@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Sikang to Szechwan
        1 fighter moved from Suiyuyan to Szechwan
        6 infantry moved from Sikang to Tsinghai
        6 infantry moved from Suiyuyan to Kansu
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            1 fighter owned by the Chinese retreated
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Kansu
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : -0,67
@feltmarskal Scramble to sz 81
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Combat Move - British
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        2 infantry moved from Persia to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        4 infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from Kenya to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 infantry moved from Kenya to Anglo Egyptian Sudan
        1 fighter moved from Belgian Congo to Egypt
        1 armour moved from Libya to Alexandria
              British take Tobruk from Italians
    Combat - British
Combat Hit Differential Summary :
Scramble to sz 81
@feltmarskal no scramble, does my sub stop naval bombardmant?
I am in cottage, i´m trying to get it to work on a new pc
@feltmarskal no problem
I´m ready now figured it out
@feltmarskal ok im choosing not to scramble in egypt, wont my sub stop naval bombardmant?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Place Units - UK_Pacific
        2 infantry placed in India
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Morocco to Tunisia
        1 infantry moved from Morocco to Algeria
        1 transport moved from 91 Sea Zone to 90 Sea Zone
        1 transport moved from 90 Sea Zone to 101 Sea Zone
        3 mech_infantrys moved from Central United States to 101 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour moved from Brazil to 86 Sea Zone
        1 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        3 infantry moved from Brazil to British Guiana
        1 fighter moved from Eastern United States to Gibraltar
        2 fighters moved from Eastern United States to Gibraltar
        1 carrier moved from 110 Sea Zone to 91 Sea Zone
        2 fighters moved from 110 Sea Zone to 91 Sea Zone
        1 cruiser moved from 110 Sea Zone to 91 Sea Zone
        2 artilleries moved from Hawaiian Islands to 26 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        2 artilleries moved from 33 Sea Zone to Caroline Islands
        2 infantry moved from 33 Sea Zone to Caroline Islands
        2 cruisers moved from 26 Sea Zone to 33 Sea Zone
        1 battleship moved from 26 Sea Zone to 33 Sea Zone
        3 carriers moved from 26 Sea Zone to 33 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 destroyer moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from Hawaiian Islands to 16 Sea Zone
        5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
    Combat - Americans
        Battle in Caroline Islands
            Americans attack with 2 artilleries and 2 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in 16 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters moved from 16 Sea Zone to 26 Sea Zone
        2 mech_infantrys moved from 91 Sea Zone to Morocco
        1 armour moved from 91 Sea Zone to Morocco
        3 infantry moved from 91 Sea Zone to Morocco
    Place Units - Americans
        1 carrier placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
        2 artilleries and 3 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Sikang to Szechwan
        1 fighter moved from Suiyuyan to Szechwan
        6 infantry moved from Sikang to Tsinghai
        6 infantry moved from Suiyuyan to Kansu
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            1 fighter owned by the Chinese retreated
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Kansu
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
    Purchase Units - British
        British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        2 infantry moved from Persia to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        4 infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from Kenya to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 infantry moved from Kenya to Anglo Egyptian Sudan
        1 fighter moved from Belgian Congo to Egypt
        1 armour moved from Libya to Alexandria
              British take Tobruk from Italians
    Combat - British
        Battle in Egypt
            British attack with 1 fighter and 4 infantry
            Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
                British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 fighter and 4 infantry in Egypt, round 2 : 1/5 hits, 1.17 expected hits
                Italians roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
            British win, taking Egypt from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
            Casualties for British: 1 infantry
            Casualties for Italians: 1 armour, 1 artillery and 1 fighter
        Battle in Alexandria
            British attack with 1 armour
            Italians defend with 1 infantry
                British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                1 armour owned by the British lost in Alexandria
            Italians win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for British: 1 armour
    Non Combat Move - British
        1 fighter moved from Egypt to Iraq
        2 mech_infantrys moved from Eastern Persia to India
        2 infantry moved from Eastern Persia to West India
        1 artillery moved from Persia to Iraq
        1 fighter moved from Persia to India
        1 tactical_bomber moved from Caucasus to India
        1 fighter moved from Caucasus to Iraq
        1 fighter moved from Caucasus to Iraq
        1 fighter moved from Gibraltar to Malta
        1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
        1 fighter moved from United Kingdom to Gibraltar
        1 transport moved from 110 Sea Zone to 92 Sea Zone
    Place Units - British
        3 infantry placed in Persia
        2 fighters and 2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
        UK_Pacific collect 5 PUs; end with 5 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 1.00
Italians regular : -0.17
Japanese regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Alexandria to Egypt
        1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
        1 submarine moved from 81 Sea Zone to 80 Sea Zone
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
        Battle in 80 Sea Zone
            Italians attack with 1 submarine
            French defend with 1 destroyer
                Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone
            French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2
            Casualties for Italians: 1 submarine
            Casualties for French: 1 destroyer
        Battle in Egypt
            Italians attack with 1 armour, 1 artillery and 2 infantry
            British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
                British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
                British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Egypt
                Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Egypt
            Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
            Casualties for Italians: 1 artillery and 2 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Italians
        1 infantry moved from Northern Italy to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        1 infantry moved from Romania to Bessarabia
        1 armour moved from Romania to Northern Italy
        1 infantry moved from France to Northern Italy
        1 aaGun moved from France to Northern Italy
        1 aaGun moved from Southern France to Northern Italy
        1 infantry moved from Southern France to Northern Italy
        1 bomber moved from France to Southern Italy
    Place Units - Italians
        2 destroyers and 1 transport placed in 97 Sea Zone
        2 infantry placed in Southern Italy
        Italians undo move 2.
