Bid: Axis + 12
*German sub in SZ 111 (6)
*Japanese TT in SZ 7 (6)
No tech
Regular luck
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 bomber moved from Western Germany to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
6 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
8 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Western Germany to Iraq
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Iraq
Germans attack with 8 armour, 1 bomber and 10 mech_infantrys
British defend with 1 artillery and 4 infantry
Germans roll dice for 8 armour, 1 bomber and 10 mech_infantrys in Iraq, round 2 : 11/19 hits, 6,33 expected hits
British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1,67 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 8 armour, 1 bomber and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
4 artilleries and 8 infantry moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Rostov
9 mech_infantrys moved from Ukraine to Volgograd
1 aaGun and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 aaGun and 3 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 battleship moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 tactical_bomber moved from Scotland to 111 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Scotland
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 destroyer and 2 submarines placed in 113 Sea Zone
Germans undo move 7.
1 destroyer placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 4,83
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 aaGun, 4 artilleries and 47 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Kwangsi
2 aaGuns and 1 armour moved from Yunnan to Kwangsi
1 armour, 2 fighters and 6 infantry moved from Yunnan to Shan State
1 fighter moved from Szechwan to Shan State
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship and 1 marine moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 cruisers moved from 17 Sea Zone to 25 Sea Zone
3 carriers moved from 17 Sea Zone to 25 Sea Zone
1 carrier moved from 17 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 fighters moved from 17 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Kwangtung to 20 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
EDIT: 2 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone
EDIT: 2 fighters moved from 20 Sea Zone to 25 Sea Zone
EDIT: 2 fighters moved from 8 Sea Zone to 17 Sea Zone
EDIT: 1 fighter moved from 17 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from 46 Sea Zone to Dutch New Guinea
EDIT: Japanese undo move 11.
EDIT: Japanese undo move 10.
EDIT: Japanese undo move 9.
EDIT: 1 fighter moved from 17 Sea Zone to 20 Sea Zone
EDIT: Japanese undo move 9.
EDIT: 1 fighter moved from 17 Sea Zone to Japan
EDIT: Japanese undo move 8.
EDIT: 1 fighter moved from 17 Sea Zone to 20 Sea Zone
EDIT: Japanese undo move 3.
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Hopei to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Japan to 35 Sea Zone
EDIT: 1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Dutch New Guinea
2 bombers moved from 42 Sea Zone to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Shantung
5 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 1,67
ANZAC regular : 0,83
UK_Pacific regular : -0,33
I’m sorry, I was hasty and miscalculated the distance from z17 and thought it was only two squares. I adjusted, thinking that 3 fig (1 from Tokyo and 2 from z6) could attack z8 and then a bit on z25, leaving 2 fig behind in z17 to move by NCM.
Unfortunately the dice weren’t correct, albeit clear over-force. If you want I can roll to check the hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship and 1 marine moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 cruisers moved from 17 Sea Zone to 25 Sea Zone
3 carriers moved from 17 Sea Zone to 25 Sea Zone
1 carrier moved from 17 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 fighters moved from 17 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Kwangtung to 20 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
EDIT: 2 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone
EDIT: 2 fighters moved from 20 Sea Zone to 25 Sea Zone
EDIT: 2 fighters moved from 8 Sea Zone to 17 Sea Zone
EDIT: 1 fighter moved from 17 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from 46 Sea Zone to Dutch New Guinea
EDIT: Japanese undo move 11.
EDIT: Japanese undo move 10.
EDIT: Japanese undo move 9.
EDIT: 1 fighter moved from 17 Sea Zone to 20 Sea Zone
EDIT: Japanese undo move 9.
EDIT: 1 fighter moved from 17 Sea Zone to Japan
EDIT: Japanese undo move 8.
EDIT: 1 fighter moved from 17 Sea Zone to 20 Sea Zone
EDIT: Japanese undo move 3.
1 fighter moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Hopei to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Japan to 35 Sea Zone
EDIT: 1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Dutch New Guinea
2 bombers moved from 42 Sea Zone to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Shantung
5 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hopei: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 1,67
ANZAC regular : 0,83
UK_Pacific regular : -0,33
Reconsidered and leave 1 inf, 1 art in Anwhe instead of moving west during NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@trulpen Scramble sz 109?
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen Scramble sz 109?
No, thanks.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Combat Hit Differential Summary :
Americans regular : 0,50
Germans AA : 0,50
@trulpen Just to be sure, best OOL in Scotland?
I have one hit with bombard; your AA hit a bomber.
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen Just to be sure, best OOL in Scotland?
I have one hit with bombard; your AA hit a bomber.
Max d should work, so kill off the aa first thing.
Actually, anticipating the follow-up by UK with 3 figs, I’ll keep the aa and let the cr kill off 1 inf. Can always take the aa if that’s suitable after the next roll.
I see that I missed to move the sub from z80 during NCM.
If you think it’s ok, can you please move it to z72 before you play UK?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83
Germans AA : 0,50
@trulpen No problems, for the sub, I’ll edit, 2 more hits, OOl?
@trulpen I was expecting more hits from USA lol
@sovietishcat said in L21 #1 trulpen (X) vs Sovietishcat (A+24) BM3:
@trulpen I was expecting more hits from USA lol
Yes, was to be expected.
Kill 2 inf then.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 cruiser and 1 marine moved from 104 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to Scotland
3 bombers moved from Eastern United States to Scotland
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll AA dice in Scotland : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Scotland
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 infantry, 1 marine and 2 mech_infantrys in Scotland, round 2 : 2/12 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 5/18 hits, 7,00 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 marine and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Germans AA : 0,50
Germans regular : -2,00
@trulpen 3 more hits