@VictoryFirst Glad you are ok. Your message is well received I would guess, since a lot here were worried! :-)
I will do my best to lead Germany as good as it can get!
@elrood Nice to know not quite everything is going your way! Diary note: delay next GB turn for as long as possible!
@private-panic diary?! i knew it! You are an imposter and in reality a 12 year old girl! :-)
@elrood what is CP standing for anyway?
Can’t Proceed??
@aequitas-et-veritas please do not concede before washington falls. :-D
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 3,2,4 and gets 0 hits
Combat Move - Britain
Turning on Edit Mode
EDIT: Adding units owned by Britain to Don: 1 zeppelin
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Don: 1 zeppelin
EDIT: Turning off Edit Mode
2 field_guns, 1 fighter and 3 infantry moved from Norway to Sweden
4 colonials, 2 field_guns and 4 infantry moved from Finland to Sweden
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
2 field_guns moved from London to Sea Zone 16 North Sea
3 infantry moved from London to Sea Zone 16 North Sea
1 infantry moved from England to Sea Zone 16 North Sea
2 field_guns, 4 infantry and 3 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
2 field_guns moved from Sea Zone 13 Skagerrak to Sweden
4 infantry moved from Sea Zone 13 Skagerrak to Sweden
1 battlecruiser moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
2 colonials moved from Normandy to Sea Zone 15 English Channel
2 infantry moved from Normandy to Sea Zone 15 English Channel
2 colonials moved from Sea Zone 15 English Channel to Belgium
2 infantry moved from Sea Zone 15 English Channel to Belgium
1 field_gun moved from Wake Island to Sea Zone 143 Pacific Ocean
4 colonials moved from Wake Island to Sea Zone 143 Pacific Ocean
4 colonials, 1 field_gun and 3 transports moved from Sea Zone 143 Pacific Ocean to Sea Zone 137 Yellow Sea
1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao
4 colonials moved from Sea Zone 137 Yellow Sea to Tsingtao
2 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
Purchase Units - Britain
Britain buy 1 battlecruiser, 3 cavalrys, 1 cruiser, 1 destroyer, 2 field_guns, 2 heavy_guns, 12 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - Britain
Battle in Sweden
Britain attack with 4 colonials, 6 field_guns, 1 fighter and 11 infantry
Germany defend with 2 field_guns and 2 stormtruppens
Britain roll dice for 6 battleships in Sweden, round 2 : 4/6 hits, 4.00 expected hits
Germany roll dice for 2 field_guns and 2 stormtruppens in Sweden, round 2 : 1/4 hits, 1.33 expected hits
2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany and 1 infantry owned by the Britain lost in Sweden
Britain win, taking Sweden from Germany with 4 colonials, 6 field_guns, 1 fighter and 10 infantry remaining. Battle score for attacker is 11
Casualties for Britain: 1 infantry
Casualties for Germany: 2 field_guns and 2 stormtruppens
Battle in Belgium
Britain attack with 2 colonials and 2 infantry
Germany defend with 1 Factory and 3 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Belgium, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 2 : 0/4 hits, 1.00 expected hits
Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Belgium
Britain roll dice for 2 colonials and 2 infantry in Belgium, round 3 : 2/4 hits, 1.00 expected hits
Germany roll dice for 2 infantry in Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germany lost in Belgium
Britain win, taking Belgium from Germany with 2 colonials and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germany: 3 infantry
Battle in Tsingtao
Britain attack with 4 colonials and 1 field_gun
Germany defend with 1 infantry and 4 trenchs
Britain roll dice for 4 colonials and 1 field_gun in Tsingtao, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Tsingtao
Britain roll dice for 3 colonials and 1 field_gun in Tsingtao, round 3 : 2/4 hits, 1.50 expected hits
Units damaged: 2 trenchs owned by the Germany
Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 3 colonials and 1 field_gun in Tsingtao, round 4 : 4/4 hits, 1.50 expected hits
Germany roll dice for 1 infantry and 4 trenchs in Tsingtao, round 4 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain and 3 trenchs owned by the Germany lost in Tsingtao
Britain roll dice for 2 colonials and 1 field_gun in Tsingtao, round 5 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry and 1 trench in Tsingtao, round 5 : 0/1 hits, 0.33 expected hits
1 trench owned by the Germany lost in Tsingtao
Britain roll dice for 2 colonials and 1 field_gun in Tsingtao, round 6 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Tsingtao, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Tsingtao
Britain win, taking Tsingtao from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 9
Casualties for Britain: 2 colonials
Casualties for Germany: 1 infantry and 4 trenchs
Non Combat Move - Britain
1 infantry moved from German Southwest Africa to Northern Rhodesia
1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 50 Mid Atlantic
1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 97 South Atlantic to Sea Zone 50 Mid Atlantic
2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy
1 fighter moved from Sweden to Norway
2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan
3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
Place Units - Britain
1 heavy_gun, 3 infantry and 1 trench placed in Baluchistan
1 battlecruiser, 1 cruiser and 1 destroyer placed in Sea Zone 25 Mid Atlantic
Britain undo move 1.