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Alexandria to Egypt
        1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
        1 submarine moved from 81 Sea Zone to 80 Sea Zone
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
        Battle in 80 Sea Zone
            Italians attack with 1 submarine
            French defend with 1 destroyer
                Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone
            French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2
            Casualties for Italians: 1 submarine
            Casualties for French: 1 destroyer
        Battle in Egypt
            Italians attack with 1 armour, 1 artillery and 2 infantry
            British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
                British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
                British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Egypt
                Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Egypt
            Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
            Casualties for Italians: 1 artillery and 2 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Italians
        1 infantry moved from Northern Italy to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        1 infantry moved from Romania to Bessarabia
        1 armour moved from Romania to Northern Italy
        1 infantry moved from France to Northern Italy
        1 aaGun moved from France to Northern Italy
        1 aaGun moved from Southern France to Northern Italy
        1 infantry moved from Southern France to Northern Italy
        1 bomber moved from France to Southern Italy
    Place Units - Italians
        2 destroyers and 1 transport placed in 97 Sea Zone
        2 infantry placed in Southern Italy
        Italians undo move 2.
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.67
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Place Units - ANZAC
        1 artillery and 1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Place Units - ANZAC
        1 artillery and 1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        3 infantry moved from Libya to Tobruk
        1 cruiser moved from 110 Sea Zone to 91 Sea Zone
        1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Germany to Baltic States
        1 mech_infantry moved from Germany to Baltic States
        1 infantry moved from Eastern Poland to Belarus
        1 infantry moved from Eastern Poland to Belarus
        1 fighter moved from 112 Sea Zone to Norway
        1 fighter moved from 112 Sea Zone to Norway
        1 transport moved from 112 Sea Zone to 113 Sea Zone
        1 infantry moved from Western Germany to 113 Sea Zone
        1 infantry moved from Western Germany to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from 112 Sea Zone to Norway
        1 mech_infantry moved from Germany to Baltic States
        1 mech_infantry moved from Germany to Baltic States
        1 bomber moved from Western Germany to Belarus
        1 bomber moved from Western Germany to Baltic States
        1 armour moved from Novgorod to Karelia
              Germans take Karelia from Russians
        1 mech_infantry moved from Novgorod to Karelia
        1 armour and 1 mech_infantry moved from Karelia to Finland
        1 mech_infantry moved from Novgorod to Karelia
        1 armour moved from Novgorod to Karelia
        1 armour and 1 mech_infantry moved from Karelia to Finland
        1 armour moved from Novgorod to Vyborg
        1 mech_infantry moved from Novgorod to Vyborg
        1 bomber moved from Western Germany to Finland
        6 artilleries moved from Eastern Poland to Western Ukraine
        2 infantry moved from Eastern Poland to Western Ukraine
        1 infantry moved from Ukraine to Rostov
        1 artillery moved from Ukraine to Rostov
        1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
    Combat - Germans
        Battle in Norway
            Germans attack with 2 fighters and 2 infantry
            British defend with 1 infantry
                Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
                British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Norway
            Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/15 hits, 4.83 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 armour, 6 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Finland
            Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
            Russians defend with 2 infantry and 1 mech_infantry
                Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Finland, round 2 : 1/5 hits, 2.00 expected hits
                Russians roll dice for 2 infantry and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Finland, round 3 : 3/4 hits, 1.83 expected hits
                Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Finland
            Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 2 infantry and 1 mech_infantry
        Battle in Rostov
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
            Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Baltic States
            Germans attack with 1 bomber and 4 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Vyborg
            Germans attack with 1 armour and 1 mech_infantry
            British defend with 1 mech_infantry
                Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vyborg
            Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 mech_infantry
    Non Combat Move - Germans
        2 bombers could not land in Western Ukraine and were removed
        1 armour moved from Novgorod to Eastern Poland
        1 armour moved from Novgorod to Eastern Poland
        1 mech_infantry moved from Novgorod to Eastern Poland
        1 mech_infantry moved from Novgorod to Eastern Poland
        1 fighter moved from Norway to Novgorod
        1 fighter moved from Norway to Novgorod
        1 submarine moved from 112 Sea Zone to 109 Sea Zone
        1 submarine moved from 112 Sea Zone to 105 Sea Zone
        1 submarine moved from 112 Sea Zone to 119 Sea Zone
        1 fighter moved from Western Germany to Egypt
        1 fighter moved from Western Germany to Egypt
        1 tactical_bomber moved from Western Germany to Egypt
        1 tactical_bomber moved from Western Germany to Southern Italy
        1 tactical_bomber moved from Western Germany to Southern Italy
        1 tactical_bomber moved from Western Germany to Egypt
        1 artillery moved from Normandy Bordeaux to France
        1 aaGun moved from Western Germany to Northern Italy
        2 aaGuns, 4 armour, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
        1 bomber moved from Belarus to Western Ukraine
        1 bomber moved from Baltic States to Western Ukraine
        1 bomber moved from Finland to Novgorod
        2 infantry moved from Romania to Bessarabia
    Place Units - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Novgorod: 2 bombers
        EDIT: Turning off Edit Mode
        3 infantry placed in Novgorod
        3 infantry placed in Ukraine
        4 mech_infantrys placed in Germany
        1 infantry placed in Western Germany
        1 infantry placed in Western Germany
        3 infantry placed in France
    Turn Complete - Germans
        Germans collect 53 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        3 infantry moved from Volgograd to Rostov
        2 infantry moved from Bryansk to Ukraine
        1 artillery moved from Bryansk to Ukraine
        1 infantry moved from Smolensk to Belarus
        2 infantry moved from Bryansk to Belarus
        1 fighter moved from Bryansk to Ukraine
        1 fighter moved from Bryansk to Belarus
        1 fighter moved from Russia to Ukraine
        1 tactical_bomber moved from Bryansk to Ukraine
        1 armour moved from Russia to Rostov
        1 infantry moved from Bryansk to Belarus
    Combat - Russians
        Battle in Ukraine
            Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 3 infantry
                Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
                Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 2 infantry
            Casualties for Germans: 3 infantry
        Battle in Rostov
            Russians attack with 1 armour and 3 infantry
            Germans defend with 1 artillery
                Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery
        Battle in Belarus
            Russians attack with 1 fighter and 4 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Vologda to Russia
        2 fighters and 1 tactical_bomber moved from Ukraine to Russia
        1 fighter moved from Belarus to Russia
        1 mech_infantry moved from Russia to Bryansk
        2 artilleries moved from Russia to Bryansk
        5 infantry moved from Russia to Bryansk
        1 aaGun moved from Timguska to Kansu
        3 infantry moved from Timguska to Novosibirsk
        1 infantry moved from Timguska to Novosibirsk
        1 aaGun and 6 infantry moved from Dzavhan to Central Mongolia
        1 infantry moved from Central Mongolia to Ulaanbaatar
        1 infantry moved from Amur to Buryatia
        1 infantry moved from Amur to Ulaanbaatar
        1 infantry moved from Amur to Ulaanbaatar
        1 infantry moved from Amur to Ulaanbaatar
        6 infantry moved from Urals to Vologda
    Place Units - Russians
        1 artillery and 9 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 30 PUs; end with 30 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 fighter moved from Japan to 16 Sea Zone
        1 transport moved from 37 Sea Zone to 38 Sea Zone
        1 artillery moved from Shan State to 38 Sea Zone
        1 infantry moved from Shan State to 38 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
        1 artillery moved from 79 Sea Zone to West India
        1 infantry moved from 79 Sea Zone to West India
        1 bomber moved from Shan State to West India
        1 bomber moved from Shan State to West India
        2 fighters moved from Shan State to West India
        2 tactical_bombers moved from Shan State to West India
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
        1 infantry moved from Hopei to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Korea to Amur
              Japanese take Amur from Russians
    Combat - Japanese
        Battle in 16 Sea Zone
            Japanese attack with 1 destroyer and 1 fighter
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 destroyer
        Battle in West India
            Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.33 expected hits
                UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in West India
            Japanese win, taking West India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
    Non Combat Move - Japanese
        1 tactical_bomber moved from West India to 79 Sea Zone
        1 tactical_bomber moved from West India to 79 Sea Zone
