good luck
FMRommel (CP) vs Entek (Ent) 1914
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover workingWomen Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 1 Factory, 4 conscripts, 5 field_guns, 5 infantry and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 1 field_gun and 2 infantry moved from Latvia to Belarus 1 infantry moved from Pskov to Latvia 1 conscript moved from Moscow to Ryazan 3 infantry moved from St. Petersburg to Pskov 6 conscripts moved from St. Petersburg to Pskov 2 conscripts moved from Omsk to Novosibirsk 3 conscripts moved from Evenkia to Krasnoyarsk 4 conscripts moved from Norilsk to Evenkia 1 conscript moved from Koryak to Chukotka 1 field_gun moved from Khabarovsk to Primorsky 1 field_gun and 2 infantry moved from Kiev to Odessa 1 field_gun and 2 infantry moved from Minsk to Belarus Place Units - Russia 1 Factory placed in Volgograd 1 trench placed in Odessa 1 trench placed in Belarus 1 trench placed in Lithuania 1 field_gun and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 1 trench placed in Novosibirsk 3 field_guns and 3 trenchs placed in Irkutsk 2 conscripts placed in St. Petersburg 1 conscript and 1 infantry placed in Omsk 1 conscript placed in Vladivostok Activate Technology - Russia Russia activating workingWomen Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russia rolls : 1.00
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@fmerwinrommel Seems like the Russians can’t help but make discoveries…
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Interesting how one battle can influence things. UK’s bad dice in the prior turn really freed up Turk. UK poor dice defending Basra, meant UK was unlikely to retake it, so went for Baluch and poor offense now meant UK had limited units in Mideast. UK didn’t build any ground troops in S.Afr or India last turn. Turk also rolling well except for tech.
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@fmerwinrommel That is the fun of this game. All your planning meets dice and all falls apart.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 5,2,5 and gets 0 hits Combat Move - Communists 2 field_guns and 1 heavy_gun moved from Aldan to Khabarovsk Communists take Khabarovsk from Russia 1 conscript moved from Tiksi to Norilsk 5 cavalrys moved from Bratsk to Norilsk 3 field_guns moved from Bratsk to Chita 5 conscripts moved from Bratsk to Chita 1 cavalry moved from Yakutsk to Amur Communists take Amur from Russia 1 cavalry moved from Yakutsk to Khabarovsk 1 heavy_gun moved from Bratsk to Chita 1 infantry moved from Bratsk to Tiksi 1 heavy_gun moved from Bratsk to Chita 1 cavalry moved from Bratsk to Norilsk Purchase Units - Communists Communists buy 12 conscripts; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Battle in Chita Communists attack with 5 conscripts, 3 field_guns and 2 heavy_guns Russia defend with 1 conscript and 2 trenchs Communists roll dice for 5 conscripts, 3 field_guns and 2 heavy_guns in Chita, round 2 : 3/10 hits, 2.50 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 conscript and 2 trenchs in Chita, round 2 : 1/3 hits, 0.50 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Chita Communists roll dice for 4 conscripts, 3 field_guns and 2 heavy_guns in Chita, round 3 : 2/9 hits, 2.33 expected hits Russia roll dice for 2 trenchs in Chita, round 3 : 1/2 hits, 0.33 expected hits 2 trenchs owned by the Russia and 1 conscript owned by the Communists lost in Chita Communists win, taking Chita from Russia with 3 conscripts, 3 field_guns and 2 heavy_guns remaining. Battle score for attacker is 4 Casualties for Communists: 2 conscripts Casualties for Russia: 1 conscript and 2 trenchs Battle in Norilsk Communists attack with 6 cavalrys and 1 conscript Russia defend with 1 trench Communists roll dice for 6 cavalrys and 1 conscript in Norilsk, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Norilsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Norilsk Communists roll dice for 6 cavalrys in Norilsk, round 3 : 2/6 hits, 1.00 expected hits Russia roll dice for 1 trench in Norilsk, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 6 cavalrys remaining. Battle score for attacker is 1 Casualties for Communists: 1 conscript Casualties for Russia: 1 trench Non Combat Move - Communists 1 infantry moved from Yakutsk to Sakhe 2 infantry moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Tiksi Place Units - Communists 12 conscripts placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists regular : 1.17 Russia regular : 1.83
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Russian trenches and conscripts, all with power of 1, rolled 3-for7.
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Usually I do well as Com against Rus, but Rus getting the bunker tech on round 1 really set me back. Not just a tech on round 1, but the only tech that works against Com. Without bunkers, a single offensive ground unit can destroy an undefended trench(s) instantly. But with bunker, each trench can fire back until its 2 hit points are gone, plus defenders. I used 17 troops to take out 1 conscript and 3 trenches; and lost 3 troops. Finally increased my income. Normally build hardly any conscripts, but you have so many that it overwhelms my more powerful units. The beauty of Com is that I can build as many conscripts as I can afford. Now I have almost as many conscripts as you have in Eastern Russia.
