@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
bolasgod (Axis) vs feltmarskal (Allies + 20) OOB
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 artillery moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Battle in Finland Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Karelia to Archangel 2 infantry moved from Novgorod to Karelia 1 fighter moved from Finland to Vologda 1 tactical_bomber moved from Finland to Vologda 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Smolensk to Rostov 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Smolensk 3 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Archangel to Smolensk 1 fighter moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 1 artillery, 8 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 destroyers and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from Hainan to Yunnan 1 bomber moved from Hainan to Yunnan 1 bomber moved from Hainan to Yunnan 1 fighter moved from Hainan to Yunnan 1 fighter moved from Hainan to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 infantry moved from French Indo China to Siam 1 mech_infantry moved from Kwangsi to Siam 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Hunan to Kwangsi 3 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.50 UK_Pacific regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from 86 Sea Zone to Brazil 1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Chahar 2 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from 86 Sea Zone to Brazil 1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Chahar 2 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to Gibraltar 1 armour moved from Tunisia to Libya British take Libya from Italians 2 fighters and 1 tactical_bomber moved from Malta to Caucasus 1 mech_infantry moved from Norway to Vyborg Russians take Vyborg from Germans 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Persia to Iraq 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Normandy Bordeaux Battle in Iraq British attack with 1 fighter and 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Normandy Bordeaux from Germans, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter moved from Iraq to Persia 2 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 mech_infantrys moved from India to Eastern Persia 5 infantry moved from Burma to India Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,00 Italians regular : 0,67 Japanese regular : 0,67 Neutral_Axis regular : 0,67 British regular : 0,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Syria to Trans-Jordan 1 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Egypt to Normandy Bordeaux 1 fighter moved from Egypt to Iraq Combat - Italians Italians creates battle in territory Romania Battle in Normandy Bordeaux Italians attack with 1 bomber and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Iraq Italians attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Iraq 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Romania Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 fighter moved from Iraq to Egypt 1 bomber moved from Normandy Bordeaux to France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 submarine moved from 96 Sea Zone to 81 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -3.83 Russians regular : -1.00 British regular : 0.67 -
TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 3 infantry moved from Tunisia to Libya 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Baltic States to Novgorod 5 armour moved from Baltic States to Novgorod 4 infantry moved from Poland to Eastern Poland 6 artilleries moved from Poland to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine 3 armour, 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 5 armour and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour and 3 mech_infantrys in Novgorod, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/9 hits, 5.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for British: 1 infantry Battle in Ukraine Germans attack with 4 armour, 5 artilleries and 16 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 5 artilleries and 16 infantry in Ukraine, round 2 : 10/25 hits, 7.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 6 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 4 infantry in Eastern Poland, round 2 : 4/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Baltic States to Novgorod 1 mech_infantry moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Poland to Eastern Poland 3 mech_infantrys moved from Poland to Eastern Poland 3 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Western Germany 2 infantry moved from Bulgaria to Romania Place Units - Germans 3 submarines placed in 112 Sea Zone 4 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 5.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Amur, round 2 : 3/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Dzavhan to Central Mongolia 6 infantry moved from Timguska to Urals 1 armour moved from Archangel to Russia 2 aaGuns moved from Archangel to Vologda 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 fighter moved from Vologda to Bryansk 1 artillery, 8 infantry and 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Caucasus to Bryansk 1 infantry moved from Volgograd to Rostov 1 fighter moved from Baltic States to Bryansk 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Norway to Finland 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 aaGun moved from Yenisey to Timguska 2 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Yenisey to Dzavhan Place Units - Russians 3 infantry placed in Volgograd 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,00 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Siam to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Kwangsi to Manchuria 2 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Manchuria to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Jehol 1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Hopei 1 tactical_bomber moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Shan State 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 submarine moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya 1 armour, 1 fighter and 1 mech_infantry placed in French Indo China Japanese undo move 2. Japanese undo move 1. 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone 2 armour and 1 fighter placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 2.17 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,00 -
TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 6 infantry moved from Sikang to Tsinghai 6 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : -0,67 -
@feltmarskal Scramble to sz 81
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Egypt 1 armour moved from Libya to Alexandria British take Tobruk from Italians Combat - BritishCombat Hit Differential Summary :
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Scramble to sz 81
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@feltmarskal no scramble, does my sub stop naval bombardmant?
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I am in cottage, i´m trying to get it to work on a new pc
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@feltmarskal no problem
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I´m ready now figured it out





