@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Northern Italy to Southern France
        1 infantry moved from Northern Italy to Southern France
        1 infantry moved from Northern Italy to Southern France
        1 artillery and 2 infantry moved from Northern Italy to Southern France
        1 armour moved from Egypt to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 armour moved from Anglo Egyptian Sudan to Egypt
    Combat - Italians
        Battle in Southern France
            Italians attack with 1 artillery and 5 infantry
            Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Italians roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 1/6 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 1/5 hits, 1.17 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Southern France
                Italians roll dice for 1 artillery and 4 infantry in Southern France, round 4 : 0/5 hits, 1.17 expected hits
                Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery and 4 infantry in Southern France, round 5 : 0/5 hits, 1.17 expected hits
                Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery and 4 infantry in Southern France, round 6 : 1/5 hits, 1.17 expected hits
                Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Southern France
            Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
            Casualties for Italians: 1 infantry
            Casualties for Americans: 1 artillery and 2 infantry
    Non Combat Move - Italians
        1 fighter moved from Southern Italy to Egypt
    Place Units - Italians
        1 transport placed in 95 Sea Zone
        3 infantry placed in Egypt
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
        2 fighters moved from Queensland to 42 Sea Zone
        2 fighters moved from 42 Sea Zone to Java
        1 carrier moved from 62 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 artillery and 1 infantry moved from New South Wales to Queensland
        2 infantry moved from Dutch New Guinea to New Guinea
    Combat - ANZAC
        Battle in Sumatra
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
        2 fighters moved from Queensland to 42 Sea Zone
        2 fighters moved from 42 Sea Zone to Java
        1 carrier moved from 62 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 artillery and 1 infantry moved from New South Wales to Queensland
        2 infantry moved from Dutch New Guinea to New Guinea
    Combat - ANZAC
        Battle in Sumatra
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    Combat Move - French
        3 infantry moved from Tobruk to Alexandria
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
    Combat - French
    Non Combat Move - French
        1 fighter moved from Tobruk to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Research Technology - Germans
    Combat Move - Germans
        7 armour and 8 mech_infantrys moved from Romania to Germany
        9 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 mech_infantry moved from France to Normandy Bordeaux
        1 mech_infantry moved from France to Normandy Bordeaux
        1 mech_infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 artillery moved from France to Normandy Bordeaux
        1 artillery moved from France to Normandy Bordeaux
        1 artillery moved from France to Normandy Bordeaux
        1 mech_infantry moved from France to Normandy Bordeaux
        1 infantry moved from Western Germany to Denmark
        1 infantry moved from Western Germany to Denmark
        1 infantry moved from Western Germany to Denmark
        1 artillery moved from Western Germany to Denmark
        1 armour moved from Western Germany to Denmark
        1 infantry moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        1 artillery moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        1 mech_infantry moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        1 artillery moved from France to Holland Belgium
        2 artilleries moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        2 mech_infantrys moved from France to Normandy Bordeaux
        1 fighter moved from Western Germany to 114 Sea Zone
        1 fighter moved from Western Germany to Denmark
        1 bomber moved from France to Holland Belgium
        1 bomber moved from France to Normandy Bordeaux
    Combat - Germans
        Battle in 114 Sea Zone
            Germans attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 114 Sea Zone
            Germans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Normandy Bordeaux
            Germans attack with 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys
            Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                Germans roll dice for 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.17 expected hits
                Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits, 3.83 expected hits
                4 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans roll dice for 5 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 5/14 hits, 4.50 expected hits
                Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
                1 infantry owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 26
            Casualties for Germans: 5 infantry
            Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
        Battle in Holland Belgium
            Germans attack with 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
            Americans defend with 4 infantry
                Germans roll dice for 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 2.67 expected hits
                Americans roll dice for 4 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2.17 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 3 infantry
