@Entek is up as Italy.
Ouch, the Commies must have shared their armor tech with Austria.
I lost two in Burgundy .
Correction, A “can’t” build in Tri after retaking it this turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 6,6,5 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover science
Combat Move - Austria
12 field_guns moved from Latium to Tuscany
6 cavalrys moved from Rome to Tuscany
4 gass moved from Galicia to Trieste
5 cavalrys moved from Hungary to Trieste
2 cavalrys moved from Venice to Tyrol
2 field_guns and 1 infantry moved from Venice to Tyrol
2 infantry moved from Venice to Trieste
Purchase Units - Austria
Austria buy 17 cavalrys, 4 field_guns, 2 heavy_guns, 2 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Trieste
Austria attack with 5 cavalrys, 4 gass and 2 infantry
France defend with 1 Factory, 2 colonials and 2 field_guns
Austria roll dice for 4 gass in Trieste, round 2 : 4/4 hits, 3,33 expected hits
2 field_guns owned by the France and 2 colonials owned by the France lost in Trieste
4 gass owned by the Austria lost in Trieste
Austria win, taking Trieste from France with 5 cavalrys and 2 infantry remaining. Battle score for attacker is -2
Casualties for France: 2 colonials and 2 field_guns
Casualties for Austria: 4 gass
Battle in Tyrol
Austria attack with 2 cavalrys, 2 field_guns and 1 infantry
France defend with 2 colonials and 1 field_gun
Austria roll dice for 2 cavalrys, 2 field_guns and 1 infantry in Tyrol, round 2 : 3/5 hits, 1,83 expected hits
France roll dice for 2 colonials and 1 field_gun in Tyrol, round 2 : 0/3 hits, 1,00 expected hits
1 field_gun owned by the France and 2 colonials owned by the France lost in Tyrol
Austria win, taking Tyrol from France with 2 cavalrys, 2 field_guns and 1 infantry remaining. Battle score for attacker is 10
Casualties for France: 2 colonials and 1 field_gun
Battle in Tuscany
Austria attack with 6 cavalrys and 12 field_guns
Italy defend with 2 field_guns and 1 infantry
Austria roll dice for 6 cavalrys and 12 field_guns in Tuscany, round 2 : 10/18 hits, 8,00 expected hits
Italy roll dice for 2 field_guns and 1 infantry in Tuscany, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italy and 2 field_guns owned by the Italy lost in Tuscany
Austria win, taking Tuscany from Italy with 6 cavalrys and 12 field_guns remaining. Battle score for attacker is 11
Casualties for Italy: 2 field_guns and 1 infantry
Non Combat Move - Austria
2 cavalrys moved from Belarus to Pskov
1 fighter moved from Belarus to Pskov
3 field_guns and 3 heavy_guns moved from Belarus to Smolensk
6 cavalrys moved from Galicia to Pskov
4 gass moved from Galicia to Austria
2 infantry moved from Serbia to Albania
2 field_guns moved from Serbia to Macedonia
2 field_guns and 2 infantry moved from Belgrade to Serbia
1 cavalry moved from Venice to Trieste
5 infantry moved from Venice to Tuscany
6 field_guns moved from Kiev to Odessa
1 field_gun moved from Albania to Macedonia
Place Units - Austria
1 trench placed in Venice
1 trench placed in Rome
2 trenchs placed in Albania
2 field_guns and 2 heavy_guns placed in Venice
2 field_guns and 2 infantry placed in Belgrade
6 cavalrys placed in Rome
6 cavalrys placed in Galicia
5 cavalrys placed in Hungary
Activate Technology - Austria
Austria activating science
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italy regular : -1,00
France regular : -1,00
Austria regular : 3,83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Combat Move - Italy
Combat - Italy
Non Combat Move - Italy
1 field_gun, 9 heavy_guns and 5 infantry moved from Milan to Piedmont
Turn Complete - Italy
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 5,5 and gets 0 hits
Combat Move - Turkey
11 field_guns and 13 infantry moved from Don to Minsk
1 fighter moved from Don to Minsk
