@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
NML 1914 - Team Game #1
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TripleA Turn Summary: Britain round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,2,4 and gets 0 hits Combat Move - Britain Turning on Edit Mode EDIT: Adding units owned by Britain to Don: 1 zeppelin EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Don: 1 zeppelin EDIT: Turning off Edit Mode 2 field_guns, 1 fighter and 3 infantry moved from Norway to Sweden 4 colonials, 2 field_guns and 4 infantry moved from Finland to Sweden 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 2 field_guns moved from London to Sea Zone 16 North Sea 3 infantry moved from London to Sea Zone 16 North Sea 1 infantry moved from England to Sea Zone 16 North Sea 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 2 field_guns moved from Sea Zone 13 Skagerrak to Sweden 4 infantry moved from Sea Zone 13 Skagerrak to Sweden 1 battlecruiser moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel 1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 colonials moved from Normandy to Sea Zone 15 English Channel 2 infantry moved from Normandy to Sea Zone 15 English Channel 2 colonials moved from Sea Zone 15 English Channel to Belgium 2 infantry moved from Sea Zone 15 English Channel to Belgium 1 field_gun moved from Wake Island to Sea Zone 143 Pacific Ocean 4 colonials moved from Wake Island to Sea Zone 143 Pacific Ocean 4 colonials, 1 field_gun and 3 transports moved from Sea Zone 143 Pacific Ocean to Sea Zone 137 Yellow Sea 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao 4 colonials moved from Sea Zone 137 Yellow Sea to Tsingtao 2 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean Purchase Units - Britain Britain buy 1 battlecruiser, 3 cavalrys, 1 cruiser, 1 destroyer, 2 field_guns, 2 heavy_guns, 12 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Battle in Sweden Britain attack with 4 colonials, 6 field_guns, 1 fighter and 11 infantry Germany defend with 2 field_guns and 2 stormtruppens Britain roll dice for 6 battleships in Sweden, round 2 : 4/6 hits, 4.00 expected hits Germany roll dice for 2 field_guns and 2 stormtruppens in Sweden, round 2 : 1/4 hits, 1.33 expected hits 2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany and 1 infantry owned by the Britain lost in Sweden Britain win, taking Sweden from Germany with 4 colonials, 6 field_guns, 1 fighter and 10 infantry remaining. Battle score for attacker is 11 Casualties for Britain: 1 infantry Casualties for Germany: 2 field_guns and 2 stormtruppens Battle in Belgium Britain attack with 2 colonials and 2 infantry Germany defend with 1 Factory and 3 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Belgium, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 2 colonials and 2 infantry in Belgium, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germany lost in Belgium Britain roll dice for 2 colonials and 2 infantry in Belgium, round 3 : 2/4 hits, 1.00 expected hits Germany roll dice for 2 infantry in Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germany lost in Belgium Britain win, taking Belgium from Germany with 2 colonials and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 infantry Battle in Tsingtao Britain attack with 4 colonials and 1 field_gun Germany defend with 1 infantry and 4 trenchs Britain roll dice for 4 colonials and 1 field_gun in Tsingtao, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 trench owned by the Germany Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Tsingtao Britain roll dice for 3 colonials and 1 field_gun in Tsingtao, round 3 : 2/4 hits, 1.50 expected hits Units damaged: 2 trenchs owned by the Germany Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 3 colonials and 1 field_gun in Tsingtao, round 4 : 4/4 hits, 1.50 expected hits Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 4 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain and 3 trenchs owned by the Germany lost in Tsingtao Britain roll dice for 2 colonials and 1 field_gun in Tsingtao, round 5 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 infantry and 1 trench in Tsingtao, round 5 : 0/1 hits, 0.33 expected hits 1 trench owned by the Germany lost in Tsingtao Britain roll dice for 2 colonials and 1 field_gun in Tsingtao, round 6 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Tsingtao, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Tsingtao Britain win, taking Tsingtao from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 9 Casualties for Britain: 2 colonials Casualties for Germany: 1 infantry and 4 trenchs Non Combat Move - Britain 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 50 Mid Atlantic 1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 97 South Atlantic to Sea Zone 50 Mid Atlantic 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 fighter moved from Sweden to Norway 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan Place Units - Britain 1 heavy_gun, 3 infantry and 1 trench placed in Baluchistan 1 battlecruiser, 1 cruiser and 1 destroyer placed in Sea Zone 25 Mid Atlantic Britain undo move 1. 2 heavy_guns, 2 infantry and 1 trench placed in Baluchistan 2 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Goa 3 cavalrys and 1 infantry placed in Norway 1 field_gun and 4 infantry placed in London Turn Complete - Britain Britain collect 107 PUs; end with 107 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 70 Eastern Mediterranean: 2 transports EDIT: Adding units owned by Britain to Sea Zone 60 Central Mediterranean: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -1.67 Britain regular : 1.50
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Please use the latest Brit posted turn with edit after consultation with team mate.
