I only just noticed that I beat off a 2 transport landing in Celebes. Getting some reversals of the earlier dice but I think a fair bit of damage has been done.
The Luftwaffe have too many jobs here. That Italian DD was a good ship.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
2 carriers, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
1 aaGun, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from New South Wales to Queensland
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
3 armour moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Northwest Persia to Trans-Jordan
6 tactical_bombers moved from Caucasus to Trans-Jordan
2 bombers moved from Western Germany to Southern Italy
1 infantry moved from Caucasus to Northwest Persia
5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 fighters moved from Tambov to Persia
3 mech_infantrys moved from Novgorod to Bryansk
4 infantry moved from Archangel to Vologda
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
@Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.
@majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
5 artilleries and 93 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 artilleries and 93 infantry
Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone
1 fighter moved from Jehol to Kwangtung
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : 6,00
@majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Buryatia
2 bombers moved from Japan to Amur
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Amur
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur
1 bomber owned by the Japanese retreated
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 marine and 1 submarine
1 submarine owned by the Japanese submerged
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17
UK_Pacific regular : 1.67
@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
GG. I had fun.