1 field_gun and 1 infantry moved from Smolensk to Pskov
3 cavalrys moved from Moscow to Minsk
4 cavalrys moved from Smolensk to Minsk
3 cavalrys moved from Caucasus to Minsk
Purchase Units - Turkey
Turkey buy 8 field_guns and 19 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Minsk
Turkey attack with 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry
Russia defend with 1 Factory, 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry in Minsk, round 2 : 7/35 hits, 9.83 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs in Minsk, round 2 : 6/13 hits, 5.00 expected hits
2 trenchs owned by the Russia, 1 conscript owned by the Russia and 6 infantry owned by the Turkey lost in Minsk
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 7 infantry in Minsk, round 3 : 8/29 hits, 8.83 expected hits
Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 2 trenchs in Minsk, round 3 : 5/10 hits, 4.50 expected hits
2 field_guns owned by the Russia, 3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 heavy_gun owned by the Russia and 5 infantry owned by the Turkey lost in Minsk
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 2 infantry in Minsk, round 4 : 7/24 hits, 8.00 expected hits
Russia roll dice for 2 heavy_guns in Minsk, round 4 : 2/2 hits, 1.67 expected hits
2 heavy_guns owned by the Russia and 2 infantry owned by the Turkey lost in Minsk
Turkey win, taking Minsk from Russia with 10 cavalrys, 11 field_guns and 1 fighter remaining. Battle score for attacker is 7
Casualties for Turkey: 13 infantry
Casualties for Russia: 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs
Non Combat Move - Turkey
1 zeppelin moved from Don to Westphalia
1 fighter moved from Minsk to Caucasus
2 field_guns and 8 infantry moved from Fars to Sistan
9 infantry moved from Mesopotamia to Fars
3 infantry moved from Baghdad to Fars
1 field_gun and 6 infantry moved from Damascus to Mesopotamia
4 infantry moved from Arabia to Mesopotamia
4 infantry moved from Mecca to Arabia
3 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
1 heavy_gun and 5 infantry moved from Dardanelles to Bulgaria
5 infantry moved from Constantinople to Dardanelles
1 field_gun and 5 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea
1 field_gun and 5 infantry moved from Sea Zone 66 Black Sea to Armenia
Place Units - Turkey
4 infantry placed in Mecca
3 infantry placed in Moscow
3 infantry placed in Caucasus
3 field_guns placed in Baghdad
3 field_guns placed in Mesopotamia
Turkey undo move 5.
Turkey undo move 4.
3 field_guns placed in Mesopotamia
3 field_guns and 5 infantry placed in Constantinople
2 field_guns and 1 infantry placed in Baghdad
Turkey undo move 6.
1 field_gun and 2 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russia regular : 1.83
Turkey regular : -4.67
Production/PUs Summary :
Germany : 125 / 139
France : 74 / 86
Serbia : 7 / 7
Austria : 109 / 109
Italy : 13 / 0
Arabia : 0 / 0
Turkey : 92 / 92
Britain : 104 / 107
Russia : 22 / 37
Communists : 55 / 65
USA : 95 / 95
Leo has asked me make some edits to adjust for his G travails. It seems he won everywhere with no losses … :grin:
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 5,5 and gets 0 hits
Combat Move - Turkey
11 field_guns and 13 infantry moved from Don to Minsk
1 fighter moved from Don to Minsk
1 field_gun and 1 infantry moved from Smolensk to Pskov
3 cavalrys moved from Moscow to Minsk
4 cavalrys moved from Smolensk to Minsk
3 cavalrys moved from Caucasus to Minsk
Purchase Units - Turkey
Turkey buy 8 field_guns and 19 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Minsk
Turkey attack with 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry
Russia defend with 1 Factory, 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 13 infantry in Minsk, round 2 : 7/35 hits, 9.83 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs in Minsk, round 2 : 6/13 hits, 5.00 expected hits
