Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@trulpen Scramble sz 109?
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen Scramble sz 109?
No, thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Combat Hit Differential Summary :
Americans regular : 0,50
Germans AA : 0,50
@trulpen Just to be sure, best OOL in Scotland?
I have one hit with bombard; your AA hit a bomber.
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen Just to be sure, best OOL in Scotland?
I have one hit with bombard; your AA hit a bomber.
Max d should work, so kill off the aa first thing.
Actually, anticipating the follow-up by UK with 3 figs, I’ll keep the aa and let the cr kill off 1 inf. Can always take the aa if that’s suitable after the next roll.
I see that I missed to move the sub from z80 during NCM.
If you think it’s ok, can you please move it to z72 before you play UK?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83
Germans AA : 0,50
@trulpen No problems, for the sub, I’ll edit, 2 more hits, OOl?
@trulpen I was expecting more hits from USA lol
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen I was expecting more hits from USA lol
Yes, was to be expected.
Kill 2 inf then.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 5/18 hits, 7,00 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 marine and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Germans AA : 0,50
Germans regular : -2,00
@trulpen 3 more hits
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen 3 more hits
Hoping for it and choose 3 inf again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 5/18 hits, 7,00 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 marine and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 3 : 5/15 hits, 6,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
2 bombers owned by the Americans retreated
Germans win with 1 aaGun, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Casualties for Germans: 6 infantry
Battle in Midway
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 2 : 0/6 hits, 3,17 expected hits
Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 3 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 1 marine in Midway, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Midway
Americans win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 marine
Battle in 8 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 submarine moved from 30 Sea Zone to 26 Sea Zone
4 infantry and 1 mech_infantry moved from British Guiana to Brazil
2 bombers moved from Scotland to United Kingdom
17 submarines moved from 104 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters moved from 109 Sea Zone to United Kingdom
5 fighters moved from Midway to 26 Sea Zone
Place Units - Americans
1 submarine placed in 1 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -3,67
Japanese regular : 1,00
Germans AA : 0,50
Germans regular : -3,00
@trulpen I am posting USA, will do the rest later, I have to really think about it for Asia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 5/18 hits, 7,00 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 marine and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 3 : 5/15 hits, 6,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
2 bombers owned by the Americans retreated
Germans win with 1 aaGun, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Casualties for Germans: 6 infantry
Battle in Midway
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 2 : 0/6 hits, 3,17 expected hits
Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 3 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 1 marine in Midway, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Midway
Americans win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 marine
Battle in 8 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 submarine moved from 30 Sea Zone to 26 Sea Zone
4 infantry and 1 mech_infantry moved from British Guiana to Brazil
2 bombers moved from Scotland to United Kingdom
17 submarines moved from 104 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters moved from 109 Sea Zone to United Kingdom
5 fighters moved from Midway to 26 Sea Zone
Place Units - Americans
1 submarine placed in 1 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
2 artilleries and 13 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 infantry moved from Egypt to Alexandria
1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - British
Battle in Kwangtung
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Scotland
British attack with 3 artilleries, 2 fighters, 15 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 0/2 hits, 0,33 expected hits
British roll dice for 3 artilleries, 2 fighters, 15 infantry and 1 mech_infantry in Scotland, round 2 : 4/21 hits, 5,17 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 3/12 hits, 5,00 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Scotland, round 3 : 2/18 hits, 4,67 expected hits
Germans roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 3 : 4/9 hits, 4,00 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Scotland, round 4 : 3/14 hits, 4,00 expected hits
Germans roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Scotland, round 4 : 4/7 hits, 3,33 expected hits
3 artilleries owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 5 : 2/10 hits, 3,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in Scotland, round 5 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 6 : 2/7 hits, 2,67 expected hits
Germans roll dice for 2 fighters in Scotland, round 6 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for British: 15 infantry
Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alexandria
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/9 hits, 4,17 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Scotland to 109 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 104 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
3 aaGuns, 4 artilleries, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 mech_infantry moved from West India to India
1 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,1,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,1,6
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -3,67
Italians regular : -0,67
Japanese regular : 0,33
Germans AA : 0,17
Germans regular : -4,33
British regular : -8,50
@trulpen The 2 UK fighters are on the UK carrier in sz 109, also I forgot to add the Japan sub sz 72, so you can roll convoy via dicebot if you wish.
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen The 2 UK fighters are on the UK carrier in sz 109, also I forgot to add the Japan sub sz 72, so you can roll convoy via dicebot if you wish.
Thanks!
I can roll it now:
[dice 2d6]
2d6: 4, 3