Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Simon33 (Axis+8) vs Nikola (Allies) PtV Game II
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers and 6 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 battleship and 2 cruisers moved from 46 Sea Zone to 50 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 cruiser and 1 marine moved from 35 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 battleship, 5 carriers, 2 fighters and 6 tactical_bombers moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from Caroline Islands to 50 Sea Zone 2 carriers and 6 fighters moved from 36 Sea Zone to 50 Sea Zone 2 submarines moved from 35 Sea Zone to 64 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 2 armour, 4 artilleries, 25 infantry and 2 mech_infantrys moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in 64 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 carrier Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 carrier owned by the ANZAC lost in 64 Sea Zone Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking 64 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier Non Combat Move - Japanese 1 carrier and 1 fighter moved from 35 Sea Zone to 47 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 50 Sea Zone 1 fighter moved from 50 Sea Zone to 47 Sea Zone 1 infantry moved from Inner Mongolia to Tsinghai 1 aaGun moved from Tsinghai to Eastern Sinkiang 2 artilleries and 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 4 artilleries moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 armour and 2 mech_infantrys moved from Szechwan to Tsinghai 1 artillery and 3 infantry moved from Hopei to Tsinghai 1 infantry moved from Anhwe to Hopei 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 artillery moved from Jehol to Anhwe 3 infantry moved from Southern Manchuria to Jehol 2 bombers moved from Southern Manchuria to Japan 1 artillery and 1 infantry moved from Kyushu to Japan 1 artillery and 1 infantry moved from Kyushu to Japan 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 2 carriers and 6 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from Midway to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from Americans French take Normandy Bordeaux from Americans 3 infantry moved from Normandy Bordeaux to France 4 armour, 8 artilleries, 14 infantry and 4 mech_infantrys moved from Southern France to France 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Norway to Holland Belgium 1 fighter moved from Norway to Holland Belgium 1 carrier and 2 fighters moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 2 fighters moved from 27 Sea Zone to Marshall Islands 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 fighter moved from 27 Sea Zone to Marshall Islands 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil 2 infantry moved from British Guiana to Brazil 3 armour moved from Alberta Saskatchewan Manitoba to Quebec Combat - Americans Battle in Wake Island Battle in Brazil Americans attack with 1 artillery and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Brazil, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Brazil, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Brazil Americans roll dice for 1 artillery and 2 infantry in Brazil, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Brazil, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Brazil Americans win, taking Wake Island from Japanese, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 5 fighters and 3 tactical_bombers in Marshall Islands, round 2 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from Marshall Islands to 27 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery and 3 infantry moved from Quebec to 109 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Southern France to France 1 artillery and 3 infantry moved from 112 Sea Zone to United Kingdom 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Quebec 1 infantry moved from Eastern United States to Quebec 2 transports moved from 120 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Place Units - Americans 3 armour placed in Norway 4 transports placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 35 infantry moved from Northern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Norway 1 bomber moved from Southern France to France 24 infantry moved from Southern France to France 4 artilleries moved from Southern France to France 2 aaGuns moved from Southern France to France 1 armour moved from Normandy Bordeaux to France 5 artilleries moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from 113 Sea Zone to Norway 7 infantry moved from United Kingdom to 113 Sea Zone 7 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 15 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 Germans regular : 0.33
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 12 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Southern Persia to Northwest Persia 3 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 artillery moved from Slovakia Hungary to Romania 1 bomber and 2 fighters moved from Southern Italy to Romania 1 artillery, 4 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 1 fighter and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 2 fighters moved from 97 Sea Zone to Southern France 1 fighter moved from Southern Italy to Holland Belgium
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Scramble to Holland or S France?
