Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
6 infantry moved from Sikang to Tsinghai
6 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Tsinghai
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : -0,67
@feltmarskal Scramble to sz 81
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Egypt
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
Combat - British
Combat Hit Differential Summary :
Scramble to sz 81
@feltmarskal no scramble, does my sub stop naval bombardmant?
I am in cottage, i´m trying to get it to work on a new pc
@feltmarskal no problem
I´m ready now figured it out
@feltmarskal ok im choosing not to scramble in egypt, wont my sub stop naval bombardmant?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Place Units - UK_Pacific
2 infantry placed in India
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
6 infantry moved from Sikang to Tsinghai
6 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Tsinghai
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Egypt
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
Combat - British
Battle in Egypt
British attack with 1 fighter and 4 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 4 infantry in Egypt, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 fighter
Battle in Alexandria
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from Egypt to Iraq
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 artillery moved from Persia to Iraq
1 fighter moved from Persia to India
1 tactical_bomber moved from Caucasus to India
1 fighter moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 fighter moved from Gibraltar to Malta
1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Persia
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 1.00
Italians regular : -0.17
Japanese regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone
French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Northern Italy
1 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from France to Southern Italy
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone
French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Northern Italy
1 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from France to Southern Italy
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.67
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to Tobruk
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Baltic States
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Finland
6 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/15 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 6 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Finland, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Finland, round 3 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers could not land in Western Ukraine and were removed
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Egypt
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns, 4 armour, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
1 bomber moved from Finland to Novgorod
2 infantry moved from Romania to Bessarabia
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 bombers
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Russia to Rostov
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 aaGun moved from Timguska to Kansu
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
6 infantry moved from Urals to Vologda
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Shan State to West India
1 bomber moved from Shan State to West India
2 fighters moved from Shan State to West India
2 tactical_bombers moved from Shan State to West India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.33 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from West India to 79 Sea Zone
1 tactical_bomber moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
1 bomber moved from West India to Burma
1 bomber moved from West India to Burma
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from Shan State to Burma
1 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Malaya to Burma
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Jehol to Burma
1 fighter moved from Hopei to Burma
1 tactical_bomber moved from Hopei to Burma
1 aaGun, 1 artillery and 3 infantry moved from Hopei to Chahar
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.83
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.00