            Casualties for Americans: 4 infantry
        Battle in Denmark
            Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
            Americans defend with 2 infantry
                Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits
                Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 3/4 hits, 1.67 expected hits
                Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Denmark
            Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Americans: 2 infantry
        Battle in Germany
            Germans attack with 7 armour and 8 mech_infantrys
            British defend with 1 factory_minor and 2 infantry
                Germans roll dice for 7 armour and 8 mech_infantrys in Germany, round 2 : 6/15 hits, 4.83 expected hits
                British roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Germany
            Germans win, taking Germany from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
            Casualties for Germans: 2 mech_infantrys
            Casualties for British: 2 infantry
        Battle in Eastern Poland
            Germans attack with 9 artilleries and 14 infantry
            Russians defend with 1 infantry
                Germans roll dice for 9 artilleries and 14 infantry in Eastern Poland, round 2 : 12/23 hits, 6.83 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 aaGuns moved from Bessarabia to Eastern Poland
        1 fighter moved from 114 Sea Zone to Western Germany
        1 bomber moved from Holland Belgium to Western Germany
        1 fighter moved from Denmark to Germany
        1 bomber moved from Normandy Bordeaux to Western Germany
        1 fighter moved from Germany to Western Germany
    Turn Complete - Germans
        Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : -0.33
Germans regular : 8.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Sakha to Siberia
              Russians take Siberia from Japanese
        1 infantry moved from Baltic States to Poland
              Russians take Poland from Germans
        10 infantry moved from Ukraine to Bessarabia
    Combat - Russians
        Battle in Bessarabia
            Russians attack with 10 infantry
            Italians defend with 1 infantry
                Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits, 1.67 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Bessarabia
            Russians win, taking Bessarabia from Germans with 10 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Russians
        1 mech_infantry moved from Karelia to Archangel
        1 armour moved from Finland to Novgorod
        1 aaGun moved from Chahar to Jehol
        1 aaGun moved from Chahar to Hopei
        2 infantry moved from Shensi to Hopei
        2 mech_infantrys moved from Russia to Novosibirsk
        1 mech_infantry moved from Russia to Novosibirsk
        2 mech_infantrys moved from Volgograd to Sikang
        1 mech_infantry moved from Volgograd to Sikang
        1 infantry moved from Western Ukraine to Bessarabia
        4 infantry moved from Baltic States to Belarus
        7 infantry moved from Novgorod to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
        10 infantry moved from Smolensk to Belarus
        1 infantry moved from Bryansk to Belarus
        1 infantry moved from Russia to Bryansk
        4 infantry moved from Rostov to Ukraine
        6 infantry moved from Ukraine to Bryansk
        4 infantry moved from Ukraine to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        2 aaGuns moved from Ukraine to Bryansk
        1 aaGun moved from Ukraine to Bessarabia
        25 infantry moved from Ukraine to Bessarabia
    Place Units - Russians
        1 fighter placed in Russia
        3 mech_infantrys placed in Volgograd
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        2 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 40 PUs; end with 40 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 39 Sea Zone to 41 Sea Zone
        1 fighter moved from Philippines to 42 Sea Zone
        5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from India to West India
              Japanese take West India from UK_Pacific
        1 infantry moved from Korea to Manchuria
        1 artillery moved from Korea to Manchuria
    Combat - Japanese
        Battle in 41 Sea Zone
            Japanese attack with 1 destroyer
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 41 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Manchuria
            Japanese attack with 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 artilleries and 2 infantry moved from Anhwe to Hunan
        2 artilleries moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Kiangsu
        2 artilleries moved from 19 Sea Zone to Kiangsu
        2 infantry moved from Guam to 21 Sea Zone
        2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Kiangsu
        1 fighter moved from 42 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
        1 artillery and 1 infantry moved from 39 Sea Zone to India
        1 armour and 3 mech_infantrys moved from Burma to West India
        1 armour and 2 mech_infantrys moved from French Indo China to Burma
        2 armour and 1 mech_infantry moved from Malaya to Burma
        1 infantry moved from Shan State to French Indo China
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
        1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 37 Sea Zone
        1 fighter placed in 37 Sea Zone
        1 transport placed in 36 Sea Zone
        1 artillery placed in French Indo China
        1 mech_infantry placed in India
        3 infantry placed in Kiangsu
        3 infantry placed in Japan
        2 infantry placed in India