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@simon33 Scramble Holland - 1 from France and 2 from the Channel.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 12 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Southern Persia to Northwest Persia 3 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 artillery moved from Slovakia Hungary to Romania 1 bomber and 2 fighters moved from Southern Italy to Romania 1 artillery, 4 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 1 fighter and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 2 fighters moved from 97 Sea Zone to Southern France 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Holland Belgium Americans scrambles 1 units out of France to defend against the attack in Holland Belgium Battle in Romania Italians attack with 1 artillery, 1 bomber and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Romania, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 2 armour, 4 artilleries and 6 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 4 artilleries and 6 infantry in Northwest Persia, round 2 : 6/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 2 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery, 5 fighters and 1 infantry British defend with 1 infantry; French defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits French roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 3/4 hits, 1.67 expected hits 2 infantry owned by the French, 1 fighter owned by the French, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for French: 1 fighter and 2 infantry Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery, 5 fighters and 1 infantry British defend with 2 fighters and 1 infantry; Americans defend with 1 artillery, 1 fighter and 1 infantry Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 3.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 4 fighters in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 fighters in Holland Belgium, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Italians and 1 fighter owned by the British lost in Holland Belgium Italians roll dice for 2 fighters in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery, 4 fighters and 1 infantry Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Romania to Germany 3 infantry moved from Southern Italy to Northern Italy 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Persia to Greece 1 bomber moved from Romania to Western Germany 1 armour moved from British Somaliland to Anglo-Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 2 fighters moved from Southern France to Gibraltar 2 fighters moved from Southern France to Southern Italy 1 transport moved from 100 Sea Zone to 83 Sea Zone Place Units - Italians 10 artilleries placed in Northern Italy 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 French regular : 1.33 Italians regular : 1.83 Russians regular : -0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 submarine moved from 68 Sea Zone to 86 Sea Zone 1 submarine moved from 68 Sea Zone to 70 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,1,2,4 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs Combat Move - French 1 destroyer moved from 60 Sea Zone to 74 Sea Zone Non Combat Move - French Turn Complete - French French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 60 PUs; Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French 1 infantry moved from Nigeria to French Equatorial Africa Germans take French Equatorial Africa from French 1 submarine moved from 94 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Denmark to Norway 5 armour, 12 artilleries, 6 infantry and 5 mech_infantrys moved from Finland to Norway 2 bombers and 2 fighters moved from Leningrad to Norway 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Norway 1 fighter moved from Germany to Norway 1 armour moved from Leningrad to Nenetsia Germans take Nenetsia from Russians 10 artilleries and 3 infantry moved from Leningrad to Baltic States 1 armour moved from Slovakia Hungary to Baltic States Germans take Poland from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 9 artilleries moved from Leningrad to Vologda 1 armour and 1 mech_infantry moved from Leningrad to Vologda Combat - Germans Battle in 88 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Vologda Germans attack with 1 armour, 9 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 9 artilleries and 1 mech_infantry in Vologda, round 2 : 1/11 hits, 3.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 5 armour, 12 artilleries, 2 bombers, 6 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 12 infantry and 2 tactical_bombers British roll AA dice in Norway : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 5 armour, 12 artilleries, 2 bombers, 5 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 12/38 hits, 15.67 expected hits Americans roll dice for 2 aaGuns, 6 armour, 4 artilleries, 4 fighters, 16 infantry and 3 tactical_bombers in Norway, round 2 : 18/33 hits, 13.83 expected hits 2 aaGuns owned by the British, 12 artilleries owned by the Germans, 6 infantry owned by the Germans, 6 infantry owned by the Americans and 4 infantry owned by the British lost in Norway 2 bombers owned by the Germans, 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated 5 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Finland Americans win with 6 armour, 4 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is -36 Casualties for Germans: 12 artilleries, 1 fighter and 6 infantry Casualties for Americans: 6 infantry Casualties for British: 2 aaGuns and 4 infantry Battle in Baltic States Germans attack with 1 armour, 10 artilleries and 3 infantry Russians defend with 7 armour and 3 infantry Germans roll dice for 1 armour, 10 artilleries and 3 infantry in Baltic States, round 2 : 5/14 hits, 4.83 expected hits Russians roll dice for 7 armour and 3 infantry in Baltic States, round 2 : 6/10 hits, 4.50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 7 artilleries in Baltic States, round 3 : 4/8 hits, 2.83 expected hits Russians roll dice for 5 armour in Baltic States, round 3 : 1/5 hits, 2.50 expected hits 4 armour owned by the Russians and 1 artillery owned by the Germans lost in Baltic States 6 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 armour remaining. Battle score for attacker is 20 Casualties for Germans: 4 artilleries and 3 infantry Casualties for Russians: 6 armour and 3 infantry Non Combat Move - Germans 11 artilleries and 27 infantry moved from Slovakia Hungary to Poland 1 artillery and 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Karelia to Finland 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to Finland 1 fighter moved from Norway to Finland 2 bombers, 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 3 artilleries and 13 infantry moved from Germany to Poland 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from French West Africa to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany 1 aaGun moved from Leningrad to Vologda 2 infantry moved from Denmark to Western Germany Place Units - Germans 10 infantry placed in Western Germany 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 British AA : 0.00 Russians regular : -0.33 Germans regular : -5.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 2 infantry moved from Northern Belarus to Eastern Poland 1 tactical_bomber moved from Northern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Leningrad Russians take Leningrad from Germans 1 infantry moved from Northern Caucasus to Southern Caucasus 1 artillery and 2 infantry moved from Stalingrad to Northern Caucasus 1 tactical_bomber moved from Northern Belarus to Eastern Poland 4 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Urals to Northern Sinkiang 2 artilleries and 5 infantry moved from Samara to Urals 1 infantry moved from Komi to Urals 1 artillery and 3 infantry moved from Russia to Samara 6 infantry moved from Northern Belarus to Leningrad 5 artilleries moved from Northern Belarus to Leningrad 6 infantry moved from Northern Belarus to Leningrad 4 infantry moved from Northern Belarus to Leningrad 2 armour moved from Northern Belarus to Russia 4 infantry moved from Northern Belarus to Smolensk Combat - Russians Battle in Eastern Poland Russians attack with 6 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 6 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Eastern Poland to Russia 1 armour moved from Baltic States to Bessarabia 1 armour moved from Northern Belarus to Bessarabia 1 aaGun moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 artillery moved from Northern Belarus to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 mech_infantry moved from Southern Caucasus to Northern Caucasus 2 armour moved from Southern Caucasus to Northern Caucasus 5 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Caucasus to Northern Caucasus 1 aaGun moved from Southern Caucasus to Northern Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone 1 cruiser moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales 9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland 2 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang 10 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
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Scramble to Sydney? Hopefully this is the coup de grace.
