Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Simon33 (Axis+8) vs Nikola (Allies) PtV Game II
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 60 PUs; Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French 1 infantry moved from Nigeria to French Equatorial Africa Germans take French Equatorial Africa from French 1 submarine moved from 94 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Denmark to Norway 5 armour, 12 artilleries, 6 infantry and 5 mech_infantrys moved from Finland to Norway 2 bombers and 2 fighters moved from Leningrad to Norway 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Norway 1 fighter moved from Germany to Norway 1 armour moved from Leningrad to Nenetsia Germans take Nenetsia from Russians 10 artilleries and 3 infantry moved from Leningrad to Baltic States 1 armour moved from Slovakia Hungary to Baltic States Germans take Poland from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 9 artilleries moved from Leningrad to Vologda 1 armour and 1 mech_infantry moved from Leningrad to Vologda Combat - Germans Battle in 88 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Vologda Germans attack with 1 armour, 9 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 9 artilleries and 1 mech_infantry in Vologda, round 2 : 1/11 hits, 3.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 5 armour, 12 artilleries, 2 bombers, 6 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 12 infantry and 2 tactical_bombers British roll AA dice in Norway : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 5 armour, 12 artilleries, 2 bombers, 5 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 12/38 hits, 15.67 expected hits Americans roll dice for 2 aaGuns, 6 armour, 4 artilleries, 4 fighters, 16 infantry and 3 tactical_bombers in Norway, round 2 : 18/33 hits, 13.83 expected hits 2 aaGuns owned by the British, 12 artilleries owned by the Germans, 6 infantry owned by the Germans, 6 infantry owned by the Americans and 4 infantry owned by the British lost in Norway 2 bombers owned by the Germans, 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated 5 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Finland Americans win with 6 armour, 4 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is -36 Casualties for Germans: 12 artilleries, 1 fighter and 6 infantry Casualties for Americans: 6 infantry Casualties for British: 2 aaGuns and 4 infantry Battle in Baltic States Germans attack with 1 armour, 10 artilleries and 3 infantry Russians defend with 7 armour and 3 infantry Germans roll dice for 1 armour, 10 artilleries and 3 infantry in Baltic States, round 2 : 5/14 hits, 4.83 expected hits Russians roll dice for 7 armour and 3 infantry in Baltic States, round 2 : 6/10 hits, 4.50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 7 artilleries in Baltic States, round 3 : 4/8 hits, 2.83 expected hits Russians roll dice for 5 armour in Baltic States, round 3 : 1/5 hits, 2.50 expected hits 4 armour owned by the Russians and 1 artillery owned by the Germans lost in Baltic States 6 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 armour remaining. Battle score for attacker is 20 Casualties for Germans: 4 artilleries and 3 infantry Casualties for Russians: 6 armour and 3 infantry Non Combat Move - Germans 11 artilleries and 27 infantry moved from Slovakia Hungary to Poland 1 artillery and 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Karelia to Finland 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to Finland 1 fighter moved from Norway to Finland 2 bombers, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 3 artilleries and 13 infantry moved from Germany to Poland 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from French West Africa to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany 1 aaGun moved from Leningrad to Vologda 2 infantry moved from Denmark to Western Germany Place Units - Germans 10 infantry placed in Western Germany 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 British AA : 0.00 Russians regular : -0.33 Germans regular : -5.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 2 infantry moved from Northern Belarus to Eastern Poland 1 tactical_bomber moved from Northern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Leningrad Russians take Leningrad from Germans 1 infantry moved from Northern Caucasus to Southern Caucasus 1 artillery and 2 infantry moved from Stalingrad to Northern Caucasus 1 tactical_bomber moved from Northern Belarus to Eastern Poland 4 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Urals to Northern Sinkiang 2 artilleries and 5 infantry moved from Samara to Urals 1 infantry moved from Komi to Urals 1 artillery and 3 infantry moved from Russia to Samara 6 infantry moved from Northern Belarus to Leningrad 5 artilleries moved from Northern Belarus to Leningrad 6 infantry moved from Northern Belarus to Leningrad 4 infantry moved from Northern Belarus to Leningrad 2 armour moved from Northern Belarus to Russia 4 infantry moved from Northern Belarus to Smolensk Combat - Russians Battle in Eastern Poland Russians attack with 6 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 6 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Eastern Poland to Russia 1 armour moved from Baltic States to Bessarabia 1 armour moved from Northern Belarus to Bessarabia 1 aaGun moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 artillery moved from Northern Belarus to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 mech_infantry moved from Southern Caucasus to Northern Caucasus 2 armour moved from Southern Caucasus to Northern Caucasus 5 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Caucasus to Northern Caucasus 1 aaGun moved from Southern Caucasus to Northern Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone 1 cruiser moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales 9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland 2 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang 10 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
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Scramble to Sydney? Hopefully this is the coup de grace.