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G should have continued the attack on UK in North Sea instead of retreating. Brits had 2 BB’s repaired to my 1, and my subs lost power going to defense while UK subs gained power going to offense. So my odds would have been better on attack. Battle calc predicts you would have had only 3 ships left instead of the 6 after your counterattack. In fact, using the actual dice results from your counterattack, we each rolled 4 hits. But my 2 subs rolled 2’s, which would have been hits on offense, for a total of 6-of-7 hits. All 6 of my subs missed on round 1. And your sub rolled a 2, which would have been a miss, for a total of only 3 hits. So at the end of round 2, I would have had 4 ships left, a BB, BC & 2 CAs, vs you with only 3 ships, 2 BBs & a BC. Battle calc would have given me the win at 82% with 1 1/2 ships left. What a difference that would have made.
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The moral of that story is not to automatically retreat in a sea battle after a bad die roll. Land battle retreats usually work better because there often are friendly forces behind you and unlike subs, infantry gain value on defense and lose value on offense. Well, this just gives you a chance, given that with CP in control of the Med this early, Allies are stuck defending everywhere in Med at once, while Turks can concentrate attack each turn. UK and Fr factories can only build 2, while T and A have high capacity and lots of cash. And Fra will have to scramble against A in Switz.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 4,5,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 2 field_guns and 2 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 battlecruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia 1 field_gun and 1 infantry moved from Arkansas to Louisiana Purchase Units - USA USA buy 1 battlecruiser, 1 destroyer, 3 field_guns, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - USA Place Units - USA 1 field_gun and 1 infantry placed in Charleston 1 battlecruiser and 1 transport placed in Sea Zone 30 Mid Atlantic 1 destroyer and 1 transport placed in Sea Zone 29 Mid Atlantic USA undo move 3. 1 destroyer placed in Sea Zone 29 Mid Atlantic 2 field_guns and 1 infantry placed in New York USA undo move 4. 1 field_gun and 2 infantry placed in New York 1 field_gun placed in San Francisco 1 transport placed in Sea Zone 147 Gulf of California Activate Technology - USA USA activating industry Turn Complete - USA USA collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
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Did my tech die roll just to see what I got so I could think about it while doing other stuff before I take my turn this evening.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover railwayGuns Combat Move - Germany 1 cavalry, 3 field_guns, 7 heavy_guns and 11 infantry moved from Belgium to Picardy 1 cavalry, 6 field_guns, 8 heavy_guns and 23 infantry moved from Champagne to Picardy 1 heavy_gun and 2 infantry moved from Northern Rhodesia to Congo 1 heavy_gun and 2 infantry moved from Rwanda to Congo 1 cavalry moved from German East Africa to Congo 1 cruiser and 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 80 Indian Ocean
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Need OOL sea battle sz80: UK received 1 hit: G sub & CA: UK has dd & CA
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@fmerwinrommel DD first then CA
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After second round, you hit and I missed and retreated my sub. Don’t think will finish til later, with family now.
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 4,6,2,5 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover railwayGuns Combat Move - Germany 1 cavalry, 3 field_guns, 7 heavy_guns and 11 infantry moved from Belgium to Picardy 1 cavalry, 6 field_guns, 8 heavy_guns and 23 infantry moved from Champagne to Picardy 1 heavy_gun and 2 infantry moved from Northern Rhodesia to Congo 1 heavy_gun and 2 infantry moved from Rwanda to Congo 1 cavalry moved from German East Africa to Congo 1 cruiser and 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 80 Indian Ocean Purchase Units - Germany Germany buy 2 battlecruisers, 1 cavalry, 6 heavy_guns, 1 infantry, 5 stormtruppens, 4 submarines and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Picardy Germany attack with 2 cavalrys, 9 field_guns, 15 heavy_guns and 34 infantry Britain defend with 1 cavalry, 5 colonials, 4 field_guns and 12 infantry; France defend with 1 field_gun, 5 infantry and 6 trenchs Germany roll dice for 2 cavalrys, 9 field_guns, 15 heavy_guns and 34 infantry in Picardy, round 2 : 22/60 hits, 18.00 expected hits France roll dice for 1 cavalry, 