@Karl7 Minors are up
NML 1914 - Team Game #1
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Thanks for the game guys. I will play again.
Building Germany’s fleet and seeing it stymy the RN is the happiest thing I took from this game.
All credit to Ron and Seb for their vision. -
It was a tense game indeed. The coordination in the East, once that Belarus fell, was not easy and subpar in my opinion. a concerted effort would have been better and probably would had us secured a faster win.
The sudden ability of the French to attack my backline suprised me a lot. I was too careless there, but it is not easy to see all Enemy options with so many intertwined powers sharing Seazones and Territories.
The later movements were tense nad really hard to compute, with the need to account for all the counter attack possibilities the French suddenly had with their 3 to 5 TTs.
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Thx for the game everyone. To my mind it was a lost game once Italy had fallen and St P was besieged. If GB had taken DeS there might have been a chance of holding India against T’s builds, but @witt refused to help the allied cause!!! :stuck_out_tongue_closed_eyes:
Looking forward to the next game …
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Who wants to organize the next team game? Everyone please post if you want to play again or not.
Yes for me. -
Yes
[dice 1d100]
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1d100: 39
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Low numbers play centrals?
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Rolling for Witt on his request
[dice 1d100]
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1d100: 100
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@dicebot [dice 1d100]
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1d100: 40
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Its probably gonna be easier to just determine who is gonna play and have 1 person roll the dice for everyone. In my experience, trying to get 8 or so people to roll for themselves tends to take a while.
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Am Innn
[dice 1d100]
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1d100: 8
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If someone says yes but doesn’t roll for themselves, the game master can roll for them. But for those who already rolled, and particularly for Witt’s perfect score of 100, should stand as is. Witt gets an A+. Or Elrood, for actually rolling.
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Well either way here is mine then
[dice 1d100] -
1d100: 19
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So we are each rolling our own dice?
So here’s mine:
[dice 1d100]
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1d100: 77
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Im in
[dice 1d100]





