TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Research Technology - France
France spend 15 on tech rolls
France roll 6,1,4 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover industry
Combat Move - France
1 field_gun, 1 heavy_gun and 1 infantry moved from Picardy to Belgium
1 cavalry moved from Paris to Belgium
1 fighter moved from Rhone to Milan
2 colonials moved from Piedmont to Milan
Purchase Units - France
France buy 1 aaGun, 3 cavalrys, 3 colonials, 2 heavy_guns, 1 infantry, 1 late_fighter and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat - France
Battle in Belgium
France attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry
Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen
France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits
France roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 3 : 1/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 cavalry owned by the France lost in Belgium
France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 4 : 0/3 hits, 1.00 expected hits
Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Belgium, round 5 : 1/3 hits, 1.00 expected hits
Germany roll dice for 1 field_gun in Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Belgium
France win, taking Belgium from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 7
Casualties for France: 1 cavalry
Casualties for Germany: 2 field_guns and 1 stormtruppen
Battle in Milan
France attack with 2 colonials and 1 fighter
Austria defend with 1 field_gun and 1 infantry
France roll dice for 2 colonials and 1 fighter in Milan, round 2 : 2/3 hits, 1.17 expected hits
Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Austria and 1 infantry owned by the Austria lost in Milan
France win, taking Milan from Austria with 2 colonials and 1 fighter remaining. Battle score for attacker is 7
Casualties for Austria: 1 field_gun and 1 infantry
Non Combat Move - France
1 fighter moved from Milan to Piedmont
2 heavy_guns moved from Marseilles to Piedmont
1 heavy_gun moved from Marseilles to Piedmont
9 field_guns and 13 infantry moved from Sea Zone 14 Helgoland Bight to Holland
1 infantry moved from Paris to Picardy
1 cavalry, 2 colonials and 2 field_guns moved from Rhone to Piedmont
1 colonial moved from Franche-Comte to Rhone
1 infantry moved from Burgundy to Franche-Comte
1 field_gun moved from Burgundy to Rhone
3 cavalrys moved from Brittany to Rhone
1 infantry moved from Paris to Burgundy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 colonial moved from Tunisia to Algeria
3 colonials and 1 field_gun moved from Khabarovsk to Primorsky
2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea
1 gas moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 gas and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 84 Andaman Sea
1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
1 colonial and 1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia
1 cavalry moved from Cyrenaica to Tunisia
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 colonial and 1 field_gun moved from Sea Zone 59 Central Mediterranean to Tunisia
5 cavalrys moved from Paris to Rhone
Place Units - France
3 cavalrys and 1 late_fighter placed in Paris
1 aaGun and 2 heavy_guns placed in Marseilles
2 colonials placed in Algiers
1 transport placed in Sea Zone 60 Central Mediterranean
1 colonial placed in Tobruk
1 infantry placed in Yanaon
1 transport placed in Sea Zone 81 Bay of Bengal
Activate Technology - France
France activating industry
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 80 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -1.67
France regular : -0.83
Austria regular : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Purchase Units - Serbia
Serbia buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
3 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Is it @Degrasse next with Italy & Arabia?
@private-panic Seb’s go , but he is on a driving holiday .
I go after Austria I think
Elrood is up as Austria.
@elrood You’re up.
It’s been 16 days since I took my turn as Serbia. And Seb hasn’t taken his turn as Austria. Time for someone to contact him or take his turn for him.