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 51 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from United Kingdom to 95 Sea Zone
        1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from Norway to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        2 infantry moved from Gibraltar to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        2 transports moved from 112 Sea Zone to 109 Sea Zone
        1 transport moved from 110 Sea Zone to 102 Sea Zone
        1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        2 destroyers moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 102 Sea Zone to 101 Sea Zone
        1 carrier moved from 110 Sea Zone to 92 Sea Zone
        1 fighter moved from Gibraltar to 92 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        2 fighters moved from 110 Sea Zone to Holland Belgium
        3 fighters moved from United Kingdom to Holland Belgium
        2 fighters moved from 112 Sea Zone to Holland Belgium
        1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 31 Sea Zone to 49 Sea Zone
        2 fighters moved from Wake Island to Queensland
        5 fighters moved from Queensland to Java
        1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
        1 fighter moved from Gilbert Islands to Queensland
    Combat - Americans
        Battle in 95 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 95 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Holland Belgium
            Americans attack with 7 fighters and 4 infantry
            Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
                Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
                2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
            Casualties for Americans: 3 infantry
            Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
    Non Combat Move - Americans
        2 fighters moved from Holland Belgium to 110 Sea Zone
        1 fighter moved from Holland Belgium to United Kingdom
        1 fighter moved from Holland Belgium to United Kingdom
        3 fighters moved from Holland Belgium to United Kingdom
        1 bomber moved from 95 Sea Zone to Malta
        4 infantry moved from 91 Sea Zone to Gibraltar
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        1 factory_minor placed in Norway
        1 carrier placed in 10 Sea Zone
        1 transport placed in 101 Sea Zone
        Americans undo move 3.
        1 artillery and 3 infantry placed in Central United States
        2 artilleries and 2 infantry placed in Eastern United States
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        2 infantry placed in Eastern United States
        1 submarine placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 62 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        5 infantry moved from Jehol to Manchuria
        1 infantry moved from Hopei to Anhwe
              Chinese take Anhwe from Japanese
        1 infantry moved from Szechwan to Yunnan
              Chinese take Yunnan from Japanese
    Combat - Chinese
        Battle in Manchuria
            Chinese attack with 5 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Manchuria
            Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        6 infantry moved from Hopei to Kweichow
        5 infantry moved from Szechwan to Kweichow
    Place Units - Chinese
        5 infantry placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from United Kingdom to 95 Sea Zone
        1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from Norway to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        2 infantry moved from Gibraltar to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        2 transports moved from 112 Sea Zone to 109 Sea Zone
        1 transport moved from 110 Sea Zone to 102 Sea Zone
        1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        2 destroyers moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 102 Sea Zone to 101 Sea Zone
        1 carrier moved from 110 Sea Zone to 92 Sea Zone
        1 fighter moved from Gibraltar to 92 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        2 fighters moved from 110 Sea Zone to Holland Belgium
        3 fighters moved from United Kingdom to Holland Belgium
        2 fighters moved from 112 Sea Zone to Holland Belgium
        1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 31 Sea Zone to 49 Sea Zone
        2 fighters moved from Wake Island to Queensland
        5 fighters moved from Queensland to Java
        1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
        1 fighter moved from Gilbert Islands to Queensland
    Combat - Americans
        Battle in 95 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 95 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Holland Belgium
            Americans attack with 7 fighters and 4 infantry
            Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
                Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
                2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
            Casualties for Americans: 3 infantry
            Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
    Non Combat Move - Americans
        2 fighters moved from Holland Belgium to 110 Sea Zone
        1 fighter moved from Holland Belgium to United Kingdom
        1 fighter moved from Holland Belgium to United Kingdom
        3 fighters moved from Holland Belgium to United Kingdom
        1 bomber moved from 95 Sea Zone to Malta
        4 infantry moved from 91 Sea Zone to Gibraltar
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        1 factory_minor placed in Norway
        1 carrier placed in 10 Sea Zone
        1 transport placed in 101 Sea Zone
        Americans undo move 3.
