@captainwalker You are right. I will add it when I am up after Entek does Anzac/Dutch
NML 1914 - Team Game #1
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Entek - will you please edit in a retreat of my far east contingent. Thanks.
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TripleA Turn Summary: Russia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia Turning on Edit Mode EDIT: Turning off Edit Mode 2 field_guns and 1 infantry moved from Finland to Murmansk 1 conscript moved from Finland to Murmansk 12 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry moved from Primorsky to Vladivostok EDIT: 2 colonials and 1 field_gun moved from Primorsky to Vladivostok Purchase Units - Russia Russia buy 5 conscripts and 3 trenchs; Remaining resources: 23 PUs; 1 techTokens; Combat - Russia Battle in Murmansk Russia attack with 1 conscript, 2 field_guns and 1 infantry Communists defend with 1 conscript and 2 field_guns Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Murmansk, round 2 : 1/4 hits, 1.17 expected hits Communists roll dice for 1 conscript and 2 field_guns in Murmansk, round 2 : 2/3 hits, 0.83 expected hits 1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Murmansk Russia roll dice for 2 field_guns in Murmansk, round 3 : 1/2 hits, 0.67 expected hits Communists roll dice for 2 field_guns in Murmansk, round 3 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Communists lost in Murmansk Russia roll dice for 2 field_guns in Murmansk, round 4 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Murmansk, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Murmansk 1 field_gun owned by the Russia retreated to Finland Communists win with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Casualties for Communists: 1 conscript and 1 field_gun Non Combat Move - Russia Place Units - Russia 5 conscripts and 3 trenchs placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Russia Russia collect 16 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Communists regular : 1.17 Russia regular : -0.50
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The Allies/Entente concede the game to the Central Powers. Well played. The floor is open to end game comments. Who wants to roll the dice for a game 2?
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@fmerwinrommel Wow, what was the breaking point? Initially I thought would concede after russian front fell
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TripleA Turn Summary: Communists round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 15 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 2,5,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 52 conscripts, 35 field_guns and 2 infantry moved from Khabarovsk to Primorsky Communists take Primorsky from Russia 1 zeppelin moved from Aldan to Hokkaido 2 cavalrys, 10 conscripts and 10 field_guns moved from Aldan to Khabarovsk 10 conscripts and 8 field_guns moved from Yakutsk to Sakhe 1 conscript moved from Bratsk to Aldan 2 conscripts moved from Vladimir to Archangelsk 1 conscript moved from Novgorod to Archangelsk 1 conscript moved from Tver to Novgorod 4 conscripts moved from Ryazan to Vladimir 4 conscripts moved from Volgograd to Ryazan 2 conscripts moved from Kazan to Vladimir Purchase Units - Communists Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Strategic bombing raid in Hokkaido Bombing raid in Hokkaido rolls: 6 and causes: 6 damage to unit: Factory Bombing raid in Hokkaido causes 6 damage total. Non Combat Move - Communists 1 zeppelin moved from Hokkaido to Khabarovsk Place Units - Communists 4 conscripts placed in Volgograd 13 conscripts and 7 field_guns placed in Yakutsk Communists undo move 2. 10 conscripts and 10 field_guns placed in Yakutsk 3 conscripts placed in Irkutsk Activate Technology - Communists Communists activating mustardGas Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 63 PUs; end with 63 PUs Communists collect 9 PUs from War Bonds; end with 72 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 118 / 135 France : 81 / 84 Serbia : 7 / 8 Austria : 109 / 112 Italy : 13 / 0 Arabia : 0 / 0 Turkey : 94 / 94 Britain : 112 / 120 Russia : 14 / 39 Communists : 63 / 72 USA : 103 / 103
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@fmerwinrommel Ah ok. Sorry didn’t see your message til after I posted.
GG all. Glad to play another one. Bolshevik revolution was a success!
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@elrood At least one team member was ready to concede several turns ago. Our only hope was crushing G, but couldn’t overcome his fleet. We agreed the end was near.
We seemed to have stabilized the Pied, Greek and St Pete fronts, but weren’t pushing the CP back. I held out just to see if the F invasion of G would have an impact. Then planned to build lots of tanks to overwhelm G on the western front, if the CP didn’t upset the status quo. But with the imminent collapse of the Indian front and when A sent his 15 cav south after guarding St. Pete, I knew I couldn’t hold Greece. Just ran out of time for France to squeeze G on the western front. -
Thanks for the game guys. I will play again.
Building Germany’s fleet and seeing it stymy the RN is the happiest thing I took from this game.
All credit to Ron and Seb for their vision. -
It was a tense game indeed. The coordination in the East, once that Belarus fell, was not easy and subpar in my opinion. a concerted effort would have been better and probably would had us secured a faster win.
The sudden ability of the French to attack my backline suprised me a lot. I was too careless there, but it is not easy to see all Enemy options with so many intertwined powers sharing Seazones and Territories.
The later movements were tense nad really hard to compute, with the need to account for all the counter attack possibilities the French suddenly had with their 3 to 5 TTs.
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Thx for the game everyone. To my mind it was a lost game once Italy had fallen and St P was besieged. If GB had taken DeS there might have been a chance of holding India against T’s builds, but @witt refused to help the allied cause!!! :stuck_out_tongue_closed_eyes:
Looking forward to the next game …
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Who wants to organize the next team game? Everyone please post if you want to play again or not.
Yes for me. -
Yes
[dice 1d100]
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1d100: 39
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Low numbers play centrals?
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Rolling for Witt on his request
[dice 1d100]
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1d100: 100
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@dicebot [dice 1d100]
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1d100: 40
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Its probably gonna be easier to just determine who is gonna play and have 1 person roll the dice for everyone. In my experience, trying to get 8 or so people to roll for themselves tends to take a while.
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Am Innn
[dice 1d100]