        1 fighter moved from West India to 79 Sea Zone
        1 fighter moved from West India to 79 Sea Zone
        1 bomber moved from West India to Burma
        1 bomber moved from West India to Burma
        1 carrier moved from 37 Sea Zone to 79 Sea Zone
        1 carrier moved from 37 Sea Zone to 79 Sea Zone
        1 armour moved from Shan State to Burma
        1 infantry moved from Shan State to Burma
        2 artilleries and 1 infantry moved from Yunnan to Burma
        1 fighter moved from 16 Sea Zone to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 infantry moved from Iwo Jima to 17 Sea Zone
        1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Japan
        1 infantry moved from French Indo China to Shan State
        1 artillery moved from French Indo China to Shan State
        1 armour moved from Malaya to Burma
        1 armour moved from Malaya to Burma
        2 armour and 1 mech_infantry moved from French Indo China to Burma
        1 carrier moved from 37 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
        1 fighter moved from 37 Sea Zone to 35 Sea Zone
        1 fighter moved from 37 Sea Zone to 35 Sea Zone
        1 fighter moved from 37 Sea Zone to 35 Sea Zone
        1 destroyer moved from 35 Sea Zone to 22 Sea Zone
        1 destroyer moved from 35 Sea Zone to 23 Sea Zone
        1 fighter moved from Malaya to Burma
        1 fighter moved from 37 Sea Zone to Burma
        1 tactical_bomber moved from 37 Sea Zone to Burma
        1 destroyer moved from 37 Sea Zone to 35 Sea Zone
        1 destroyer moved from 38 Sea Zone to 79 Sea Zone
        1 submarine moved from 39 Sea Zone to 80 Sea Zone
        1 bomber moved from Jehol to Burma
        1 fighter moved from Hopei to Burma
        1 tactical_bomber moved from Hopei to Burma
        1 aaGun, 1 artillery and 3 infantry moved from Hopei to Chahar
        2 infantry moved from Jehol to Chahar
        1 artillery and 1 infantry moved from Manchuria to Jehol
        1 infantry moved from Korea to Manchuria
        1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 transport moved from 19 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        1 carrier and 2 destroyers placed in 6 Sea Zone
        1 fighter placed in 6 Sea Zone
        1 artillery and 2 infantry placed in Malaya
        2 infantry and 1 mech_infantry placed in French Indo China
        2 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 66 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.83
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
        3 infantry moved from Morocco to 91 Sea Zone
        1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
        3 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 armour moved from 110 Sea Zone to Normandy Bordeaux
        2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        2 fighters moved from 26 Sea Zone to 16 Sea Zone
        1 submarine moved from 26 Sea Zone to 23 Sea Zone
        2 fighters moved from 33 Sea Zone to 23 Sea Zone
        2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        2 artilleries moved from Caroline Islands to 33 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - Americans
        Battle in Java
        Battle in Normandy Bordeaux
        Battle in Celebes
        Battle in 16 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 22 Sea Zone
            Americans attack with 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 23 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 23 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone
        2 fighters moved from 23 Sea Zone to 54 Sea Zone
        3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
        2 fighters moved from 16 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
        2 fighters moved from 91 Sea Zone to United Kingdom
        2 fighters moved from Gibraltar to 110 Sea Zone
        1 fighter moved from Gibraltar to United Kingdom
        1 mech_infantry moved from Tunisia to Tobruk
        1 infantry moved from Algeria to Tunisia
        2 artilleries moved from Central United States to 101 Sea Zone
        2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
        3 infantry moved from British Guiana to 88 Sea Zone
        2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from 91 Sea Zone to Morocco
        2 artilleries moved from 91 Sea Zone to Morocco
        3 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from 110 Sea Zone to United Kingdom
        1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from 101 Sea Zone to 110 Sea Zone
    Place Units - Americans
        1 transport placed in 10 Sea Zone
        1 transport placed in 101 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 submarine placed in 10 Sea Zone
        1 fighter placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
        1 fighter placed in Eastern United States
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
        Americans collect 61 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        6 infantry moved from Kansu to Suiyuyan
        6 infantry moved from Tsinghai to Sikang
        4 infantry moved from Tsinghai to Shensi
              Chinese take Shensi from Japanese
        1 fighter moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Sikang
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Sikang
            Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00