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@fmerwinrommel is russias Go anyways, isn’t it?
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@elrood Yes, tis Russia’s turn.
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Eeeeeenteeeeeeek!
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russia Russia repair damage of 5x Factory; Remaining resources: 42 PUs; 1 techTokens; Russia buy 1 aaGun, 3 conscripts, 2 field_guns, 4 heavy_guns and 1 trench; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Russia 2 conscripts moved from St. Petersburg to Finland Place Units - Russia 1 trench placed in Finland 1 aaGun, 2 conscripts, 2 field_guns and 3 heavy_guns placed in St. Petersburg 1 conscript and 1 heavy_gun placed in Minsk Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 1 conscript and 1 heavy_gun EDIT: Changing PUs for Russia from 25 to 32 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russia rolls : 0.00
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@elrood Sorry for the delay guys, I was on vacation this week and didn’t get online much.
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TripleA Turn Summary: Communists round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 4,3 and gets 0 hits Combat Move - Communists 20 conscripts and 12 field_guns moved from Aldan to Bratsk 2 field_guns moved from Norilsk to Western Siberian Lowlands 1 cavalry moved from Murmansk to Archangelsk 1 field_gun moved from Karelia to Murmansk 1 conscript moved from Archangelsk to Karelia 7 conscripts, 7 field_guns and 1 infantry moved from Vladimir to Archangelsk 2 conscripts moved from Kazan to Vladimir 2 conscripts moved from Omsk to Kazan 2 cavalrys moved from Norilsk to Aldan 12 conscripts and 4 field_guns moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 14 conscripts, 4 field_guns, 1 infantry and 1 zeppelin; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 4 conscripts placed in Volgograd 2 conscripts placed in Omsk 8 conscripts, 4 field_guns, 1 infantry and 1 zeppelin placed in Yakutsk Turn Complete - Communists Communists collect 55 PUs; end with 55 PUs Communists collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 119 / 145 France : 77 / 89 Serbia : 7 / 12 Austria : 106 / 109 Italy : 16 / 0 Arabia : 0 / 0 Turkey : 89 / 89 Britain : 107 / 107 Russia : 25 / 32 Communists : 55 / 65 USA : 87 / 88
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Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
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TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 6,6,6,1,3 and gets 3 hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 2 cavalrys moved from Castile to Catalonia 2 field_guns and 3 infantry moved from Navarre to Catalonia 1 late_fighter moved from Gibraltar to Catalonia 2 field_guns and 3 infantry moved from Guadalahara to Veracruz 1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 2 late_fighters moved from Khabarovsk to Hokkaido Purchase Units - USA USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Hokkaido USA attack with 3 field_guns, 3 infantry and 2 late_fighters Neutral defend with 6 infantry USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Neutral lost in Hokkaido USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido USA loses 0 PUs for violating Hokkaidos neutrality. USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15 Casualties for Neutral: 6 infantry Casualties for USA: 1 infantry Battle in Catalonia USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter Neutral defend with 1 field_gun and 3 infantry USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral lost in Catalonia USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia USA loses 0 PUs for violating Catalonias neutrality. USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10 Casualties for Neutral: 1 field_gun and 3 infantry Casualties for USA: 1 infantry Battle in Veracruz USA attack with 2 field_guns and 3 infantry Neutral defend with 4 infantry USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Veracruz USA loses 0 PUs for violating Veracruzs neutrality. USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1 Casualties for USA: 1 field_gun and 3 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA 1 infantry moved from Mexico City to Guadalahara 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 2 infantry moved from Sea Zone 151 Bering Sea to Koryak 2 late_fighters moved from Hokkaido to Khabarovsk 1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic 1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel 1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic 1 late_fighter moved from Catalonia to Languedoc 2 fighters moved from Marseilles to Milan 2 cavalrys moved from Oslo to Sweden Place Units - USA 1 battleship placed in Sea Zone 13 Skagerrak 2 cavalrys placed in Oslo USA undo move 2. 3 cavalrys placed in Castile 1 infantry and 1 late_fighter placed in Oslo 1 field_gun and 1 infantry placed in San Francisco 1 field_gun and 2 infantry placed in Mexico City 1 destroyer placed in Sea Zone 29 Mid Atlantic 1 late_fighter placed in New York Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : -1,33
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@fmerwinrommel said in NML 1914 - Team Game #1:
Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
Yes please undo. I thought the damage was on st pete
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Entek or AEV please make that edit to Russia on USA turn and repost before G turn. Thanks
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@fmerwinrommel wich IC should i repair for him?