2 trenchs owned by the Russia, 1 conscript owned by the Russia and 6 infantry owned by the Turkey lost in Minsk
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 7 infantry in Minsk, round 3 : 8/29 hits, 8.83 expected hits
Russia roll dice for 2 field_guns, 3 heavy_guns, 3 infantry and 2 trenchs in Minsk, round 3 : 5/10 hits, 4.50 expected hits
2 field_guns owned by the Russia, 3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 heavy_gun owned by the Russia and 5 infantry owned by the Turkey lost in Minsk
Turkey roll dice for 10 cavalrys, 11 field_guns, 1 fighter and 2 infantry in Minsk, round 4 : 7/24 hits, 8.00 expected hits
Russia roll dice for 2 heavy_guns in Minsk, round 4 : 2/2 hits, 1.67 expected hits
2 heavy_guns owned by the Russia and 2 infantry owned by the Turkey lost in Minsk
Turkey win, taking Minsk from Russia with 10 cavalrys, 11 field_guns and 1 fighter remaining. Battle score for attacker is 7
Casualties for Turkey: 13 infantry
Casualties for Russia: 1 conscript, 2 field_guns, 3 heavy_guns, 3 infantry and 4 trenchs
Non Combat Move - Turkey
1 zeppelin moved from Don to Westphalia
1 fighter moved from Minsk to Caucasus
2 field_guns and 8 infantry moved from Fars to Sistan
9 infantry moved from Mesopotamia to Fars
3 infantry moved from Baghdad to Fars
1 field_gun and 6 infantry moved from Damascus to Mesopotamia
4 infantry moved from Arabia to Mesopotamia
4 infantry moved from Mecca to Arabia
3 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
1 heavy_gun and 5 infantry moved from Dardanelles to Bulgaria
5 infantry moved from Constantinople to Dardanelles
1 field_gun and 5 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea
1 field_gun and 5 infantry moved from Sea Zone 66 Black Sea to Armenia
Place Units - Turkey
4 infantry placed in Mecca
3 infantry placed in Moscow
3 infantry placed in Caucasus
3 field_guns placed in Baghdad
3 field_guns placed in Mesopotamia
Turkey undo move 5.
Turkey undo move 4.
3 field_guns placed in Mesopotamia
3 field_guns and 5 infantry placed in Constantinople
2 field_guns and 1 infantry placed in Baghdad
Turkey undo move 6.
1 field_gun and 2 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 92 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen
EDIT: Removing units owned by Germany from Picardy: 2 field_guns and 1 stormtruppen
EDIT: Adding units owned by Germany to Belgium: 2 field_guns and 1 stormtruppen
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russia regular : 1.83
Turkey regular : -4.67
Territory Summary for Turkey :
Westphalia : 1 zeppelin
Bulgaria : 1 heavy_gun and 6 infantry
Arabia : 1 flag, 3 field_guns and 4 infantry
Hejaz : 1 flag
Mecca : 1 flag, 1 Factory and 4 infantry
Yemen : 1 flag
Armenia : 1 field_gun and 5 infantry
Baghdad : 1 Factory, 1 field_gun and 2 infantry
Constantinople : 1 Factory, 3 field_guns, 5 infantry and 2 trenchs
Damascus : 1 Factory, 1 field_gun and 2 infantry
Dardanelles : 5 infantry
Mesopotamia : 1 Factory, 4 field_guns and 10 infantry
Qatar : 1 infantry and 2 trenchs
Sinai : 1 heavy_gun, 18 infantry and 9 trenchs
Smyrna : 1 infantry
Basra : 1 flag
Kuwait : 1 flag
Azerbaijan : 1 flag
Caucasus : 1 flag, 1 Factory, 1 fighter and 3 infantry
Crimea : 1 flag
Dnieper : 1 flag
Don : 1 flag
Georgia : 1 flag
Minsk : 1 flag, 1 Factory, 10 cavalrys and 11 field_guns
Moldavia : 1 flag
Pskov : 1 field_gun and 1 infantry
Smolensk : 1 flag
Turkmenistan : 1 flag
Moscow : 1 flag, 1 Factory and 3 infantry
Sea Zone 66 Black Sea : 1 battlecruiser, 1 battleship, 2 cruisers and 3 transports
Fars : 1 flag, 12 infantry
Khurasan : 1 flag
Lurs : 1 flag
Sistan : 1 flag, 17 field_guns and 30 infantry
Tehran : 1 flag
So 1 s/trooper and 2 art added to Belgium.