@redrum i will do it tonight. Superbusy with the family trip still but will manage to do it later this eve.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 3,5,2 and gets 0 hits
Combat Move - Austria
2 cavalrys moved from Trieste to Milan
1 zeppelin moved from Tuscany to Sea Zone 56 Gulf of Lyon
1 field_gun moved from Venice to Milan
1 cavalry moved from Trieste to Milan
Purchase Units - Austria
Austria buy 16 field_guns, 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Austria
Battle in Sea Zone 56 Gulf of Lyon
Austria attack with 1 zeppelin
USA defend with 1 transport
1 transport owned by the USA lost in Sea Zone 56 Gulf of Lyon
Austria win with 1 zeppelin remaining. Battle score for attacker is 7
Casualties for USA: 1 transport
Battle in Milan
Austria attack with 3 cavalrys and 1 field_gun
France defend with 2 colonials
Austria roll dice for 3 cavalrys and 1 field_gun in Milan, round 2 : 1/4 hits, 1,17 expected hits
France roll dice for 2 colonials in Milan, round 2 : 0/2 hits, 0,67 expected hits
1 colonial owned by the France lost in Milan
Austria roll dice for 3 cavalrys and 1 field_gun in Milan, round 3 : 1/4 hits, 1,17 expected hits
France roll dice for 1 colonial in Milan, round 3 : 0/1 hits, 0,33 expected hits
1 colonial owned by the France lost in Milan
Austria win, taking Milan from France with 3 cavalrys and 1 field_gun remaining. Battle score for attacker is 6
Casualties for France: 2 colonials
Non Combat Move - Austria
2 field_guns and 1 heavy_gun moved from Rome to Latium
2 field_guns moved from Latium to Tuscany
1 infantry moved from Rome to Latium
1 infantry moved from Serbia to Albania
2 field_guns moved from Serbia to Albania
2 field_guns and 2 infantry moved from Belgrade to Serbia
3 field_guns moved from Hungary to Baranya
3 field_guns moved from Hungary to Austria
1 field_gun moved from Hungary to Austria
2 fighters moved from Galicia to Trieste
6 field_guns moved from Galicia to Romania
9 field_guns moved from Venice to Tuscany
2 field_guns and 1 heavy_gun moved from Trieste to Venice
3 cavalrys moved from Venice to Trieste
3 infantry moved from Trieste to Venice
1 cavalry moved from Latium to Rome
1 cavalry moved from Tuscany to Latium
1 cavalry moved from Trieste to Tyrol
1 zeppelin moved from Sea Zone 56 Gulf of Lyon to Tuscany
Place Units - Austria
1 trench placed in Rome
2 trenchs placed in Trieste
2 trenchs placed in Latium
1 trench placed in Tuscany
2 field_guns, 1 heavy_gun and 3 infantry placed in Trieste
2 field_guns, 1 heavy_gun and 3 infantry placed in Rome
2 field_guns and 2 infantry placed in Venice
2 field_guns and 2 infantry placed in Belgrade
7 field_guns placed in Hungary
1 field_gun placed in Vienna
Turning on Edit Mode
EDIT: Removing units owned by Austria from Vienna: 1 field_gun
EDIT: Adding units owned by Austria to Austria: 1 field_gun
EDIT: Turning off Edit Mode
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Austria
Austria collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
France regular : -1,00
Austria regular : -0,33
Sorry it took so long, currently on a 5 week Germany trip with my Family, hoping for Holiday flat to Holiday flat
Sorry AEV for not moving my CA to protect your tt. Somehow forgot Austria moved before you would move your tt or use your own fleet to protect it. The CP have some kind of magical spell with their Zeps.
@fmerwinrommel fun fact from my trip. Earlier last month we were at Friedrichshafen at the very south of Germany and saw a real Zeppelin flying over us.
This game is dragging. Its unlikely that Italy will make any moves, and if it did, they wouldn’t affect Turkey. I propose that when Turkey is ready to take its turn, that if Italy hasn’t taken his turn, Turkey just post no action for Italy and Arabia and then take his own turn. If Italy did want to do something on his turn, he could have T or UK edit his move.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Turn Complete - Italy
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 6,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover workingWomen
Combat Move - Turkey
1 zeppelin moved from Stockholm to Norway
Purchase Units - Turkey
Turkey buy 10 field_guns and 18 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 2 and causes: 2 damage to unit: Factory
Bombing raid in Norway causes 2 damage total.
