Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales
1 marine moved from Solomon Islands to 50 Sea Zone
2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone
1 cruiser moved from 50 Sea Zone to 64 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Guinea to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales
9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland
2 fighters moved from 47 Sea Zone to Queensland
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang
10 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
Scramble to Sydney? Hopefully this is the coup de grace.
@simon33 Could be, yes :) Scramble three planes to defend capital.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales
1 marine moved from Solomon Islands to 50 Sea Zone
2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone
1 cruiser moved from 50 Sea Zone to 64 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Guinea to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales
9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland
2 fighters moved from 47 Sea Zone to Queensland
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang
10 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in New South Wales
Battle in New South Wales
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 3/7 hits, 3.33 expected hits
ANZAC roll dice for 1 armour, 3 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 armour, 3 fighters and 2 infantry
Battle in Queensland
Japanese attack with 10 fighters and 4 tactical_bombers
ANZAC defend with 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
Japanese roll dice for 10 fighters and 4 tactical_bombers in Queensland, round 2 : 8/14 hits, 7.67 expected hits
ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in Queensland, round 2 : 2/10 hits, 3.67 expected hits
2 fighters owned by the Japanese, 6 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland
Japanese roll dice for 8 fighters and 4 tactical_bombers in Queensland, round 3 : 10/12 hits, 6.67 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 0/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 3 artilleries, 1 fighter and 6 infantry
Battle in Northern Sinkiang
Japanese attack with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 6/21 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
5 infantry moved from Eastern Sinkiang to Northern Sinkiang
2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Honan
8 carriers, 2 cruisers and 3 destroyers moved from 50 Sea Zone to 64 Sea Zone
1 fighter moved from New South Wales to 64 Sea Zone
8 fighters and 4 tactical_bombers moved from Queensland to 64 Sea Zone
1 carrier moved from 47 Sea Zone to 64 Sea Zone
2 artilleries and 4 infantry moved from Korea to Southern Manchuria
Place Units - Japanese
3 carriers and 5 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 3.67
ANZAC regular : -1.50
I don’t see how you can reclaim a victory city now.
@simon33 No way to do it. Well done, nicely played, congratulations!
Maybe I should have surrendered 2 rounds earlier, but with my armies near Berlin on both sides, I was hoping I can somehow squeeze in there. It was a futile hope. Italians were way too strong and once UK felt to income of 20, this was impossible, even if I somehow managed to hold on Japan for a round or 2 more.
You have played very well on holding Western allies, especially in Gibraltar and in Denmark. Japan was very strong from the beginning, and without focusing more there, I could not do anything to slow it down. I was hoping Soviet pressure on Manchuria can hold you at taking India, but no… As said earlier, maybe I should have focused on one goal and not going for Scandinavia in addition to Normandy?
What do you think?
It was fun nevertheless, I think I had a chance for short period…
I think the winning move was when I took Egypt. You should have made sure that wasn’t possible, even if it cost the Middle East. I thought you could have attacked my stack of troops in Alexandria but perhaps I am wrong about that. Either way, you needed to consolidate in Egypt given that was where you had built your IC. I lost a game against Axis-Dominion in a similar way (although that was where Italy had taken Egypt).
Another thing I thought was a step to victory in the Pacific was when I got my Japanese troops between your Chinese stack and India. It can be better to lose the stack and at least inflict casualties.
The first step to victory was to take out the Siberians but I don’t think you could have stopped that.
You kept a lot of pressure on Germany but it was at the expense of USN in the Pacific. Last turn you could have put in a blocker but it would have only delayed the inevitable.
Thanks for the game.