need to reverse that NC move:
2 infantry moved from Norway to Finland
those two should stay in Norway
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 3,5,6 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover War Bonds
Combat Move - Britain
2 infantry moved from Normandy to Sea Zone 15 English Channel
2 colonials moved from Normandy to Sea Zone 15 English Channel
1 battlecruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
2 infantry moved from Sea Zone 15 English Channel to Belgium
2 colonials moved from Sea Zone 15 English Channel to Belgium
1 infantry moved from Norway to Murmansk
1 fighter moved from Norway to Murmansk
Purchase Units - Britain
Britain buy 1 battlecruiser, 2 colonials, 1 cruiser, 5 field_guns, 2 heavy_guns, 13 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Belgium
Britain attack with 2 colonials and 2 infantry
Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen
Britain roll dice for 2 battlecruisers in Belgium, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 2 : 0/4 hits, 1.00 expected hits
Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany lost in Belgium
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 3 : 1/4 hits, 1.00 expected hits
Germany roll dice for 2 field_guns in Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Belgium
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 4 : 1/4 hits, 1.00 expected hits
Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Belgium
Britain win, taking Belgium from Germany with 2 colonials and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 field_guns and 1 stormtruppen
Battle in Murmansk
Britain attack with 1 fighter and 1 infantry
Communists defend with 1 field_gun
Britain roll dice for 1 fighter and 1 infantry in Murmansk, round 2 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Murmansk
1 fighter owned by the Britain retreated
Communists win with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Britain: 1 infantry
Non Combat Move - Britain
1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea
1 infantry moved from Northern Rhodesia to German East Africa
1 battlecruiser, 5 cruisers and 1 destroyer moved from Sea Zone 50 Mid Atlantic to Sea Zone 54 Alboran Sea
1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
1 field_gun and 4 infantry moved from London to Sea Zone 16 North Sea
1 field_gun, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
3 cavalrys moved from Norway to Sweden
1 field_gun moved from Sea Zone 13 Skagerrak to Sweden
4 infantry moved from Sea Zone 13 Skagerrak to Sweden
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 cavalry, 3 colonials and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 fighter moved from Murmansk to Sweden
Place Units - Britain
2 heavy_guns, 2 infantry and 2 trenchs placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 infantry placed in Cairo-Suez
1 battlecruiser and 1 cruiser placed in Sea Zone 15 English Channel
1 field_gun and 4 infantry placed in London
1 infantry placed in England
2 field_guns and 2 infantry placed in Norway
2 colonials placed in Nova Scotia
Activate Technology - Britain
Britain activating War Bonds
Turn Complete - Britain
Britain collect 107 PUs; end with 107 PUs
Britain collect 6 PUs from War Bonds; end with 113 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germany from 139 to 144
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -2.00
Communists regular : 0.67
Britain regular : -2.00
Territory Summary for Britain :
Bismarck Islands : 1 flag
Caroline Islands : 1 flag
German East Africa : 1 flag, 3 cavalrys, 6 field_guns and 15 infantry
German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry
German Southwest Africa : 1 flag
Kamerun : 1 flag
Marshall Islands : 1 flag
Samoa : 1 flag
Solomon Islands : 1 flag
Tsingtao : 1 flag
Normandy : 1 infantry
Cyprus : 1 flag
Belgium : 1 Factory, 2 colonials and 2 infantry
Bombay : 1 Factory, 1 field_gun and 1 infantry
Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 5 heavy_guns, 13 infantry and 6 trenchs
Calcutta : 1 Factory
Cape Town : 1 Factory
England : 1 Factory and 1 infantry
Goa : 1 Factory, 1 field_gun and 1 infantry
Jamaica : 1 infantry
London : 1 Factory, 1 field_gun, 4 infantry and 1 trench
New Zealand : 1 colonial
Nova Scotia : 1 Factory and 2 colonials
Ottawa-Montreal : 1 Factory
Queensland : 1 cavalry
Singapore : 1 Factory and 1 cavalry
Sydney-Canberra : 1 Factory