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@aequitas-et-veritas add back damage to Minsk and add 5 PUs.
Separately, AEV, you didn’t move the late fighter in Azores. You can add that edit at the same time -
TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 6,6,6,1,3 and gets 3 hits USA removing all Technology Tokens after successful research. USA discover armour Combat Move - USA 2 cavalrys moved from Castile to Catalonia 2 field_guns and 3 infantry moved from Navarre to Catalonia 1 late_fighter moved from Gibraltar to Catalonia 2 field_guns and 3 infantry moved from Guadalahara to Veracruz 1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido 2 late_fighters moved from Khabarovsk to Hokkaido Purchase Units - USA USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Hokkaido USA attack with 3 field_guns, 3 infantry and 2 late_fighters Neutral defend with 6 infantry USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Neutral lost in Hokkaido USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido USA loses 0 PUs for violating Hokkaidos neutrality. USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15 Casualties for Neutral: 6 infantry Casualties for USA: 1 infantry Battle in Catalonia USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter Neutral defend with 1 field_gun and 3 infantry USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral lost in Catalonia USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia USA loses 0 PUs for violating Catalonias neutrality. USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10 Casualties for Neutral: 1 field_gun and 3 infantry Casualties for USA: 1 infantry Battle in Veracruz USA attack with 2 field_guns and 3 infantry Neutral defend with 4 infantry USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Veracruz USA loses 0 PUs for violating Veracruzs neutrality. USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1 Casualties for USA: 1 field_gun and 3 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA 1 infantry moved from Mexico City to Guadalahara 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 2 infantry moved from Sea Zone 151 Bering Sea to Koryak 2 late_fighters moved from Hokkaido to Khabarovsk 1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic 1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel 1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic 1 late_fighter moved from Catalonia to Languedoc 2 fighters moved from Marseilles to Milan 2 cavalrys moved from Oslo to Sweden Place Units - USA 1 battleship placed in Sea Zone 13 Skagerrak 2 cavalrys placed in Oslo USA undo move 2. 3 cavalrys placed in Castile 1 infantry and 1 late_fighter placed in Oslo 1 field_gun and 1 infantry placed in San Francisco 1 field_gun and 2 infantry placed in Mexico City 1 destroyer placed in Sea Zone 29 Mid Atlantic 1 late_fighter placed in New York Activate Technology - USA USA activating armour Trigger USAT5: buytank added to productionUSA Turn Complete - USA USA collect 95 PUs; end with 95 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Russia owned units to: Factory = 5 EDIT: Changing PUs for Russia from 32 to 37 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : -1,33
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Germany is good to go.
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@aequitas-et-veritas Congrats on taking all those territories. I’m jealous of you and of UK taking Tsing, while I didn’t have enough troops to risk taking anything. And passing me up in income.
I’m guessing the Flying Dutchman G fleet will follow its subs north in an attempt to disrupt the flow of convoys to Europe, rather than face the mighty French fleets in the Med. -
@fmerwinrommel Never assume a sensible move from @Witt !
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The gane froze on thr last combat . I won all thr ground battles . I could see on thr map that froze that there were 2 Art in Burgundy amd the five showed that 3 survived in Picardy. I cannot see thr dice for Belgium, so don’t know what is left there .
Sorry for the mess. I am going mad , trying to get to thr bottom of it and don’t want to get ill over it .