Non Combat Move - Turkey
1 zeppelin moved from Norway to Stockholm
11 field_guns and 2 infantry moved from Smolensk to Pskov
3 infantry moved from Moscow to Smolensk
1 infantry moved from Minsk to Don
8 field_guns and 11 infantry moved from Fars to Sistan
3 field_guns and 7 infantry moved from Mesopotamia to Fars
1 field_gun and 2 infantry moved from Baghdad to Fars
3 field_guns and 7 infantry moved from Lurs to Fars
2 field_guns and 1 infantry moved from Georgia to Lurs
3 field_guns and 5 infantry moved from Armenia to Lurs
4 infantry moved from Arabia to Mesopotamia
4 infantry moved from Mecca to Arabia
1 field_gun and 2 infantry moved from Damascus to Mesopotamia
10 cavalrys moved from Smyrna to Lurs
3 infantry moved from Caucasus to Georgia
3 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
2 infantry moved from Smyrna to Kurdistan
2 field_guns moved from Constantinople to Sea Zone 67 Black Sea
1 field_gun moved from Dardanelles to Sea Zone 67 Black Sea
3 infantry moved from Bulgaria to Sea Zone 67 Black Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
3 field_guns and 3 infantry moved from Sea Zone 66 Black Sea to Armenia
1 infantry moved from Dardanelles to Smyrna
6 infantry moved from Constantinople to Smyrna
Place Units - Turkey
4 infantry placed in Mecca
1 field_gun and 2 infantry placed in Damascus
3 field_guns placed in Baghdad
3 field_guns placed in Mesopotamia
3 field_guns and 5 infantry placed in Constantinople
3 infantry placed in Caucasus
3 infantry placed in Moscow
1 infantry placed in Minsk
Activate Technology - Turkey
Turkey activating workingWomen
Trigger TurkeyT1: buyfield_gun_w added to productionTurkey
Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey
Trigger TurkeyT1: buyfield_gun removed from productionTurkey
Trigger TurkeyT1: buyheavy_gun removed from productionTurkey
Trigger TurkeyT1: buygas_w added to productionTurkey
Trigger TurkeyT1: buyfighter_w added to productionTurkey
Trigger TurkeyT1: buygas removed from productionTurkey
Trigger TurkeyT1: buyfighter removed from productionTurkey
Turn Complete - Turkey
Turkey collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 119 / 126
France : 77 / 82
Serbia : 7 / 7
Austria : 112 / 112
Italy : 10 / 0
Arabia : 0 / 0
Turkey : 94 / 94
Britain : 110 / 120
Russia : 20 / 41
Communists : 57 / 61
USA : 98 / 98
Whoops - spotted that I forgot Belgium builds before starting a combat. So swap 3 inf for 3 trenches and 1 art + 1 bank for 1 HG. Cheers!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 14
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,2,3 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover propaganda
Combat Move - Britain
3 cavalrys, 6 field_guns and 15 infantry moved from German East Africa to Dar es Salaam
2 field_guns moved from Cairo-Suez to Sea Zone 75 Red Sea
1 colonial moved from Cairo-Suez to Sea Zone 75 Red Sea
1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea
1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
2 field_guns moved from Baluchistan to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 cruiser, 1 destroyer, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
1 colonial, 4 field_guns and 3 infantry moved from Sea Zone 76 Indian Ocean to Dar es Salaam
2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 19 North Atlantic
2 colonials moved from Sea Zone 19 North Atlantic to Iceland
1 field_gun moved from England to Sea Zone 15 English Channel
2 infantry moved from England to Sea Zone 15 English Channel
1 field_gun moved from London to Sea Zone 15 English Channel
1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 infantry moved from London to Sea Zone 16 North Sea
3 battlecruisers, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
4 infantry moved from Sea Zone 14 Helgoland Bight to Amsterdam
2 field_guns moved from Sea Zone 14 Helgoland Bight to Amsterdam
2 infantry moved from London to Sea Zone 16 North Sea
2 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
2 infantry moved from Norway to Sea Zone 13 Skagerrak
2 infantry and 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
4 infantry moved from Sea Zone 14 Helgoland Bight to Holland
1 battleship moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
Purchase Units - Britain
Britain repair damage of 2x Factory; Remaining resources: 113 PUs; 0 techTokens;
Britain buy 1 aaGun, 1 battlecruiser, 2 field_guns, 4 heavy_guns, 18 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Britain
Battle in Amsterdam
Britain attack with 2 field_guns and 4 infantry
Neutral defend with 4 infantry and 2 trenchs
Britain roll dice for 4 battlecruisers in Amsterdam, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 trench owned by the Neutral
Britain roll dice for 2 field_guns and 4 infantry in Amsterdam, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Britain and 2 trenchs owned by the Neutral lost in Amsterdam
Britain roll dice for 2 field_guns and 2 infantry in Amsterdam, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 4 infantry in Amsterdam, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Amsterdam
Britain roll dice for 2 field_guns and 1 infantry in Amsterdam, round 4 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Amsterdam, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Amsterdam
Britain roll dice for 2 field_guns in Amsterdam, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Amsterdam, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Amsterdam
Britain loses 0 PUs for violating Amsterdams neutrality.
