TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Nigeria to French West Africa
Japanese take French West Africa from French
2 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Burma to India
3 tactical_bombers moved from Burma to India
1 mech_infantry moved from Kansu to Evenkiyskiy
1 armour moved from Chahar to Kansu
2 fighters moved from Novgorod to Germany
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Japanese attack with 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters and 5 submarines
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 4 carriers and 2 cruisers in 33 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 4 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/7 hits, 3,00 expected hits
3 submarines owned by the Japanese lost in 33 Sea Zone
Americans win, taking Midway from Americans with 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -86
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 5 submarines
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in India
4 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 submarine placed in 1 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Japanese regular : -2,00
Russians regular : -0,67
British regular : 0,67
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