2 heavy_guns, 2 infantry and 1 trench placed in Baluchistan
2 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Bombay
2 infantry placed in Goa
3 cavalrys and 1 infantry placed in Norway
1 field_gun and 4 infantry placed in London
Turn Complete - Britain
Britain collect 107 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 70 Eastern Mediterranean: 2 transports
EDIT: Adding units owned by Britain to Sea Zone 60 Central Mediterranean: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -1.67
Britain regular : 1.50
Please use the latest Brit posted turn with edit after consultation with team mate.
@fmerwinrommel is russias Go anyways, isn’t it?
@elrood Yes, tis Russia’s turn.
Eeeeeenteeeeeeek!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10
Research Technology - Russia
Russia spend 5 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russia
Russia repair damage of 5x Factory; Remaining resources: 42 PUs; 1 techTokens;
Russia buy 1 aaGun, 3 conscripts, 2 field_guns, 4 heavy_guns and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Russia
2 conscripts moved from St. Petersburg to Finland
Place Units - Russia
1 trench placed in Finland
1 aaGun, 2 conscripts, 2 field_guns and 3 heavy_guns placed in St. Petersburg
1 conscript and 1 heavy_gun placed in Minsk
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russia from Minsk: 1 conscript and 1 heavy_gun
EDIT: Changing PUs for Russia from 25 to 32
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russia rolls : 0.00
@elrood Sorry for the delay guys, I was on vacation this week and didn’t get online much.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 4,3 and gets 0 hits
Combat Move - Communists
20 conscripts and 12 field_guns moved from Aldan to Bratsk
2 field_guns moved from Norilsk to Western Siberian Lowlands
1 cavalry moved from Murmansk to Archangelsk
1 field_gun moved from Karelia to Murmansk
1 conscript moved from Archangelsk to Karelia
7 conscripts, 7 field_guns and 1 infantry moved from Vladimir to Archangelsk
2 conscripts moved from Kazan to Vladimir
2 conscripts moved from Omsk to Kazan
2 cavalrys moved from Norilsk to Aldan
12 conscripts and 4 field_guns moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 14 conscripts, 4 field_guns, 1 infantry and 1 zeppelin; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
4 conscripts placed in Volgograd
2 conscripts placed in Omsk
8 conscripts, 4 field_guns, 1 infantry and 1 zeppelin placed in Yakutsk
Turn Complete - Communists
Communists collect 55 PUs; end with 55 PUs
Communists collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germany : 119 / 145
France : 77 / 89
Serbia : 7 / 12
Austria : 106 / 109
Italy : 16 / 0
Arabia : 0 / 0
Turkey : 89 / 89
Britain : 107 / 107
Russia : 25 / 32
Communists : 55 / 65
USA : 87 / 88
Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10
Research Technology - USA
USA spend 5 on tech rolls
USA roll 6,6,6,1,3 and gets 3 hits
USA removing all Technology Tokens after successful research.
