NML 1914 - Team Game #1


  • @aequitas-et-veritas Congrats on taking all those territories. I’m jealous of you and of UK taking Tsing, while I didn’t have enough troops to risk taking anything. And passing me up in income.
    I’m guessing the Flying Dutchman G fleet will follow its subs north in an attempt to disrupt the flow of convoys to Europe, rather than face the mighty French fleets in the Med.


  • @fmerwinrommel Never assume a sensible move from @Witt !


  • The gane froze on thr last combat . I won all thr ground battles . I could see on thr map that froze that there were 2 Art in Burgundy amd the five showed that 3 survived in Picardy. I cannot see thr dice for Belgium, so don’t know what is left there .
    Sorry for the mess. I am going mad , trying to get to thr bottom of it and don’t want to get ill over it .
    Tell me what you think , please .


  • TripleA Turn Summary: Germany round 11

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 11
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 3,5 and gets 0 hits
    
        Combat Move - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germany from 145 to 140
            EDIT: Turning off Edit Mode
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic
    
        Purchase Units - Germany
            Germany buy 2 battleships, 4 field_guns, 4 heavy_guns, 9 infantry, 5 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 29 Mid Atlantic
                Germany attack with 1 submarine
                USA defend with 1 destroyer
                    Germany roll dice for 1 submarine in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.50 expected hits
                    USA roll dice for 1 destroyer in Sea Zone 29 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 29 Mid Atlantic
                USA win with no units remaining. Battle score for attacker is 2
                Casualties for Germany: 1 submarine
                Casualties for USA: 1 destroyer
    
        Non Combat Move - Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Belgium: 2 colonials and 2 infantry
            EDIT: Changing ownership of Belgium from Britain to Germany
            EDIT: Removing units owned by France from Picardy: 2 field_guns and 2 infantry
            EDIT: Changing ownership of Picardy from France to Germany
            EDIT: Removing units owned by France from Burgundy: 1 heavy_gun and 2 infantry
            EDIT: Changing ownership of Burgundy from France to Germany
            EDIT: Adding units owned by Germany to Burgundy: 2 field_guns
            EDIT: Removing units owned by France from Franche-Comte: 1 colonial
            EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry
            EDIT: Changing ownership of Franche-Comte from France to Germany
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Rhine: 4 gass
            EDIT: Removing units owned by Germany from Rhine: 3 cavalrys
            EDIT: Removing units owned by Germany from Champagne: 2 field_guns and 3 stormtruppens
            EDIT: Removing units owned by Germany from Alsace: 1 infantry
            EDIT: Adding units owned by Germany to Picardy: 2 field_guns and 1 stormtruppen
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 infantry and 1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 battleship, 1 cruiser, 5 infantry, 1 stormtruppen and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            5 infantry and 1 stormtruppen moved from Sea Zone 10 Baltic Sea to Stockholm
            2 cavalrys moved from Belarus to Pskov
            2 cavalrys moved from West Prussia to Lithuania
            6 infantry moved from Bavaria to Wurttemburg
            4 stormtruppens moved from Berlin to Saxony
            3 gass moved from Berlin to Saxony
            3 field_guns and 1 infantry moved from Alsace to Champagne
            1 infantry moved from Alsace to Champagne
            1 field_gun and 1 infantry moved from Wurttemburg to Rhine
            9 infantry moved from Wurttemburg to Alsace
            1 cavalry moved from Mecklenburg to Westphalia
            1 battlecruiser, 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
            2 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
            1 stormtruppen moved from Mecklenburg to Hanover
            1 infantry moved from Hanover to Westphalia
            1 stormtruppen moved from Mecklenburg to Saxony
    
        Place Units - Germany
            2 battleships placed in Sea Zone 12 Baltic Sea
            4 heavy_guns and 1 infantry placed in Stockholm
            3 trenchs placed in Stockholm
            3 trenchs placed in Champagne
            4 field_guns and 2 infantry placed in Wurttemburg
            4 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
            Germany undo move 7.
            2 infantry placed in Bavaria
            5 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 129 PUs; end with 129 PUs
            Germany collect 10 PUs from War Bonds; end with 139 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.50
    USA regular : 0.67
    

    Territory Summary for Germany :

