved from Leningrad to Nenetsia
Scramble to Holland? Wouldn’t think so but you never know.
@simon33 It was not so straight-forward decision. There was a voting in the war cabinet, but Americans over-ruled Churchill’s insisting to scramble fighters from the carriers.
So, no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Leningrad to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Leningrad to Nenetsia
Germans take Vologda from Russians
1 armour moved from Leningrad to Northern Belarus
Germans take Novgorod from Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
3 armour and 2 mech_infantrys moved from Leningrad to Nenetsia
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
2 fighters moved from 101 Sea Zone to Southern Caucasus
2 armour, 2 bombers and 1 tactical_bomber moved from Rostov to Southern Caucasus
2 aaGuns, 5 artilleries and 23 infantry moved from Rostov to Stalingrad
1 tactical_bomber moved from Southern Italy to Southern Caucasus
1 fighter moved from Gibraltar to Alexandria
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Southern France
1 carrier moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 destroyer and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 101 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 101 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus
8 artilleries and 2 infantry moved from Leningrad to Northern Belarus
6 artilleries and 2 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
2 artilleries moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Southern France
5 artilleries moved from Western Germany to Germany
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Germany
1 bomber, 1 fighter and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 43 PUs;
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Italians
1 armour moved from Kursk to Ukraine
Russians take Ukraine from Italians
1 armour moved from Ukraine to Rostov
Russians take Rostov from Italians
4 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Kursk to Rostov
1 infantry moved from Urals to Samara
9 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
1 submarine moved from 112 Sea Zone to 128 Sea Zone
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
2 infantry moved from Yaroslavl to Russia
4 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
3 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Urals to Samara
1 infantry moved from Urals to Samara
1 artillery moved from Urals to Samara
1 armour moved from Russia to Kursk
1 armour moved from Urals to Russia
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
Combat - Russians
Combat Hit Differential Summary :
@simon33 Scramble to Amur?
No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 43 PUs;
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Italians
1 armour moved from Kursk to Ukraine
Russians take Ukraine from Italians
1 armour moved from Ukraine to Rostov
Russians take Rostov from Italians
4 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Kursk to Rostov
1 infantry moved from Urals to Samara
9 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
1 submarine moved from 112 Sea Zone to 128 Sea Zone
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Yaroslavl to Russia
1 artillery moved from Yaroslavl to Russia
2 infantry moved from Yaroslavl to Russia
4 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
3 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Urals to Samara
1 infantry moved from Urals to Samara
1 artillery moved from Urals to Samara
1 armour moved from Russia to Kursk
1 armour moved from Urals to Russia
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
Combat - Russians
Battle in Amur
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery and 2 infantry in Amur, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 7 infantry moved from Buryatia to Sakha
2 aaGuns moved from Kursk to Rostov
2 aaGuns moved from Yaroslavl to Russia
Place Units - Russians
2 infantry placed in Siberia
1 artillery and 9 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,2
Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Japan to Amur
1 fighter moved from 5 Sea Zone to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Southern Manchuria to Amur
4 artilleries and 4 infantry moved from Northern Manchuria to Amur
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 4 tactical_bombers moved from 35 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to New Guinea
Combat - Japanese
Battle in Soviet Far East
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in New Guinea, round 2 : 7/10 hits, 5.33 expected hits
ANZAC roll dice for 1 artillery, 2 infantry and 1 marine in New Guinea, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Amur, round 2 : 6/14 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 bomber moved from Amur to Japan
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 artillery moved from Southern Manchuria to Jehol
1 transport moved from 46 Sea Zone to 21 Sea Zone
1 carrier and 1 fighter moved from 46 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from New Guinea to 35 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsi to Hunan
1 artillery and 5 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 aaGun and 1 infantry moved from Japan to Kyushu
2 infantry moved from 35 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Southern Manchuria
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,5
Japanese collect 58 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : 2.83
ANZAC regular : -1.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
5 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
1 infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 transport moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in Midway
Battle in New Guinea
Americans attack with 6 fighters, 1 marine and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 6 fighters, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 4/9 hits, 4.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
Americans win, taking Midway from Japanese, taking New Guinea from Japanese with 6 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
6 fighters moved from New Guinea to 55 Sea Zone
2 tactical_bombers moved from New Guinea to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 113 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
2 armour and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour and 1 mech_infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Eastern United States
1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
2 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
19 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 destroyer moved from 107 Sea Zone to 112 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 aaGun, 4 artilleries and 11 infantry moved from Burma to Eastern India
1 artillery moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Union of South Africa to 73 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 73 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from 83 Sea Zone to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from United Kingdom to 113 Sea Zone
3 artilleries and 6 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries placed in Egypt
1 infantry placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,3,3,2,3,5,1,1,1,6,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -0.33
Japanese regular : 0.67
British regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Syria
1 marine moved from Alexandria to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwest Persia
Italians win, taking Trans-Jordan from British, taking Syria from British, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Southern France
1 aaGun moved from Eastern Poland to Southern Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
Assumed no scramble to SZ100
@simon33 said in Simon33 (Axis+8) vs Nikola (Allies) PtV Game II:
Assumed no scramble to SZ100
Although if you do want to scramble I also want to put in the bomber.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 cruiser moved from 27 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
@simon33 Now, let’s see what von Paulus will do in Stalingrad…
Regarding scramble to 100, no, I would probably not scramble, but you would not be able to make a change to the attack - adding a bomber on basis of my scramble decision.