Leo also asked for an additional science but I cannot see why he would have that. The savegame file says he did not buy any more. Will go back to him on that one.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 3,5,6 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover War Bonds
Combat Move - Britain
2 infantry moved from Normandy to Sea Zone 15 English Channel
2 colonials moved from Normandy to Sea Zone 15 English Channel
1 battlecruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
2 infantry moved from Sea Zone 15 English Channel to Belgium
2 colonials moved from Sea Zone 15 English Channel to Belgium
1 infantry moved from Norway to Murmansk
1 fighter moved from Norway to Murmansk
Purchase Units - Britain
Britain buy 1 battlecruiser, 2 colonials, 1 cruiser, 5 field_guns, 2 heavy_guns, 13 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Belgium
Britain attack with 2 colonials and 2 infantry
Germany defend with 1 Factory, 2 field_guns and 1 stormtruppen
Britain roll dice for 2 battlecruisers in Belgium, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 2 : 0/4 hits, 1.00 expected hits
Germany roll dice for 2 field_guns and 1 stormtruppen in Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany lost in Belgium
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 3 : 1/4 hits, 1.00 expected hits
Germany roll dice for 2 field_guns in Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Belgium
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 4 : 1/4 hits, 1.00 expected hits
Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Belgium
Britain win, taking Belgium from Germany with 2 colonials and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 field_guns and 1 stormtruppen
Battle in Murmansk
Britain attack with 1 fighter and 1 infantry
Communists defend with 1 field_gun
Britain roll dice for 1 fighter and 1 infantry in Murmansk, round 2 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Murmansk
1 fighter owned by the Britain retreated
Communists win with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Britain: 1 infantry
Non Combat Move - Britain
1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea
1 infantry moved from Northern Rhodesia to German East Africa
1 battlecruiser, 5 cruisers and 1 destroyer moved from Sea Zone 50 Mid Atlantic to Sea Zone 54 Alboran Sea
1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
1 field_gun and 4 infantry moved from London to Sea Zone 16 North Sea
1 field_gun, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
3 cavalrys moved from Norway to Sweden
1 field_gun moved from Sea Zone 13 Skagerrak to Sweden
4 infantry moved from Sea Zone 13 Skagerrak to Sweden
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 cavalry, 3 colonials and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 fighter moved from Murmansk to Sweden
Place Units - Britain
2 heavy_guns, 2 infantry and 2 trenchs placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 infantry placed in Cairo-Suez
1 battlecruiser and 1 cruiser placed in Sea Zone 15 English Channel
1 field_gun and 4 infantry placed in London
1 infantry placed in England
2 field_guns and 2 infantry placed in Norway
2 colonials placed in Nova Scotia
Activate Technology - Britain
Britain activating War Bonds
Turn Complete - Britain
Britain collect 107 PUs; end with 107 PUs