    Alsace : 9 infantry
    Bavaria : 1 Factory and 6 infantry
    Berlin : 1 Factory and 5 stormtruppens
    Dar es Salaam : 1 Factory, 1 field_gun, 5 heavy_guns, 9 infantry and 5 trenchs
    Hanover : 1 stormtruppen and 2 trenchs
    Holstein : 1 infantry
    Mecklenburg : 1 Factory, 2 field_guns and 10 stormtruppens
    Rhine : 1 field_gun, 6 gass and 1 infantry
    Saxony : 3 gass and 5 stormtruppens
    Westphalia : 1 cavalry and 1 infantry
    Wurttemburg : 1 Factory, 4 field_guns and 8 infantry
    Burgundy : 1 flag, 2 field_guns
    Champagne : 1 flag, 7 cavalrys, 16 field_guns, 1 fighter, 11 heavy_guns, 45 infantry and 3 trenchs
    Franche-Comte : 1 flag, 1 infantry
    Picardy : 1 flag, 2 field_guns and 1 stormtruppen
    Belgium : 1 flag, 1 Factory
    Belarus : 1 flag
    Eastern Poland : 1 flag, 1 trench
    Estonia : 1 flag
    Latvia : 1 flag
    Lithuania : 1 flag, 2 cavalrys
    Pskov : 1 flag, 5 cavalrys, 6 field_guns, 2 heavy_guns, 10 infantry, 3 stormtruppens and 3 trenchs
    Warsaw : 1 flag, 1 Factory
    Western Poland : 1 flag
    Sea Zone 10 Baltic Sea : 1 battleship, 1 cruiser and 3 transports
    Sea Zone 12 Baltic Sea : 3 battlecruisers, 12 battleships, 9 cruisers, 1 destroyer and 1 submarine
    Sea Zone 55 Western Mediterranean : 1 battlecruiser, 1 cruiser, 3 submarines and 1 transport
    Denmark : 1 flag
    Stockholm : 1 flag, 1 Factory, 2 field_guns, 4 heavy_guns, 9 infantry, 1 stormtruppen and 6 trenchs
    

    Production/PUs Summary :

    Germany : 129 / 139
    France : 70 / 89
    Serbia : 7 / 12
    Austria : 106 / 109
    Italy : 16 / 0
    Arabia : 0 / 0
    Turkey : 89 / 89
    Britain : 104 / 107
    Russia : 25 / 37
    Communists : 55 / 65
    USA : 95 / 95
    

    Savegame


  • @witt I’m looking at your before and after game turn to see the unit flow before I take F turn.


  • @fmerwinrommel Grazie. Don’t give yourself a headache . That is what would have happened to me, had I spent any more time on it.


  • @witt where is your combat file?
    Look where your save files folder is.
    Then take the file with the matching date and time frame and load it. Voll!


  • Voilà!

    There you have it!


  • Hi Kevin.
    Not sure what you mean, but perhaps Rommel can sort it out .


  • @aequitas-et-veritas good try. But is useless with old Witt… sent him a savegame via email once to doublecheck my move, and he did not know what to do with it


  • @elrood und was machen wir jetzt?

    Du hättest es auch über das save file der combat file gemacht, oder?


  • @aequitas-et-veritas klaro. Aber Witt kennt sich nicht aus mit Computern… (This is Atreides War Language, btw.)


  • Austria and US are negotiating…


  • …Austria and US signing a silenced peace treaty…


  • …Austria and US turning against their Allies…

    And going for a Total War against everybody…🤣🤣🤣


  • UK will belong to US
    France will go to Austria

    ;-)


  • @witt I can appreciate how difficult it was for you to piece the game results back together. Without getting the Marti dice, I can’t tell how many units you used to attack. But based on the units removed and added back to conquered land, you attacked 4 territories in Fra/Bel with 13 ground units and 1 fighter with attack of 21 plus 4 gas: against 12 defenders with defense of 26, and lost only the 4 gas and 3 cav. Also, Belg can’t be empty and be captured by you. So are you sure you won or was it a draw and still UK? Also, there is a discrepancy between FG or ST units removed vs remaining. But its irrelevant, since they both defend equally when I counterattack. So were you just lucky again, or did you undercount the number of units used in your attacks


  • For purposes of France’s move, I don’t need to know if G units in Champ are overstated. And I can’t attack Belgium, so that is irrelevant to me, but important for UK to know if he still owns it or not. So I will take my turn assuming the G units in Pic, Burg and FranC are correct, and leave it up to Witt and PP to negotiate Belgium.


  • @fmerwinrommel If we do not have a save to access and neither Marti Rolls are available… can we not just let Witt redo the move?
    May be post after Purchase into the forum.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: France round 11

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 11
    
        Research Technology - France
            France spend 15 on tech rolls
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            1 field_gun and 2 infantry moved from Brittany to Burgundy
            1 heavy_gun moved from Paris to Burgundy
            2 field_guns and 2 infantry moved from Paris to Picardy
            2 colonials and 1 fighter moved from Rhone to Franche-Comte
            2 colonials and 1 field_gun moved from Milan to Tyrol
            2 field_guns moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 colonials moved from Cyrenaica to Sea Zone 60 Central Mediterranean
            1 battlecruiser, 1 battleship, 2 colonials, 2 field_guns and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
            2 colonials and 2 field_guns moved from Sea Zone 62 Adriatic Sea to Trieste
            1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
    

    Savegame

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