5 colonials, 5 field_guns, 17 infantry and 6 trenchs in Picardy, round 2 : 11/28 hits, 9.17 expected hits 11 infantry owned by the Germany, 6 trenchs owned by the France, 9 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Picardy Germany roll dice for 2 cavalrys, 9 field_guns, 15 heavy_guns and 23 infantry in Picardy, round 3 : 21/49 hits, 16.17 expected hits France roll dice for 5 colonials, 5 field_guns and 8 infantry in Picardy, round 3 : 2/18 hits, 6.00 expected hits 2 infantry owned by the Germany, 1 field_gun owned by the France, 5 colonials owned by the Britain, 3 infantry owned by the Britain, 4 field_guns owned by the Britain and 5 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 2 cavalrys, 9 field_guns, 15 heavy_guns and 21 infantry remaining. Battle score for attacker is 69 Casualties for Germany: 13 infantry Casualties for Britain: 1 cavalry, 5 colonials, 4 field_guns and 12 infantry Casualties for France: 1 field_gun, 5 infantry and 6 trenchs Battle in Congo Germany attack with 1 cavalry, 2 heavy_guns and 4 infantry Britain defend with 1 colonial and 2 infantry; France defend with 2 cavalrys Germany roll dice for 1 cavalry, 2 heavy_guns and 4 infantry in Congo, round 2 : 3/7 hits, 1.83 expected hits Britain roll dice for 2 cavalrys, 1 colonial and 2 infantry in Congo, round 2 : 0/5 hits, 1.33 expected hits 1 infantry owned by the Britain and 2 cavalrys owned by the France lost in Congo Germany roll dice for 1 cavalry, 2 heavy_guns and 4 infantry in Congo, round 3 : 2/7 hits, 1.83 expected hits Britain roll dice for 1 colonial and 1 infantry in Congo, round 3 : 0/2 hits, 0.67 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Britain lost in Congo Germany win, taking Congo from Britain with 1 cavalry, 2 heavy_guns and 4 infantry remaining. Battle score for attacker is 17 Casualties for Britain: 1 colonial and 2 infantry Casualties for France: 2 cavalrys Battle in Sea Zone 80 Indian Ocean Germany attack with 1 cruiser and 1 submarine Britain defend with 1 cruiser and 1 destroyer Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cruiser in Sea Zone 80 Indian Ocean, round 2 : 1/1 hits, 0.50 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Britain lost in Sea Zone 80 Indian Ocean Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cruiser in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.50 expected hits Britain roll dice for 1 cruiser in Sea Zone 80 Indian Ocean, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germany lost in Sea Zone 80 Indian Ocean 1 submarine owned by the Germany retreated to Sea Zone 89 Indian Ocean Britain win with 1 cruiser remaining. Battle score for attacker is -1 Casualties for Britain: 1 destroyer Casualties for Germany: 1 cruiser Non Combat Move - Germany 1 infantry moved from Southern Rhodesia to German Southwest Africa 1 cavalry and 1 heavy_gun moved from Dar es Salaam to German East Africa 1 cavalry moved from German East Africa to Northern Rhodesia 9 infantry moved from Wurttemburg to Switzerland 1 infantry moved from Alsace to Champagne 2 infantry moved from Venice to Tyrol 3 infantry moved from East Prussia to Eastern Poland 4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 4 stormtruppens moved from Sea Zone 11 Baltic Sea to East Prussia 1 field_gun and 3 stormtruppens moved from Berlin to Mecklenburg 5 infantry moved from Rhine to Belgium 4 infantry moved from Bavaria to Wurttemburg 2 stormtruppens moved from Westphalia to Rhine 4 stormtruppens moved from Saxony to Westphalia 2 infantry moved from Westphalia to Rhine Place Units - Germany 3 heavy_guns placed in Belgium 2 battlecruisers and 4 submarines placed in Sea Zone 12 Baltic Sea 5 stormtruppens placed in Berlin 2 heavy_guns placed in Warsaw 1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam 3 trenchs placed in Eastern Poland 1 trench placed in German New Guinea Activate Technology - Germany Germany activating railwayGuns Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Germany regular : 9.50 France regular : -2.17 Britain regular : -2.33
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 5,1,5 and gets 0 hits Combat Move - France 1 colonial moved from Madras to Sea Zone 81 Bay of Bengal 1 colonial, 1 cruiser and 2 transports moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 1 colonial moved from Sea Zone 79 Arabian Sea to Goa 1 field_gun and 1 infantry moved from Burgundy to Champagne Purchase Units - France France buy 2 colonials, 2 field_guns, 4 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Champagne France attack with 1 field_gun and 1 infantry Germany defend with 1 infantry France roll dice for 1 field_gun and 1 infantry in Champagne, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Champagne France win, taking Champagne from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France 1 infantry moved from Franche-Comte to Rhone 1 infantry moved from Burgundy to Paris 2 infantry moved from Brittany to Burgundy 1 field_gun moved from Brittany to Burgundy 1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 1 field_gun moved from Marseilles to Rhone Place Units - France 2 colonials placed in Algiers 1 trench placed in Normandy 1 trench placed in Paris 1 trench placed in Franche-Comte 1 trench placed in Rhone 4 heavy_guns and 4 infantry placed in Paris 1 field_gun and 1 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Brittany Turn Complete - France France collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 France regular : 0.33