Britain collect 6 PUs from War Bonds; end with 113 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germany from 139 to 144
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -2.00
Communists regular : 0.67
Britain regular : -2.00
Territory Summary for Britain :
Bismarck Islands : 1 flag
Caroline Islands : 1 flag
German East Africa : 1 flag, 3 cavalrys, 6 field_guns and 15 infantry
German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry
German Southwest Africa : 1 flag
Kamerun : 1 flag
Marshall Islands : 1 flag
Samoa : 1 flag
Solomon Islands : 1 flag
Tsingtao : 1 flag
Normandy : 1 infantry
Cyprus : 1 flag
Belgium : 1 Factory, 2 colonials and 2 infantry
Bombay : 1 Factory, 1 field_gun and 1 infantry
Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 5 heavy_guns, 13 infantry and 6 trenchs
Calcutta : 1 Factory
Cape Town : 1 Factory
England : 1 Factory and 1 infantry
Goa : 1 Factory, 1 field_gun and 1 infantry
Jamaica : 1 infantry
London : 1 Factory, 1 field_gun, 4 infantry and 1 trench
New Zealand : 1 colonial
Nova Scotia : 1 Factory and 2 colonials
Ottawa-Montreal : 1 Factory
Queensland : 1 cavalry
Singapore : 1 Factory and 1 cavalry
Sydney-Canberra : 1 Factory
Primorsky : 2 colonials and 1 field_gun
Sea Zone 13 Skagerrak : 7 battleships, 10 cruisers, 2 destroyers, 10 submarines and 3 transports
Sea Zone 15 English Channel : 3 battlecruisers, 1 cruiser and 2 transports
Sea Zone 22 Mid Atlantic : 1 transport
Sea Zone 54 Alboran Sea : 1 battlecruiser, 5 cruisers and 1 destroyer
Sea Zone 62 Adriatic Sea : 2 transports
Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 2 transports
Sea Zone 129 South China Sea : 1 transport
Sea Zone 138 Sea of Japan : 2 transports
Bahrain : 1 flag
Baluchistan : 1 flag, 1 Factory, 1 colonial, 13 field_guns, 4 heavy_guns, 28 infantry and 3 trenchs
Norway : 1 flag, 1 Factory, 2 field_guns and 2 infantry
Sweden : 1 flag, 3 cavalrys, 4 colonials, 7 field_guns, 1 fighter and 14 infantry
I have no idea how Leo got into such a mess but have increased his bank by 5 as I cannot see how to edit in a tech token
I protest the edits to add G units to Belg and not remove any units. He removed by edit, 13 ground troops for his attacks, and with a fighter, killed 12 Allied troops in 4 territories with all ground troops surviving, losing only the 4 gas. Also, Witt removed 3 cav from Rhine, but his add backs to captured land were all inf, ST, FG and no cav. While it may be moot because UK retook Belg with no losses, but he might not have used (and thus exposed) as many attackers.
Also, if Belg was less defended, UK might have divided his attack between Belg and Pic.
Thanks Royal Navy for putting the squeeze on the Flying Dutchman fleet that entered the Med. It will finally go down to Davy Jones locker and be put out of its misery, searching for its lost port of sail. Or was that lost sugar and salt in Margaritaville?
Sorry FM but I don’t think a protest is warranted. Leo will do his best to be fair. Such is the spirit in which a team game should be enjoyed.
@private-panic I don’t doubt his honesty, but his memory. No problem, I accept. Its a friendly game.
And Witt, you’re a good friend, a great player and a witty chap in the postings.
Thank you both for understanding. Will try to remember to post before Combat next time .