USA discover armour
Combat Move - USA
2 cavalrys moved from Castile to Catalonia
2 field_guns and 3 infantry moved from Navarre to Catalonia
1 late_fighter moved from Gibraltar to Catalonia
2 field_guns and 3 infantry moved from Guadalahara to Veracruz
1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk
2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk
3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido
2 late_fighters moved from Khabarovsk to Hokkaido
Purchase Units - USA
USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Hokkaido
USA attack with 3 field_guns, 3 infantry and 2 late_fighters
Neutral defend with 6 infantry
USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits
Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits
4 infantry owned by the Neutral lost in Hokkaido
USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits
Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido
USA loses 0 PUs for violating Hokkaidos neutrality.
USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15
Casualties for Neutral: 6 infantry
Casualties for USA: 1 infantry
Battle in Catalonia
USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter
Neutral defend with 1 field_gun and 3 infantry
USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Neutral lost in Catalonia
USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
USA loses 0 PUs for violating Catalonias neutrality.
USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10
Casualties for Neutral: 1 field_gun and 3 infantry
Casualties for USA: 1 infantry
Battle in Veracruz
USA attack with 2 field_guns and 3 infantry
Neutral defend with 4 infantry
USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits
Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz
USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz
USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits
Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Veracruz
USA loses 0 PUs for violating Veracruzs neutrality.
USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1
Casualties for USA: 1 field_gun and 3 infantry
Casualties for Neutral: 4 infantry
Non Combat Move - USA
1 infantry moved from Mexico City to Guadalahara
2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
2 infantry moved from Sea Zone 151 Bering Sea to Koryak
2 late_fighters moved from Hokkaido to Khabarovsk
1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic
1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic
1 late_fighter moved from Catalonia to Languedoc
2 fighters moved from Marseilles to Milan
2 cavalrys moved from Oslo to Sweden
Place Units - USA
1 battleship placed in Sea Zone 13 Skagerrak
2 cavalrys placed in Oslo
USA undo move 2.
3 cavalrys placed in Castile
1 infantry and 1 late_fighter placed in Oslo
1 field_gun and 1 infantry placed in San Francisco
1 field_gun and 2 infantry placed in Mexico City
1 destroyer placed in Sea Zone 29 Mid Atlantic
1 late_fighter placed in New York
Activate Technology - USA
USA activating armour
Trigger USAT5: buytank added to productionUSA
Turn Complete - USA
USA collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
USA regular : 0,17
Neutral regular : -1,33
@fmerwinrommel said in NML 1914 - Team Game #1:
Since Russia undid his builds in Minsk, please let him undo his factory repair there and add back 5 PU, if he chooses. Entek, if you agree, please edit and repost Comm turn or ask AEV to make the edit on USA turn.
Yes please undo. I thought the damage was on st pete
Entek or AEV please make that edit to Russia on USA turn and repost before G turn. Thanks
@fmerwinrommel wich IC should i repair for him?
@aequitas-et-veritas add back damage to Minsk and add 5 PUs.
Separately, AEV, you didn’t move the late fighter in Azores. You can add that edit at the same time
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 10
Research Technology - USA
USA spend 5 on tech rolls
USA roll 6,6,6,1,3 and gets 3 hits
USA removing all Technology Tokens after successful research.