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Move Summary: Austria round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria removing all Technology Tokens after successful research. Austria discover propaganda Combat Move - Austria 2 cavalrys, 7 heavy_guns and 4 infantry moved from Switzerland to Piedmont 11 gass moved from Munich to Piedmont
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 6,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover propaganda Combat Move - Austria 2 cavalrys, 7 heavy_guns and 4 infantry moved from Switzerland to Piedmont 11 gass moved from Munich to Piedmont Purchase Units - Austria Austria buy 6 cavalrys, 3 gass, 4 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Austria creates battle in territory Sea Zone 70 Eastern Mediterranean Battle in Piedmont Austria attack with 2 cavalrys, 11 gass, 7 heavy_guns and 4 infantry Italy defend with 1 Factory, 1 field_gun, 2 infantry and 6 trenchs; France defend with 6 colonials, 1 field_gun and 2 infantry Austria roll dice for 11 gass in Piedmont, round 2 : 9/11 hits, 9.17 expected hits 2 infantry owned by the Italy, 5 colonials owned by the France and 2 infantry owned by the France lost in Piedmont 11 gass owned by the Austria lost in Piedmont Austria roll dice for 2 cavalrys, 7 heavy_guns and 4 infantry in Piedmont, round 2 : 3/13 hits, 4.33 expected hits Units damaged: 3 trenchs owned by the Italy Italy roll dice for 1 colonial, 2 field_guns and 6 trenchs in Piedmont, round 2 : 0/3 hits, 1.00 expected hits Austria roll dice for 2 cavalrys, 7 heavy_guns and 4 infantry in Piedmont, round 3 : 5/13 hits, 4.33 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 1 colonial, 2 field_guns and 6 trenchs in Piedmont, round 3 : 2/3 hits, 1.00 expected hits 2 trenchs owned by the Italy, 1 cavalry owned by the Austria and 1 infantry owned by the Austria lost in Piedmont Austria roll dice for 1 cavalry, 7 heavy_guns and 3 infantry in Piedmont, round 4 : 2/11 hits, 3.67 expected hits Italy roll dice for 1 colonial, 2 field_guns and 4 trenchs in Piedmont, round 4 : 1/3 hits, 1.00 expected hits 2 trenchs owned by the Italy and 1 cavalry owned by the Austria lost in Piedmont Austria roll dice for 7 heavy_guns and 3 infantry in Piedmont, round 5 : 1/10 hits, 3.33 expected hits Italy roll dice for 1 colonial, 2 field_guns and 2 trenchs in Piedmont, round 5 : 1/3 hits, 1.00 expected hits 1 trench owned by the Italy and 1 infantry owned by the Austria lost in Piedmont Austria roll dice for 7 heavy_guns and 2 infantry in Piedmont, round 6 : 6/9 hits, 3.00 expected hits Italy roll dice for 1 colonial, 2 field_guns and 1 trench in Piedmont, round 6 : 1/3 hits, 1.00 expected hits 1 trench owned by the Italy, 1 field_gun owned by the France, 1 infantry owned by the Austria, 1 colonial owned by the France and 1 field_gun owned by the Italy lost in Piedmont Austria win, taking Piedmont from Italy with 7 heavy_guns and 1 infantry remaining. Battle score for attacker is -5 Casualties for France: 6 colonials, 1 field_gun and 2 infantry Casualties for Italy: 1 field_gun, 2 infantry and 6 trenchs Casualties for Austria: 2 cavalrys, 11 gass and 3 infantry Non Combat Move - Austria 2 heavy_guns and 4 infantry moved from Venice to Tyrol 1 field_gun and 9 infantry moved from Trieste to Venice 2 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea 2 infantry moved from Sea Zone 62 Adriatic Sea to Apulia 1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 2 field_guns moved from Transylvania to Galicia 1 cavalry moved from Belgrade to Galicia 1 field_gun moved from Vienna to Carpathia 1 heavy_gun moved from Serbia to Belgrade 7 gass moved from Hungary to Munich 3 gass moved from Vienna to Munich Place Units - Austria 3 trenchs placed in Galicia 4 heavy_guns placed in Venice 2 cavalrys and 4 infantry placed in Trieste 4 cavalrys placed in Belgrade 7 infantry placed in Vienna 3 gass placed in Hungary Activate Technology - Austria Austria activating propaganda Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italy regular : 0.00 Austria regular : -1.83