And will look again at my last go when it is my turn again . I had simply had enough of trying and worrying about it . It just wasn’t worth the hassle and potential bad head . Sorry.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Russia
Russia spend 0 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russia
Russia buy 5 conscripts and 3 trenchs; Remaining resources: 18 PUs; 1 techTokens;
Place Units - Russia
3 trenchs placed in St. Petersburg
5 conscripts placed in Vladivostok
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 22 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 6,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover workingWomen
Combat Move - Communists
35 conscripts, 15 field_guns and 1 infantry moved from Bratsk to Irkutsk
1 conscript moved from Buryatia to Irkutsk
1 zeppelin moved from Yakutsk to Sea Zone 139 Sea of Okhotsk
Purchase Units - Communists
Communists buy 20 conscripts and 6 field_guns; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Battle in Sea Zone 139 Sea of Okhotsk
Communists attack with 1 zeppelin
USA defend with 3 transports
3 transports owned by the USA lost in Sea Zone 139 Sea of Okhotsk
Communists win with 1 zeppelin remaining. Battle score for attacker is 21
Casualties for USA: 3 transports
Battle in Irkutsk
Communists attack with 36 conscripts, 15 field_guns and 1 infantry
Russia defend with 1 Factory, 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs
Communists roll dice for 36 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 2 : 6/31 hits, 7.67 expected hits
Units damaged: 6 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 2 : 5/25 hits, 6.17 expected hits
5 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 31 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 3 : 6/31 hits, 7.67 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 3 : 6/25 hits, 6.17 expected hits
3 conscripts owned by the Russia and 6 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 25 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 4 : 7/31 hits, 7.67 expected hits
Russia roll dice for 1 cavalry, 3 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 4 : 4/22 hits, 5.67 expected hits
4 trenchs owned by the Russia, 3 conscripts owned by the Russia and 4 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 21 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 5 : 3/31 hits, 7.67 expected hits
Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 5 trenchs in Irkutsk, round 5 : 8/15 hits, 4.50 expected hits
3 trenchs owned by the Russia and 8 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 13 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 6 : 6/29 hits, 7.50 expected hits
Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 2 trenchs in Irkutsk, round 6 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
Communists roll dice for 10 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 7 : 9/26 hits, 7.00 expected hits
Russia roll dice for 3 field_guns, 1 heavy_gun and 2 infantry in Irkutsk, round 7 : 3/6 hits, 2.50 expected hits
3 field_guns owned by the Russia, 2 infantry owned by the Russia, 1 heavy_gun owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
Communists win, taking Irkutsk from Russia with 7 conscripts, 15 field_guns and 1 infantry remaining. Battle score for attacker is 17
Casualties for Communists: 29 conscripts
Casualties for Russia: 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs
Non Combat Move - Communists
1 zeppelin moved from Sea Zone 139 Sea of Okhotsk to Aldan
2 conscripts moved from Vladimir to Archangelsk
4 conscripts moved from Volgograd to Ryazan
2 conscripts moved from Kazan to Vladimir
2 conscripts moved from Omsk to Kazan
2 field_guns moved from Western Siberian Lowlands to Vologda
8 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan
Place Units - Communists
4 conscripts placed in Volgograd
2 conscripts placed in Omsk
14 conscripts and 6 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating workingWomen
Trigger CommunistsT1: buyfield_gun_w added to productionCommunists
Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists
Trigger CommunistsT1: buyfield_gun removed from productionCommunists
Trigger CommunistsT1: buyheavy_gun removed from productionCommunists
Trigger CommunistsT1: buygas_w added to productionCommunists
Trigger CommunistsT1: buyfighter_w added to productionCommunists
Trigger CommunistsT1: buygas removed from productionCommunists
Trigger CommunistsT1: buyfighter removed from productionCommunists
Turn Complete - Communists
Communists collect 58 PUs; end with 59 PUs
Communists collect 6 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Communists regular : -8.17
Russia regular : -0.00
Production/PUs Summary :
Germany : 122 / 144
France : 74 / 86
Serbia : 7 / 7
Austria : 109 / 109
Italy : 13 / 0
Arabia : 0 / 0
Turkey : 92 / 92
Britain : 107 / 113
Russia : 19 / 40
Communists : 58 / 65
USA : 95 / 95
While Irk had no chance, at least C rolled poorly and had fewer units left than predicted. In my game with Entek, R moved out of Irk to attack C with 98% chance and 10 units predicted surviving. But after 2 rounds, R rolled -4.5 and C +2 and I retreated.
After USA’s last turn, I looked at the C and US moves and saw the Zep build in Yak, and saw there was no way to save the US tt’s. Since US had used the tt’s in combat, he couldn’t change his move. The T and C investments in Zep have been very productive. 5 Allied tt’s sunk and Allies spending on AA’s and then zep moves to threaten somewhere else. Paris will have to build an AA, since there are no other immediate targets for the T Zep.
@fmerwinrommel Fear the Zep!