Primorsky : 2 colonials and 1 field_gun
Sea Zone 13 Skagerrak : 7 battleships, 10 cruisers, 2 destroyers, 10 submarines and 3 transports
Sea Zone 15 English Channel : 3 battlecruisers, 1 cruiser and 2 transports
Sea Zone 22 Mid Atlantic : 1 transport
Sea Zone 54 Alboran Sea : 1 battlecruiser, 5 cruisers and 1 destroyer
Sea Zone 62 Adriatic Sea : 2 transports
Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 2 transports
Sea Zone 129 South China Sea : 1 transport
Sea Zone 138 Sea of Japan : 2 transports
Bahrain : 1 flag
Baluchistan : 1 flag, 1 Factory, 1 colonial, 13 field_guns, 4 heavy_guns, 28 infantry and 3 trenchs
Norway : 1 flag, 1 Factory, 2 field_guns and 2 infantry
Sweden : 1 flag, 3 cavalrys, 4 colonials, 7 field_guns, 1 fighter and 14 infantry
I have no idea how Leo got into such a mess but have increased his bank by 5 as I cannot see how to edit in a tech token
I protest the edits to add G units to Belg and not remove any units. He removed by edit, 13 ground troops for his attacks, and with a fighter, killed 12 Allied troops in 4 territories with all ground troops surviving, losing only the 4 gas. Also, Witt removed 3 cav from Rhine, but his add backs to captured land were all inf, ST, FG and no cav. While it may be moot because UK retook Belg with no losses, but he might not have used (and thus exposed) as many attackers.
Also, if Belg was less defended, UK might have divided his attack between Belg and Pic.
Thanks Royal Navy for putting the squeeze on the Flying Dutchman fleet that entered the Med. It will finally go down to Davy Jones locker and be put out of its misery, searching for its lost port of sail. Or was that lost sugar and salt in Margaritaville?
Sorry FM but I don’t think a protest is warranted. Leo will do his best to be fair. Such is the spirit in which a team game should be enjoyed.
@private-panic I don’t doubt his honesty, but his memory. No problem, I accept. Its a friendly game.
And Witt, you’re a good friend, a great player and a witty chap in the postings.
Thank you both for understanding. Will try to remember to post before Combat next time .
And will look again at my last go when it is my turn again . I had simply had enough of trying and worrying about it . It just wasn’t worth the hassle and potential bad head . Sorry.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Russia
Russia spend 0 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russia
Russia buy 5 conscripts and 3 trenchs; Remaining resources: 18 PUs; 1 techTokens;
Place Units - Russia
3 trenchs placed in St. Petersburg
5 conscripts placed in Vladivostok
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 22 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 6,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover workingWomen
Combat Move - Communists
35 conscripts, 15 field_guns and 1 infantry moved from Bratsk to Irkutsk
1 conscript moved from Buryatia to Irkutsk
1 zeppelin moved from Yakutsk to Sea Zone 139 Sea of Okhotsk
Purchase Units - Communists
Communists buy 20 conscripts and 6 field_guns; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Battle in Sea Zone 139 Sea of Okhotsk
Communists attack with 1 zeppelin
USA defend with 3 transports
3 transports owned by the USA lost in Sea Zone 139 Sea of Okhotsk
Communists win with 1 zeppelin remaining. Battle score for attacker is 21
Casualties for USA: 3 transports
Battle in Irkutsk
Communists attack with 36 conscripts, 15 field_guns and 1 infantry
Russia defend with 1 Factory, 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs
Communists roll dice for 36 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 2 : 6/31 hits, 7.67 expected hits
Units damaged: 6 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 2 : 5/25 hits, 6.17 expected hits
5 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 31 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 3 : 6/31 hits, 7.67 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 3 : 6/25 hits, 6.17 expected hits
3 conscripts owned by the Russia and 6 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 25 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 4 : 7/31 hits, 7.67 expected hits
Russia roll dice for 1 cavalry, 3 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 4 : 4/22 hits, 5.67 expected hits
4 trenchs owned by the Russia, 3 conscripts owned by the Russia and 4 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 21 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 5 : 3/31 hits, 7.67 expected hits
Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 5 trenchs in Irkutsk, round 5 : 8/15 hits, 4.50 expected hits
3 trenchs owned by the Russia and 8 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 13 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 6 : 6/29 hits, 7.50 expected hits
Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 2 trenchs in Irkutsk, round 6 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 10 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 7 : 9/26 hits, 7.00 expected hits
Russia roll dice for 3 field_guns, 1 heavy_gun and 2 infantry in Irkutsk, round 7 : 3/6 hits, 2.50 expected hits
3 field_guns owned by the Russia, 2 infantry owned by the Russia, 1 heavy_gun owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
Communists win, taking Irkutsk from Russia with 7 conscripts, 15 field_guns and 1 infantry remaining. Battle score for attacker is 17
Casualties for Communists: 29 conscripts
Casualties for Russia: 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs
Non Combat Move - Communists
1 zeppelin moved from Sea Zone 139 Sea of Okhotsk to Aldan
2 conscripts moved from Vladimir to Archangelsk
4 conscripts moved from Volgograd to Ryazan
2 conscripts moved from Kazan to Vladimir
2 conscripts moved from Omsk to Kazan
2 field_guns moved from Western Siberian Lowlands to Vologda
8 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan
Place Units - Communists
4 conscripts placed in Volgograd
2 conscripts placed in Omsk
14 conscripts and 6 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating workingWomen
Trigger CommunistsT1: buyfield_gun_w added to productionCommunists
Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists
Trigger CommunistsT1: buyfield_gun removed from productionCommunists
Trigger CommunistsT1: buyheavy_gun removed from productionCommunists
Trigger CommunistsT1: buygas_w added to productionCommunists
Trigger CommunistsT1: buyfighter_w added to productionCommunists
Trigger CommunistsT1: buygas removed from productionCommunists
Trigger CommunistsT1: buyfighter removed from productionCommunists
Turn Complete - Communists
Communists collect 58 PUs; end with 59 PUs
Communists collect 6 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Communists regular : -8.17
Russia regular : -0.00
Production/PUs Summary :
Germany : 122 / 144
France : 74 / 86
Serbia : 7 / 7
Austria : 109 / 109
Italy : 13 / 0
Arabia : 0 / 0
Turkey : 92 / 92
Britain : 107 / 113
Russia : 19 / 40
Communists : 58 / 65
USA : 95 / 95
While Irk had no chance, at least C rolled poorly and had fewer units left than predicted. In my game with Entek, R moved out of Irk to attack C with 98% chance and 10 units predicted surviving. But after 2 rounds, R rolled -4.5 and C +2 and I retreated.
After USA’s last turn, I looked at the C and US moves and saw the Zep build in Yak, and saw there was no way to save the US tt’s. Since US had used the tt’s in combat, he couldn’t change his move. The T and C investments in Zep have been very productive. 5 Allied tt’s sunk and Allies spending on AA’s and then zep moves to threaten somewhere else. Paris will have to build an AA, since there are no other immediate targets for the T Zep.
@fmerwinrommel Fear the Zep!
@redrum I got my MBA from the Univ of Maryland and our sports teams were the Terrapins and their motto was Fear the Turtle.
@fmerwinrommel Sorry to hear that… as the only thing I know Maryland for is being traitors and leaving the ACC to go the the Big Ten.
@redrum I also was disappointed when UMD left the ACC. I loved college basketball and the great rivalries and famous teams and players at UMD, Duke, NC, etc. from years past. And I didn’t follow college football, which is why UMD left for the Big Ten, to get more football sports revenue. Maryland’s football team wasn’t very good at the time.
@fmerwinrommel i was disappointef when UK left EU! :-D
@fmerwinrommel Ah! I know a bit about college basketball rivalries as I graduated from Duke :)
@elrood said in NML 1914 - Team Game #1:
@fmerwinrommel i was disappointef when UK left EU! :-D
How dare you interrupt this all important discussion with such an irrelevance! :facepunch:
@private-panic it is that “priorisation” which led to Brexit I think. ;-)
and i must say elrood is right.
Who wanted the EU anyway?
But i can see what their evillll plan was.
First in, first out…