        1 artillery and 3 infantry placed in Central United States
        2 artilleries and 2 infantry placed in Eastern United States
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        2 infantry placed in Eastern United States
        1 submarine placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 62 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        5 infantry moved from Jehol to Manchuria
        1 infantry moved from Hopei to Anhwe
              Chinese take Anhwe from Japanese
        1 infantry moved from Szechwan to Yunnan
              Chinese take Yunnan from Japanese
    Combat - Chinese
        Battle in Manchuria
            Chinese attack with 5 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Manchuria
            Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        6 infantry moved from Hopei to Kweichow
        5 infantry moved from Szechwan to Kweichow
    Place Units - Chinese
        5 infantry placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 17 PUs; end with 18 PUs
    Purchase Units - British
        British buy 2 artilleries, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
        3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
        2 mech_infantrys moved from Union of South Africa to Belgian Congo
        3 infantry moved from Persia to Eastern Persia
        1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
        1 fighter moved from Persia to Trans-Jordan
        1 infantry moved from Iraq to Trans-Jordan
        2 destroyers moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 110 Sea Zone to 91 Sea Zone
        1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    Non Combat Move - British
        1 aaGun moved from Iraq to Trans-Jordan
        1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - British
        1 fighter and 1 tactical_bomber placed in Union of South Africa
        1 fighter placed in Union of South Africa
        3 fighters placed in Persia
        2 transports placed in 110 Sea Zone
        2 artilleries and 2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
        British collect 32 PUs (1 lost to blockades); end with 32 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 1.83
Japanese regular : 0.00
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 aaGun moved from France to Normandy Bordeaux
        1 fighter moved from Egypt to Southern Italy
        2 infantry moved from Northern Italy to Southern Italy
        1 artillery and 4 infantry moved from Southern France to Northern Italy
    Place Units - Italians
        3 infantry placed in Egypt
        1 artillery and 2 infantry placed in Southern Italy
        1 artillery placed in Northern Italy
        1 infantry placed in Southern France
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 fighters moved from Java to 41 Sea Zone
        1 carrier moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Combat - ANZAC
        Battle in 41 Sea Zone
            ANZAC attack with 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is -2
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 41 Sea Zone to Java
    Place Units - ANZAC
        2 submarines and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 fighters moved from Java to 41 Sea Zone
        1 carrier moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Combat - ANZAC
        Battle in 41 Sea Zone
            ANZAC attack with 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is -2
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 41 Sea Zone to Java
    Place Units - ANZAC
        2 submarines and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    Combat Move - French
        1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        9 artilleries and 14 infantry moved from Eastern Poland to Poland
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        1 bomber moved from Western Germany to Holland Belgium
        1 bomber moved from Western Germany to Holland Belgium
        1 fighter moved from Western Germany to Holland Belgium
        1 fighter moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 2 bombers, 2 fighters and 2 infantry
            Americans defend with 1 infantry
                Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 5/6 hits, 2.67 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Poland
            Germans attack with 9 artilleries and 14 infantry
            Russians defend with 1 infantry
                Germans roll dice for 9 artilleries and 14 infantry in Poland, round 2 : 8/23 hits, 6.83 expected hits
                Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Poland
            Germans win, taking Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 aaGun moved from Eastern Poland to Poland
        1 aaGun moved from Eastern Poland to Poland
        6 mech_infantrys moved from Normandy Bordeaux to Western Germany
        5 artilleries moved from Normandy Bordeaux to France
        1 bomber moved from Holland Belgium to Western Germany
        1 bomber moved from Holland Belgium to Western Germany
        1 fighter moved from Holland Belgium to Western Germany
        1 fighter moved from Holland Belgium to Western Germany
        1 armour moved from Germany to Western Germany
        1 armour moved from Germany to Western Germany
        1 armour moved from Germany to Western Germany
        1 mech_infantry moved from Germany to Western Germany
        1 mech_infantry moved from Germany to Western Germany
        1 infantry moved from Denmark to Western Germany
        1 artillery moved from Denmark to Western Germany
        1 armour moved from Denmark to Western Germany
        1 infantry moved from Western Germany to Denmark
        1 infantry moved from Western Germany to Denmark
        1 infantry moved from Western Germany to Denmark
        1 aaGun moved from Western Germany to Denmark
    Place Units - Germans
        3 infantry placed in Germany
        3 infantry placed in France
        3 infantry placed in Normandy Bordeaux
        1 artillery and 2 infantry placed in Western Germany
        Germans undo move 4.
        Germans undo move 1.