Tell me what you think , please . -
TripleA Turn Summary: Germany round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 3,5 and gets 0 hits Combat Move - Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germany from 145 to 140 EDIT: Turning off Edit Mode 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic Purchase Units - Germany Germany buy 2 battleships, 4 field_guns, 4 heavy_guns, 9 infantry, 5 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Sea Zone 29 Mid Atlantic Germany attack with 1 submarine USA defend with 1 destroyer Germany roll dice for 1 submarine in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.50 expected hits USA roll dice for 1 destroyer in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 29 Mid Atlantic USA win with no units remaining. Battle score for attacker is 2 Casualties for Germany: 1 submarine Casualties for USA: 1 destroyer Non Combat Move - Germany Turning on Edit Mode EDIT: Removing units owned by Britain from Belgium: 2 colonials and 2 infantry EDIT: Changing ownership of Belgium from Britain to Germany EDIT: Removing units owned by France from Picardy: 2 field_guns and 2 infantry EDIT: Changing ownership of Picardy from France to Germany EDIT: Removing units owned by France from Burgundy: 1 heavy_gun and 2 infantry EDIT: Changing ownership of Burgundy from France to Germany EDIT: Adding units owned by Germany to Burgundy: 2 field_guns EDIT: Removing units owned by France from Franche-Comte: 1 colonial EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry EDIT: Changing ownership of Franche-Comte from France to Germany EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germany from Rhine: 4 gass EDIT: Removing units owned by Germany from Rhine: 3 cavalrys EDIT: Removing units owned by Germany from Champagne: 2 field_guns and 3 stormtruppens EDIT: Removing units owned by Germany from Alsace: 1 infantry EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 infantry and 1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battleship, 1 cruiser, 5 infantry, 1 stormtruppen and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 5 infantry and 1 stormtruppen moved from Sea Zone 10 Baltic Sea to Stockholm 2 cavalrys moved from Belarus to Pskov 2 cavalrys moved from West Prussia to Lithuania 6 infantry moved from Bavaria to Wurttemburg 4 stormtruppens moved from Berlin to Saxony 3 gass moved from Berlin to Saxony 3 field_guns and 1 infantry moved from Alsace to Champagne 1 infantry moved from Alsace to Champagne 1 field_gun and 1 infantry moved from Wurttemburg to Rhine 9 infantry moved from Wurttemburg to Alsace 1 cavalry moved from Mecklenburg to Westphalia 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 2 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 stormtruppen moved from Mecklenburg to Hanover 1 infantry moved from Hanover to Westphalia 1 stormtruppen moved from Mecklenburg to Saxony Place Units - Germany 2 battleships placed in Sea Zone 12 Baltic Sea 4 heavy_guns and 1 infantry placed in Stockholm 3 trenchs placed in Stockholm 3 trenchs placed in Champagne 4 field_guns and 2 infantry placed in Wurttemburg 4 infantry placed in Bavaria 2 infantry placed in Mecklenburg Germany undo move 7. 2 infantry placed in Bavaria 5 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 129 PUs; end with 129 PUs Germany collect 10 PUs from War Bonds; end with 139 PUs
Combat Hit Differential Summary :
Germany regular : 0.50 USA regular : 0.67
Territory Summary for Germany :
Alsace : 9 infantry Bavaria : 1 Factory and 6 infantry Berlin : 1 Factory and 5 stormtruppens Dar es Salaam : 1 Factory, 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs Hanover : 1 stormtruppen and 2 trenchs Holstein : 1 infantry Mecklenburg : 1 Factory, 2 field_guns and 10 stormtruppens Rhine : 1 field_gun, 6 gass and 1 infantry Saxony : 3 gass and 5 stormtruppens Westphalia : 1 cavalry and 1 infantry Wurttemburg : 1 Factory, 4 field_guns and 8 infantry Burgundy : 1 flag, 2 field_guns Champagne : 1 flag, 7 cavalrys, 16 field_guns, 1 fighter, 11 heavy_guns, 45 infantry and 3 trenchs Franche-Comte : 1 flag, 1 infantry Picardy : 1 flag, 2 field_guns and 1 stormtruppen Belgium : 1 flag, 1 Factory Belarus : 1 flag Eastern Poland : 1 flag, 1 trench Estonia : 1 flag Latvia : 1 flag Lithuania : 1 flag, 2 cavalrys Pskov : 1 flag, 5 cavalrys, 6 field_guns, 2 heavy_guns, 10 infantry, 3 stormtruppens and 3 trenchs Warsaw : 1 flag, 1 Factory Western Poland : 1 flag Sea Zone 10 Baltic Sea : 1 battleship, 1 cruiser and 3 transports Sea Zone 12 Baltic Sea : 3 battlecruisers, 12 battleships, 9 cruisers, 1 destroyer and 1 submarine Sea Zone 55 Western Mediterranean : 1 battlecruiser, 1 cruiser, 3 submarines and 1 transport Denmark : 1 flag Stockholm : 1 flag, 1 Factory, 2 field_guns, 4 heavy_guns, 9 infantry, 1 stormtruppen and 6 trenchs
Production/PUs Summary :
Germany : 129 / 139 France : 70 / 89 Serbia : 7 / 12 Austria : 106 / 109 Italy : 16 / 0 Arabia : 0 / 0 Turkey : 89 / 89 Britain : 104 / 107 Russia : 25 / 37 Communists : 55 / 65 USA : 95 / 95