Iron Stitch v Belochai - YG Global 1940 TE
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 33 PUs; Germans buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 10 mech_infantrys moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia 1 mech_infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 mech_infantrys moved from France to Western Germany 2 infantry moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 2 infantry and 2 mech_infantrys British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 4 : 2/3 hits, 0.50 expected hits British roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Russia Germans attack with 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters and 43 infantry Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/58 hits, 16.50 expected hits Russians roll dice for 2 aaGuns, 4 armour, 7 artilleries, 4 fighters and 43 infantry in Russia, round 2 : 20/58 hits, 21.33 expected hits 14 infantry owned by the Russians, 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 8/38 hits, 13.17 expected hits Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 29 infantry in Russia, round 3 : 11/44 hits, 16.67 expected hits 8 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 11/27 hits, 11.33 expected hits Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 21 infantry in Russia, round 4 : 14/36 hits, 14.00 expected hits 11 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Russia, round 5 : 7/13 hits, 7.00 expected hits Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 10 infantry in Russia, round 5 : 11/25 hits, 10.33 expected hits 7 infantry owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 2 tactical_bombers in Russia, round 6 : 0/2 hits, 1.00 expected hits Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 3 infantry in Russia, round 6 : 5/18 hits, 8.00 expected hits 2 tactical_bombers owned by the Germans lost in Russia Russians win with 4 armour, 7 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -143 Casualties for Germans: 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers Casualties for Russians: 2 aaGuns and 40 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Western Ukraine 1 infantry moved from Germany to Poland Place Units - Germans 7 infantry and 3 mech_infantrys placed in Germany Germans undo move 1. 3 mech_infantrys placed in Romania 7 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -9.33 Germans regular : -6.67 Russians AA : 0.00 British regular : 0.00
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triplea_37131_UKP 6 complete.tsvg
UKP 6 is complete. I see you went for Moscow.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6 Purchase Units - Japanese Japanese buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 2 mech_infantrys moved from Anhwe to Chahar 2 fighters, 10 infantry and 2 tactical_bombers moved from Korea to Manchuria 2 fighters moved from 35 Sea Zone to Manchuria 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter and 2 tactical_bombers moved from Japan to 17 Sea Zone Combat - Japanese Japanese creates battle in territory 33 Sea Zone Battle in Manchuria Japanese attack with 6 fighters, 14 infantry and 4 tactical_bombers Russians defend with 18 infantry Japanese roll dice for 6 fighters, 14 infantry and 4 tactical_bombers in Manchuria, round 2 : 7/24 hits, 8.00 expected hits Chinese roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 6.00 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese roll dice for 6 fighters, 9 infantry and 4 tactical_bombers in Manchuria, round 3 : 5/19 hits, 7.17 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria Japanese roll dice for 6 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 4 : 10/17 hits, 6.83 expected hits Chinese roll dice for 6 infantry in Manchuria, round 4 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 11 infantry Casualties for Russians: 18 infantry Battle in 17 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 5 submarines 1 submarine owned by the Japanese submerged Battle in Chahar Japanese attack with 2 artilleries and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Chahar Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese winAmericans winAmericans win with 5 submarines remaining with 5 submarines remaining with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 2 artilleries and 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber UK_Pacific defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for UK_Pacific: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from French Indo China to Kwangtung 2 aaGuns moved from French Indo China to 36 Sea Zone 2 aaGuns and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 aaGuns moved from 6 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 17 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to Korea 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : 1.33
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triplea_37131_UK 6 complete.tsvg
UK 6 is complete
Matt, I did a late edit. I forgot to move my ships and land units into Denmark during the combat phase. If you feel that this is too late, then I will edit them back.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 bomber moved from Southern Italy to Yugoslavia 1 armour moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 armour moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 bomber and 2 infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from French with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : -0.83
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triplea_37131_France 6 Complete.tsvg
France 6 Complete
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland Germans take Poland from Americans 5 infantry moved from Germany to Slovakia Hungary 8 infantry moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 8 infantry French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Western Germany Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Germany Americans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Germans: 8 infantry Casualties for Americans: 2 armour and 1 infantry Battle in Slovakia Hungary Germans attack with 5 infantry Americans defend with 1 armour Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 mech_infantry moved from Holland Belgium to France Place Units - Germans 6 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 mech_infantrys moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the UK_Pacific lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 armour Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits 2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Kwangtung 1 aaGun moved from Korea to Manchuria 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.17 Japanese regular : 1.50
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I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.