@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Iron Stitch v Belochai - YG Global 1940 TE
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland Germans take Poland from Americans 5 infantry moved from Germany to Slovakia Hungary 8 infantry moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 8 infantry French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Western Germany Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Germany Americans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Germans: 8 infantry Casualties for Americans: 2 armour and 1 infantry Battle in Slovakia Hungary Germans attack with 5 infantry Americans defend with 1 armour Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 mech_infantry moved from Holland Belgium to France Place Units - Germans 6 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -2.00 -
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 mech_infantrys moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 17 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the UK_Pacific lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 armour Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits 2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Kwangtung 1 aaGun moved from Korea to Manchuria 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.17 Japanese regular : 1.50 -
I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.