        1 artillery and 2 infantry placed in Germany
        3 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Belarus to Eastern Poland
              Russians take Eastern Poland from Germans
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
    Combat - Russians
    Non Combat Move - Russians
        1 aaGun and 5 infantry moved from Jehol to Manchuria
        2 infantry moved from Sakha to Amur
        1 infantry moved from Siberia to Amur
        1 aaGun and 2 infantry moved from Hopei to Kweichow
        3 mech_infantrys moved from Sikang to Kweichow
        2 mech_infantrys moved from Volgograd to Sikang
        3 mech_infantrys moved from Novosibirsk to Shensi
        1 mech_infantry moved from Volgograd to Sikang
        1 mech_infantry moved from Archangel to Novosibirsk
        1 armour moved from Novgorod to Vologda
        2 infantry moved from Novgorod to Belarus
        3 infantry moved from Bryansk to Belarus
        1 tactical_bomber moved from Belarus to Tsinghai
        2 fighters moved from Belarus to Tsinghai
        1 fighter moved from Russia to Kweichow
        1 aaGun moved from Bryansk to Belarus
        1 aaGun moved from Bryansk to Western Ukraine
        2 infantry moved from Russia to Bryansk
        1 infantry moved from Novgorod to Belarus
        3 infantry moved from Bryansk to Belarus
        2 artilleries moved from Bryansk to Western Ukraine
        1 artillery moved from Bryansk to Western Ukraine
        4 infantry moved from Bryansk to Western Ukraine
        1 infantry moved from Bryansk to Western Ukraine
        1 aaGun and 35 infantry moved from Bessarabia to Romania
        7 infantry moved from Ukraine to Bessarabia
    Place Units - Russians
        3 infantry placed in Novgorod
        3 infantry placed in Ukraine
        3 mech_infantrys placed in Volgograd
        7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 42 PUs; end with 42 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
@feltmarskal i assume you are not moving any french units?
@bolasgod what do you mean
@feltmarskal i assume you are not moving any french units?
@feltmarskal Do you need to play the french turn?
@feltmarskal i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.
@bolasgod no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from West India to Eastern Persia
        1 mech_infantry moved from India to Eastern Persia
        1 artillery moved from India to 39 Sea Zone
        1 infantry moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
        1 artillery moved from 80 Sea Zone to Eastern Persia
        1 infantry moved from 80 Sea Zone to Eastern Persia
        1 tactical_bomber moved from Egypt to Eastern Persia
        1 fighter moved from Egypt to Eastern Persia
        1 artillery moved from Hunan to Yunnan
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Shantung
        1 artillery moved from Hunan to Anhwe
        1 artillery moved from Kiangsu to Shantung
    Combat - Japanese
        Battle in Eastern Persia
            Japanese attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
            British defend with 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber
                British roll AA dice in Eastern Persia : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 8/22 hits, 7.50 expected hits
                British roll dice for 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 11/22 hits, 7.83 expected hits
                5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern Persia
                Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/11 hits, 5.17 expected hits
                British roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 5/16 hits, 5.83 expected hits
                2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the British lost in Eastern Persia
                Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.17 expected hits
                British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/9 hits, 3.50 expected hits
                3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
            1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
            1 armour owned by the Japanese retreated to West India
            British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
            Casualties for Japanese: 5 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
            Casualties for British: 2 aaGuns and 18 infantry
        Battle in Shantung
            Japanese attack with 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Anhwe
            Japanese attack with 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
        2 infantry moved from India to West India
        3 armour and 3 mech_infantrys moved from Burma to West India
        1 carrier moved from 98 Sea Zone to 95 Sea Zone
        1 destroyer moved from 98 Sea Zone to 95 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 artillery moved from 37 Sea Zone to Malaya
        1 destroyer moved from 35 Sea Zone to 37 Sea Zone
        1 armour moved from Kiangsu to Shantung
        1 mech_infantry moved from Kiangsu to Shantung
        1 infantry moved from Kiangsu to 19 Sea Zone
        1 artillery moved from Kiangsu to 19 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        1 artillery moved from 6 Sea Zone to Korea
        2 transports moved from 19 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        3 armour placed in India
        3 mech_infantrys placed in Malaya
        1 infantry and 2 mech_infantrys placed in French Indo China
        4 infantry placed in Japan
        1 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 50 PUs; end with 50 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 6.83
British AA : -0.33
British regular : 1.83