Britain win, taking Amsterdam from Neutral with 2 field_guns remaining. Battle score for attacker is 6
Casualties for Britain: 4 infantry
Casualties for Neutral: 4 infantry and 2 trenchs
Battle in Iceland
Britain attack with 2 colonials
Neutral defend with 1 infantry
Britain roll dice for 2 colonials in Iceland, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Iceland
Britain roll dice for 1 colonial in Iceland, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
Britain loses 0 PUs for violating Icelands neutrality.
Britain win, taking Iceland from Neutral with 1 colonial remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Neutral: 1 infantry
Battle in Dar es Salaam
Britain attack with 3 cavalrys, 1 colonial, 10 field_guns and 18 infantry
Germany defend with 1 Factory, 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs
Britain roll dice for 3 cavalrys, 1 colonial, 10 field_guns and 18 infantry in Dar es Salaam, round 2 : 9/32 hits, 8.83 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs in Dar es Salaam, round 2 : 6/15 hits, 7.50 expected hits
4 trenchs owned by the Germany, 3 infantry owned by the Britain and 3 cavalrys owned by the Britain lost in Dar es Salaam
Britain roll dice for 1 colonial, 10 field_guns and 15 infantry in Dar es Salaam, round 3 : 3/26 hits, 7.83 expected hits
Germany roll dice for 1 field_gun, 5 heavy_guns, 9 infantry and 1 trench in Dar es Salaam, round 3 : 10/15 hits, 7.50 expected hits
2 infantry owned by the Germany, 1 trench owned by the Germany and 10 infantry owned by the Britain lost in Dar es Salaam
Britain roll dice for 1 colonial, 10 field_guns and 5 infantry in Dar es Salaam, round 4 : 6/16 hits, 5.50 expected hits
Germany roll dice for 1 field_gun, 5 heavy_guns and 7 infantry in Dar es Salaam, round 4 : 6/13 hits, 6.83 expected hits
6 infantry owned by the Germany, 1 colonial owned by the Britain and 5 infantry owned by the Britain lost in Dar es Salaam
Britain roll dice for 10 field_guns in Dar es Salaam, round 5 : 2/10 hits, 3.33 expected hits
Germany roll dice for 1 field_gun, 5 heavy_guns and 1 infantry in Dar es Salaam, round 5 : 4/7 hits, 4.83 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 4 field_guns owned by the Britain lost in Dar es Salaam
Britain roll dice for 6 field_guns in Dar es Salaam, round 6 : 3/6 hits, 2.00 expected hits
Germany roll dice for 5 heavy_guns in Dar es Salaam, round 6 : 4/5 hits, 4.17 expected hits
3 heavy_guns owned by the Germany and 4 field_guns owned by the Britain lost in Dar es Salaam
Britain roll dice for 2 field_guns in Dar es Salaam, round 7 : 2/2 hits, 0.67 expected hits
Germany roll dice for 2 heavy_guns in Dar es Salaam, round 7 : 2/2 hits, 1.67 expected hits
2 heavy_guns owned by the Germany and 2 field_guns owned by the Britain lost in Dar es Salaam
Germany win with no units remaining. Battle score for attacker is -38
Casualties for Britain: 3 cavalrys, 1 colonial, 10 field_guns and 18 infantry
Casualties for Germany: 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs
Non Combat Move - Britain
1 infantry moved from Norway to Sweden
2 infantry moved from Bombay to Gujarat
1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 81 Bay of Bengal
2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
2 infantry moved from Sea Zone 81 Bay of Bengal to Madras
1 cavalry moved from Calcutta to Nagpur
2 transports moved from Sea Zone 127 Gulf of Thailand to Sea Zone 84 Andaman Sea
Place Units - Britain
4 heavy_guns and 3 trenchs placed in Baluchistan
1 aaGun and 2 infantry placed in Norway
1 battlecruiser placed in Sea Zone 13 Skagerrak
2 infantry placed in Belgium
2 infantry placed in Bombay
2 infantry placed in Goa
2 infantry placed in Calcutta
2 infantry placed in Singapore
5 infantry placed in London
Britain undo move 9.
