Please move ITA bmr from SIT to Alexandria. Thanks
L21 #2 trulpen (X) vs Simon33 (A+16) BM3
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Amur to Siberia Russians take Siberia from Japanese 2 fighters and 1 infantry moved from Amur to Manchuria 3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Aleutian Islands Battle in Philippines Battle in Malta Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 airfield Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Malta Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese, taking Philippines from Japanese, taking Malta from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Manchuria Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Manchuria to 35 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery moved from Western United States to Central United States 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 armour, 1 infantry and 1 mech_infantry moved from Albania to Greece 1 aaGun and 2 fighters moved from British Columbia to Western United States 1 fighter moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 22 fighters and 11 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to 35 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 101 Sea Zone 2 fighters moved from Malta to 96 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 97 Sea Zone to 96 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 2 infantry placed in Greece 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,5,6,4,5,3,1,4,5,2,1,2,3,5,5,4,2,4,1,5,1 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 21 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 21 infantry Japanese defend with 1 infantry Chinese roll dice for 21 infantry in Shensi, round 2 : 5/21 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk 2 fighters moved from Greece to Bulgaria 1 infantry moved from Albania to Bulgaria 3 artilleries moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Scotland Combat - British Battle in Libya Battle in Tobruk British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Libya from Italians, taking Tobruk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Bulgaria British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Bulgaria to Greece 1 fighter moved from Greece to Shensi 3 aaGuns, 4 armour, 18 artilleries, 22 infantry and 3 mech_infantrys moved from Persia to Northwest Persia 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt 1 armour moved from Albania to Greece 2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -1.67 Japanese regular : -0.33 Italians regular : -0.67 Germans regular : -0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 4 fighters moved from 99 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 4 fighters British defend with 1 airfield; Americans defend with 1 artillery and 1 infantry Italians roll dice for 4 fighters in Malta, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Malta Italians win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Italians: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Albania from Americans to Italians EDIT: Turning off Edit Mode 3 fighters moved from Malta to 97 Sea Zone 2 carriers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone 1 battleship and 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to Albania 1 artillery and 3 infantry moved from 97 Sea Zone to Albania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Java, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Java, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Java, round 9 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Java, round 9 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 10 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 4 infantry moved from Queensland to Northern Territory 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Greece to Shensi 2 fighters moved from 96 Sea Zone to Malta 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 fighter moved from 42 Sea Zone to Philippines Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -7.33
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That was incredibly frustrating in Java.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
That was incredibly frustrating in Java.
I feel ya.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Yugoslavia to Bulgaria 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 4 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 bomber and 3 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans
Combat Hit Differential Summary :
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Scramble to z109?
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Intercept in Moscow?
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Full scramble SZ109. Did I miscalculate there or just assume?
No intercept Moscow.
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Oh, planes came out of Rome.
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Actually, is it too late to keep the ANZAC fighters on the US CV in SZ96?
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Full scramble SZ109. Did I miscalculate there or just assume?
Scramble-o. A fighting chance instead of a rout.
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Actually, is it too late to keep the ANZAC fighters on the US CV in SZ96?
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
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Misclicked the last casualty, meant to take a fig and tac, but happened to take 2 figs. Will correct by letting the tac without moves left die and add a fig somewhere.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Yugoslavia to Bulgaria 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 4 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 bomber and 3 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans Americans scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in 109 Sea Zone Germans attack with 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 tactical_bombers British defend with 3 fighters; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 1 transport in 109 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 109 Sea Zone Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits Americans roll dice for 4 fighters and 1 transport in 109 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 109 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 5 submarines Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport Casualties for British: 3 fighters Battle in Archangel Germans attack with 6 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 6 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 1,50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 6 infantry and 1 tactical_bomber in Archangel, round 3 : 0/7 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 4 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 109 Sea Zone and was removed 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 1 infantry moved from Rostov to Caucasus EDIT: 1 fighter moved from 109 Sea Zone to Normandy Bordeaux 3 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 27 mech_infantrys moved from Caucasus to Rostov 1 aaGun, 1 artillery and 5 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 aaGun moved from Belarus to Archangel 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from Russia to Rostov 1 tactical_bomber moved from Archangel to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 aaGun moved from Yugoslavia to Albania 1 artillery and 3 infantry moved from Yugoslavia to Albania 2 artilleries and 8 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Bulgaria to Albania 1 tactical_bomber moved from Bulgaria to Albania Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Germans undo move 5. 1 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Russians regular : -0,33 Germans regular : 0,83 British regular : -0,33 Russians AA : -0,17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Szechwan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 artillery and 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 5 artilleries and 90 infantry moved from Tambov to Bryansk 5 artilleries and 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Tambov to Kazakhstan Combat - Russians Battle in Smolensk Russians attack with 5 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 5 artilleries and 90 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 90 infantry in Bryansk, round 2 : 16/95 hits, 17.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 artilleries and 90 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Shensi 2 fighters moved from Kazakhstan to Shensi 5 infantry moved from Szechwan to Shensi 2 aaGuns and 10 infantry moved from Amur to Siberia 2 artilleries and 1 infantry moved from Urals to Novosibirsk 1 armour and 2 mech_infantrys moved from Tambov to Russia 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2 EDIT: Changing PUs for Russians from 1 to 0 EDIT: Turning off Edit Mode 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : -1.33
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Edit is because it should have warned me before I bought too many units for me to mobilise.
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@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
I didn’t think it was that late as no dice had been rolled and no attack had been deterred by them being on Malta. If you wanted to attack Malta I could understand it being too late.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
I didn’t think it was that late as no dice had been rolled and no attack had been deterred by them being on Malta. If you wanted to attack Malta I could understand it being too late.
I agree.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Edit is because it should have warned me before I bought too many units for me to mobilise.
Yes, it should. Ok to edit.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 8 infantry, 8 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 39 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 4 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 4 Sea Zone to Aleutian Islands Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to Amur 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 aaGun, 16 artilleries and 26 infantry moved from West India to Eastern Persia 1 artillery and 2 infantry moved from India to West India 7 infantry moved from Yunnan to Kweichow 2 infantry moved from Shantung to Anhwe 2 bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 4 Sea Zone to 8 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 submarine placed in 36 Sea Zone 7 submarines and 1 tactical_bomber placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,67