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@simon33 Could be, yes :) Scramble three planes to defend capital.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone 1 cruiser moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales 9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland 2 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang 10 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter and 1 tactical_bomber moved from Queensland to New South Wales Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in New South Wales Battle in New South Wales Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 armour, 3 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 8PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Casualties for ANZAC: 1 armour, 3 fighters and 2 infantry Battle in Queensland Japanese attack with 10 fighters and 4 tactical_bombers ANZAC defend with 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry Japanese roll dice for 10 fighters and 4 tactical_bombers in Queensland, round 2 : 8/14 hits, 7.67 expected hits ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in Queensland, round 2 : 2/10 hits, 3.67 expected hits 2 fighters owned by the Japanese, 6 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland Japanese roll dice for 8 fighters and 4 tactical_bombers in Queensland, round 3 : 10/12 hits, 6.67 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters Casualties for ANZAC: 3 artilleries, 1 fighter and 6 infantry Battle in Northern Sinkiang Japanese attack with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 6/21 hits, 6.33 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 5 infantry moved from Eastern Sinkiang to Northern Sinkiang 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 8 carriers, 2 cruisers and 3 destroyers moved from 50 Sea Zone to 64 Sea Zone 1 fighter moved from New South Wales to 64 Sea Zone 8 fighters and 4 tactical_bombers moved from Queensland to 64 Sea Zone 1 carrier moved from 47 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from Korea to Southern Manchuria Place Units - Japanese 3 carriers and 5 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 89 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.67 ANZAC regular : -1.50
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I don’t see how you can reclaim a victory city now.
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@simon33 No way to do it. Well done, nicely played, congratulations!
Maybe I should have surrendered 2 rounds earlier, but with my armies near Berlin on both sides, I was hoping I can somehow squeeze in there. It was a futile hope. Italians were way too strong and once UK felt to income of 20, this was impossible, even if I somehow managed to hold on Japan for a round or 2 more.
You have played very well on holding Western allies, especially in Gibraltar and in Denmark. Japan was very strong from the beginning, and without focusing more there, I could not do anything to slow it down. I was hoping Soviet pressure on Manchuria can hold you at taking India, but no… As said earlier, maybe I should have focused on one goal and not going for Scandinavia in addition to Normandy?
What do you think?
It was fun nevertheless, I think I had a chance for short period…
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I think the winning move was when I took Egypt. You should have made sure that wasn’t possible, even if it cost the Middle East. I thought you could have attacked my stack of troops in Alexandria but perhaps I am wrong about that. Either way, you needed to consolidate in Egypt given that was where you had built your IC. I lost a game against Axis-Dominion in a similar way (although that was where Italy had taken Egypt).
Another thing I thought was a step to victory in the Pacific was when I got my Japanese troops between your Chinese stack and India. It can be better to lose the stack and at least inflict casualties.
The first step to victory was to take out the Siberians but I don’t think you could have stopped that.
You kept a lot of pressure on Germany but it was at the expense of USN in the Pacific. Last turn you could have put in a blocker but it would have only delayed the inevitable.
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Thanks for the game.