1 field_gun and 1 infantry placed in Cairo-Suez
5 infantry placed in London
Britain undo move 10.
2 infantry placed in London
1 infantry placed in London
1 field_gun and 2 infantry placed in England
Turning on Edit Mode
EDIT: Removing units owned by Britain from England: 1 field_gun and 1 infantry
EDIT: Removing units owned by Britain from England: 1 infantry
EDIT: Removing units owned by Britain from London: 1 infantry
EDIT: Adding units owned by Britain to Belgium: 1 heavy_gun and 3 trenchs
EDIT: Changing PUs for Britain from 1 to 0
EDIT: Turning off Edit Mode
Activate Technology - Britain
Britain activating propaganda
Trigger BritainP: Britain has 3 infantry placed in London
Turn Complete - Britain
Britain collect 115 PUs; end with 115 PUs
Britain collect 9 PUs from War Bonds; end with 124 PUs
Combat Hit Differential Summary :
Germany regular : -0.50
Neutral regular : 0.33
Britain regular : -2.50
Territory Summary for Britain :
Bismarck Islands : 1 flag
Caroline Islands : 1 flag
German East Africa : 1 flag
German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry
German Southwest Africa : 1 flag
Kamerun : 1 flag
Marshall Islands : 1 flag
Samoa : 1 flag
Solomon Islands : 1 flag
Tsingtao : 1 flag
Cyprus : 1 flag
Belgium : 1 Factory, 1 heavy_gun, 2 infantry and 3 trenchs
Bombay : 1 Factory and 2 infantry
Cairo-Suez : 1 Factory, 1 aaGun, 1 field_gun, 5 heavy_guns, 15 infantry and 6 trenchs
Calcutta : 1 Factory and 2 infantry
Cape Town : 1 Factory
England : 1 Factory
Goa : 1 Factory and 2 infantry
Gujarat : 2 infantry
Jamaica : 1 infantry
London : 1 Factory, 6 infantry and 1 trench
Madras : 2 infantry
Nagpur : 1 cavalry
New Zealand : 1 colonial
Nova Scotia : 1 Factory
Ottawa-Montreal : 1 Factory
Queensland : 1 cavalry
Singapore : 1 Factory and 2 infantry
Sydney-Canberra : 1 Factory
Khabarovsk : 2 colonials and 1 field_gun
Sea Zone 13 Skagerrak : 1 battlecruiser, 9 battleships, 13 cruisers, 3 destroyers and 10 submarines
Sea Zone 14 Helgoland Bight : 4 battlecruisers and 5 transports
Sea Zone 19 North Atlantic : 1 transport
Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
Sea Zone 76 Indian Ocean : 1 cruiser, 1 destroyer and 4 transports
Sea Zone 81 Bay of Bengal : 1 transport
Sea Zone 84 Andaman Sea : 2 transports
Amsterdam : 1 flag, 2 field_guns
Bahrain : 1 flag
Baluchistan : 1 flag, 1 Factory, 1 colonial, 15 field_guns, 13 heavy_guns, 35 infantry and 12 trenchs
Holland : 1 flag, 2 field_guns and 4 infantry
Iceland : 1 flag, 1 colonial
Norway : 1 flag, 1 Factory, 1 aaGun and 2 infantry
Sweden : 1 flag, 3 cavalrys, 4 colonials, 9 field_guns, 2 fighters and 23 infantry