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@simon33 Could be, yes :) Scramble three planes to defend capital.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 carriers and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships and 1 marine moved from 50 Sea Zone to 64 Sea Zone 1 cruiser moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 64 Sea Zone to New South Wales 9 fighters and 5 tactical_bombers moved from 50 Sea Zone to Queensland 2 fighters moved from 47 Sea Zone to Queensland 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry moved from Timguska to Northern Sinkiang 10 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 fighter and 1 tactical_bomber moved from Queensland to New South Wales Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in New South Wales Battle in New South Wales Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 armour, 3 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 8PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Casualties for ANZAC: 1 armour, 3 fighters and 2 infantry Battle in Queensland Japanese attack with 10 fighters and 4 tactical_bombers ANZAC defend with 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry Japanese roll dice for 10 fighters and 4 tactical_bombers in Queensland, round 2 : 8/14 hits, 7.67 expected hits ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in Queensland, round 2 : 2/10 hits, 3.67 expected hits 2 fighters owned by the Japanese, 6 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland Japanese roll dice for 8 fighters and 4 tactical_bombers in Queensland, round 3 : 10/12 hits, 6.67 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters Casualties for ANZAC: 3 artilleries, 1 fighter and 6 infantry Battle in Northern Sinkiang Japanese attack with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 6/21 hits, 6.33 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 5 infantry moved from Eastern Sinkiang to Northern Sinkiang 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 8 carriers, 2 cruisers and 3 destroyers moved from 50 Sea Zone to 64 Sea Zone 1 fighter moved from New South Wales to 64 Sea Zone 8 fighters and 4 tactical_bombers moved from Queensland to 64 Sea Zone 1 carrier moved from 47 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from Korea to Southern Manchuria Place Units - Japanese 3 carriers and 5 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 89 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.67 ANZAC regular : -1.50
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I don’t see how you can reclaim a victory city now.
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@simon33 No way to do it. Well done, nicely played, congratulations!
Maybe I should have surrendered 2 rounds earlier, but with my armies near Berlin on both sides, I was hoping I can somehow squeeze in there. It was a futile hope. Italians were way too strong and once UK felt to income of 20, this was impossible, even if I somehow managed to hold on Japan for a round or 2 more.
You have played very well on holding Western allies, especially in Gibraltar and in Denmark. Japan was very strong from the beginning, and without focusing more there, I could not do anything to slow it down. I was hoping Soviet pressure on Manchuria can hold you at taking India, but no… As said earlier, maybe I should have focused on one goal and not going for Scandinavia in addition to Normandy?
What do you think?
It was fun nevertheless, I think I had a chance for short period…
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I think the winning move was when I took Egypt. You should have made sure that wasn’t possible, even if it cost the Middle East. I thought you could have attacked my stack of troops in Alexandria but perhaps I am wrong about that. Either way, you needed to consolidate in Egypt given that was where you had built your IC. I lost a game against Axis-Dominion in a similar way (although that was where Italy had taken Egypt).
Another thing I thought was a step to victory in the Pacific was when I got my Japanese troops between your Chinese stack and India. It can be better to lose the stack and at least inflict casualties.
The first step to victory was to take out the Siberians but I don’t think you could have stopped that.
You kept a lot of pressure on Germany but it was at the expense of USN in the Pacific. Last turn you could have put in a blocker but it would have only delayed the inevitable.
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Thanks for the game.