BM Sovietishcat +20 vs Majikforce

  • '22 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer; Americans defend with 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 2 transports
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in 95 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Holland Belgium to France
            2 infantry moved from Southern France to France
            5 infantry moved from Normandy Bordeaux to France
            2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
            3 armour moved from Northwest Persia to Iraq
            1 armour moved from Kazakhstan to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 factory_minor placed in Caucasus
            2 submarines and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 3.00
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 1 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 artilleries, 1 fighter and 94 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 5 artilleries, 1 fighter and 94 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries, 1 fighter and 94 infantry in Samara, round 2 : 13/100 hits, 18,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 93 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 fighter moved from Samara to West India
            2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -5,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Chahar to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 artillery moved from Novosibirsk to Kansu
            2 infantry moved from Manchuria to Jehol
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 bomber, 7 fighters and 6 tactical_bombers moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 10/16 hits, 8.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            5 infantry and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
            1 bomber, 7 fighters and 6 tactical_bombers moved from Jehol to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 33 Sea Zone
            2 infantry moved from Solomon Islands to 49 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,4,4,1,3,3,4,6,6,1,2,6,2,5,5,4,2,2,5,5,5,5,3,5,4,6,5,6,5,3,5,2,1,5,4,2,3,5,2,5,4,6,4,1,6,5,1,2,1,5
            Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 marine moved from 6 Sea Zone to Korea
            2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
    

    Savegame

  • '19

    @majikforce Scramble sz 6? and choices of Kamikazees?

  • '19

    @majikforce I made a mistake, please scrap the post and I will redo it later.

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    

    Savegame

  • '19

    @majikforce Here it is, Scramble sz 6, and choices of Kamikazees?


  • @sovietishcat Full scramble. 2 kamis on US BB. 2 kamis on the US cruiser with the marine. 2 kamis on another US cruiser.

  • '19

    @majikforce Just to be sure, you are scrambling 3 fighters?


  • @sovietishcat Correct.

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6
            Battle in Manchuria
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 2 submarines, 4 tactical_bombers and 4 transports; ANZAC loiter and taunt
                Japanese defend with 3 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 13,17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 11 carriers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -4
                Casualties for Americans: 2 cruisers, 1 fighter and 1 submarine
                Casualties for Japanese: 3 fighters and 1 submarine
            Battle in Korea
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Soviet Far East to Siberia
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            3 destroyers placed in 1 Sea Zone
            4 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : 1,83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6
            Battle in Manchuria
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 2 submarines, 4 tactical_bombers and 4 transports; ANZAC loiter and taunt
                Japanese defend with 3 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 13,17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 11 carriers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -4
                Casualties for Americans: 2 cruisers, 1 fighter and 1 submarine
                Casualties for Japanese: 3 fighters and 1 submarine
            Battle in Korea
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Soviet Far East to Siberia
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            3 destroyers placed in 1 Sea Zone
            4 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 20 infantry moved from Shantung to Jehol
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 8 artilleries and 20 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 artilleries and 20 infantry in Jehol, round 2 : 12/28 hits, 7,33 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Jehol
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Hunan: 1 fighter
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Hopei to Chahar
            2 fighters moved from Shantung to Chahar
            1 mech_infantry moved from Hunan to Chahar
    
        Combat - British
            Battle in Chahar
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
                British win, taking Chahar from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Szechwan to Kweichow
            3 mech_infantrys moved from Hunan to Jehol
            2 fighters moved from Chahar to Jehol
            2 aaGuns and 7 infantry moved from Shantung to Jehol
            1 mech_infantry moved from West India to India
            4 infantry moved from India to West India
            6 fighters moved from Russia to West India
            1 aaGun, 1 artillery, 1 fighter and 19 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Libya to Alexandria
            1 artillery moved from Soviet Far East to Siberia
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 submarine placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in West India
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
            UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 5,33
    Americans regular : -0,83
    Japanese regular : 2,17
    British regular : 0,67
    

    Savegame

  • '19

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Trans-Jordan
            1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Trans-Jordan to 98 Sea Zone
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 aaGun moved from Caucasus to Northwest Persia
            1 aaGun moved from Ukraine to Rostov
            5 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Southern Italy
            3 infantry placed in Caucasus
            1 submarine placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.50
    British regular : 0.33
    

    Savegame


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

    That’s weird. He must be on a little floating raft just chilling!

  • '22 '16

    @Sovietishcat ANZAC is a go!

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 destroyer moved from 85 Sea Zone to 88 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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