USA discover armour
Combat Move - USA
2 cavalrys moved from Castile to Catalonia
2 field_guns and 3 infantry moved from Navarre to Catalonia
1 late_fighter moved from Gibraltar to Catalonia
2 field_guns and 3 infantry moved from Guadalahara to Veracruz
1 field_gun and 1 infantry moved from Koryak to Sea Zone 140 Sea of Okhotsk
2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 140 Sea of Okhotsk
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk
3 field_guns and 3 infantry moved from Sea Zone 139 Sea of Okhotsk to Hokkaido
2 late_fighters moved from Khabarovsk to Hokkaido
Purchase Units - USA
USA buy 1 battleship, 3 cavalrys, 1 destroyer, 2 field_guns, 4 infantry and 2 late_fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Hokkaido
USA attack with 3 field_guns, 3 infantry and 2 late_fighters
Neutral defend with 6 infantry
USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 2 : 4/8 hits, 3,00 expected hits
Neutral roll dice for 6 infantry in Hokkaido, round 2 : 0/6 hits, 2,00 expected hits
4 infantry owned by the Neutral lost in Hokkaido
USA roll dice for 3 field_guns, 3 infantry and 2 late_fighters in Hokkaido, round 3 : 2/8 hits, 3,00 expected hits
Neutral roll dice for 2 infantry in Hokkaido, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hokkaido
USA loses 0 PUs for violating Hokkaidos neutrality.
USA win, taking Hokkaido from Neutral with 3 field_guns, 2 infantry and 2 late_fighters remaining. Battle score for attacker is 15
Casualties for Neutral: 6 infantry
Casualties for USA: 1 infantry
Battle in Catalonia
USA attack with 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter
Neutral defend with 1 field_gun and 3 infantry
USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 2 : 2/8 hits, 2,50 expected hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Neutral lost in Catalonia
USA roll dice for 2 cavalrys, 2 field_guns, 3 infantry and 1 late_fighter in Catalonia, round 3 : 2/8 hits, 2,50 expected hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral, 1 infantry owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
USA loses 0 PUs for violating Catalonias neutrality.
USA win, taking Catalonia from Neutral with 2 cavalrys, 2 field_guns, 2 infantry and 1 late_fighter remaining. Battle score for attacker is 10
Casualties for Neutral: 1 field_gun and 3 infantry
Casualties for USA: 1 infantry
Battle in Veracruz
USA attack with 2 field_guns and 3 infantry
Neutral defend with 4 infantry
USA roll dice for 2 field_guns and 3 infantry in Veracruz, round 2 : 2/5 hits, 1,50 expected hits
Neutral roll dice for 4 infantry in Veracruz, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Veracruz
USA roll dice for 2 field_guns in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
Neutral roll dice for 2 infantry in Veracruz, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Veracruz
USA roll dice for 1 field_gun in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
Neutral roll dice for 1 infantry in Veracruz, round 4 : 0/1 hits, 0,33 expected hits
USA roll dice for 1 field_gun in Veracruz, round 5 : 1/1 hits, 0,33 expected hits
Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Veracruz
USA loses 0 PUs for violating Veracruzs neutrality.
USA win, taking Veracruz from Neutral with 1 field_gun remaining. Battle score for attacker is -1
Casualties for USA: 1 field_gun and 3 infantry
Casualties for Neutral: 4 infantry
Non Combat Move - USA
1 infantry moved from Mexico City to Guadalahara
2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
2 infantry moved from Sea Zone 151 Bering Sea to Koryak
2 late_fighters moved from Hokkaido to Khabarovsk
1 battlecruiser and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 102 South Atlantic
1 destroyer moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
2 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 25 Mid Atlantic
1 late_fighter moved from Catalonia to Languedoc
2 fighters moved from Marseilles to Milan
2 cavalrys moved from Oslo to Sweden
Place Units - USA
1 battleship placed in Sea Zone 13 Skagerrak
2 cavalrys placed in Oslo
USA undo move 2.
3 cavalrys placed in Castile
1 infantry and 1 late_fighter placed in Oslo
1 field_gun and 1 infantry placed in San Francisco
1 field_gun and 2 infantry placed in Mexico City
1 destroyer placed in Sea Zone 29 Mid Atlantic
1 late_fighter placed in New York
Activate Technology - USA
USA activating armour
Trigger USAT5: buytank added to productionUSA
Turn Complete - USA
USA collect 95 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russia owned units to: Factory = 5
EDIT: Changing PUs for Russia from 32 to 37
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : 0,17
Neutral regular : -1,33
Germany is good to go.