2020 Playoff Giallo(x) vs Oysteilo(+12) BM


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 3 bombers, 2 destroyers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            8 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Gibraltar to 94 Sea Zone
            10 submarines moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from Norway to 125 Sea Zone
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 8 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
            Battle in 125 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 10 submarines
                Germans defend with 1 submarine
                    Americans roll dice for 10 submarines in 125 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 10 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 125 Sea Zone to Gibraltar
            3 bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            4 infantry moved from 112 Sea Zone to Norway
            3 fighters moved from Gibraltar to Norway
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            8 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 71 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in Norway
            1 transport placed in 101 Sea Zone
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 bombers placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            4 artilleries and 7 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Shensi, round 2 : 3/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
    
        Non Combat Move - British
            4 mech_infantrys moved from Egypt to Iraq
            2 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from 112 Sea Zone to Norway
            1 artillery, 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Szechwan to Shensi
            7 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Burma to Shan State
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 6 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 mech_infantry
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 mech_infantrys and 9 transports
            EDIT: Adding units owned by Americans to 112 Sea Zone: 9 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Americans regular : -1,00
    Japanese regular : -0,33
    

    Savegame


  • Do I have one mech too little in Norway? Looks like I removed two and added one. Can you add it?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from British
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from British
            4 fighters moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from 97 Sea Zone to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            2 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 armour, 5 fighters, 2 infantry and 1 mech_infantry
                French defend with 2 infantry; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Americans roll AA dice in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 armour, 4 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/9 hits, 3,50 expected hits
                    Americans roll dice for 1 aaGun, 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 armour, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/8 hits, 3,33 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the French, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Americans: 1 aaGun, 1 fighter and 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 artilleries and 3 transports moved from 97 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            3 marines moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Southern France to Normandy Bordeaux
            4 fighters moved from Normandy Bordeaux to 93 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 93 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 artilleries, 2 infantry and 3 marines
            EDIT: Adding units owned by Italians to Southern Italy: 2 artilleries, 2 infantry and 3 marines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -0,83
    Americans AA : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            3 fighters moved from Philippines to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 bomber, 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 5 fighters in 21 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 bombers moved from Gibraltar to Egypt
            1 armour and 1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 bomber moved from 21 Sea Zone to Midway
            5 fighters moved from 21 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to Wake Island
            2 fighters moved from Szechwan to Burma
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            15 artilleries moved from Novgorod to Vyborg
            26 mech_infantrys moved from Baltic States to Novgorod
            10 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Germany to Bessarabia
            1 bomber moved from Novgorod to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to Archangel
            1 bomber moved from Western Ukraine to Germany
            2 bombers moved from Bessarabia to Germany
            2 armour and 2 mech_infantrys moved from Karelia to Finland
            2 infantry moved from Holland Belgium to France
            1 aaGun moved from Holland Belgium to Western Germany
            2 aaGuns moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            3 tactical_bombers moved from Western Germany to Germany
            3 infantry moved from Germany to Western Germany
            1 fighter moved from Germany to Western Germany
            1 aaGun moved from Baltic States to Novgorod
            1 aaGun moved from Eastern Poland to Baltic States
    
        Place Units - Germans
            10 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Adding units owned by Germans to Germany: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo forgot to edit the mech, see you already did now


  • TripleA Manual Gamesave Post: Russians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 armour moved from Urals to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Novosibirsk to Kansu
            1 bomber moved from Russia to Kansu
            1 fighter and 1 tactical_bomber moved from Russia to Kansu
            2 fighters moved from Russia to Bessarabia
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 1 mech_infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun and 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour moved from Russia to Belarus
            3 aaGuns, 1 armour, 25 artilleries, 77 infantry and 5 mech_infantrys moved from Bryansk to Belarus
            2 fighters moved from Bessarabia to Ukraine
            8 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Ukraine to Bryansk
            2 aaGuns and 19 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Kansu to Russia
            2 infantry moved from Kazakhstan to Samara
            1 fighter and 1 tactical_bomber moved from Kansu to Samara
            1 armour moved from Szechwan to Kazakhstan
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : -0,67
    Russians regular : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 14 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 fighter moved from Japan to Siberia
            2 mech_infantrys moved from Manchuria to Siberia
            1 infantry moved from Amur to Siberia
            2 mech_infantrys moved from Yunnan to Kwangtung
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kwangtung
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            23 artilleries moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Szechwan
                Japanese attack with 23 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 23 artilleries in Szechwan, round 2 : 12/23 hits, 7,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 23 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Siberia
                Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siberia to Manchuria
            2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
            1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
            2 mech_infantrys moved from Yunnan to Hunan
            2 mech_infantrys moved from Hunan to Anhwe
            1 bomber moved from French Indo China to Hunan
            1 aaGun and 7 mech_infantrys moved from Yunnan to Hunan
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Hunan to Kwangsi
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Kwangtung to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
            2 fighters moved from Kwangtung to 36 Sea Zone
            2 artilleries and 2 infantry moved from Amur to Manchuria
            1 artillery and 1 infantry moved from Amur to Manchuria
            1 bomber moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            2 infantry placed in Manchuria
            3 infantry placed in Shantung
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 7,00
    UK_Pacific regular : 0,00
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            4 bombers moved from Gibraltar to 92 Sea Zone
            4 fighters moved from Egypt to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 4 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 4 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers and 3 fighters moved from 92 Sea Zone to Gibraltar
            3 transports moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            10 submarines moved from 125 Sea Zone to 110 Sea Zone
            10 submarines moved from 110 Sea Zone to 104 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            3 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 armour and 2 infantry placed in Norway
            3 destroyers placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Italians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 artilleries and 10 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 5 artilleries and 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 5 artilleries and 10 infantry in Hopei, round 2 : 5/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            4 bombers moved from Gibraltar to 92 Sea Zone
            4 fighters moved from Egypt to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 4 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 4 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers and 3 fighters moved from 92 Sea Zone to Gibraltar
            3 transports moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            10 submarines moved from 125 Sea Zone to 110 Sea Zone
            10 submarines moved from 110 Sea Zone to 104 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from Hawaiian Islands to Caroline Islands
            1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            3 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 armour and 2 infantry placed in Norway
            3 destroyers placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 artilleries and 10 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 5 artilleries and 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 5 artilleries and 10 infantry in Hopei, round 2 : 5/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            5 fighters and 1 tactical_bomber moved from Egypt to 94 Sea Zone
            2 fighters moved from Gibraltar to 94 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                British attack with 7 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            7 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 transport moved from 112 Sea Zone to 91 Sea Zone
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Norway to Gibraltar
            2 infantry moved from Egypt to Alexandria
            1 aaGun moved from Shensi to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
            1 fighter moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            2 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Persia
            British undo move 2.
            2 artilleries and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,4,2,1,2,3,3,6,5,4,4,4,6,5,1,5,5,5,6,5,4,1,3,2,1,2,4,5,4,4,6,1,6,4,2,1,4,4,4,4
            UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 6 infantry
            EDIT: Removing units owned by British from India: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -2,00
    Japanese regular : 0,33
    Italians regular : 0,33
    British regular : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            4 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Syria
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @oysteilo Scramble?


  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            4 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Syria
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Syria
            Battle in 92 Sea Zone
                Italians attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win, taking Syria from British with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern Italy
            1 aaGun moved from Southern France to 93 Sea Zone
            1 aaGun, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 3 transports moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun and 2 artilleries moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Italians collect 18 PUs (2 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
            1 bomber moved from Midway to Iwo Jima
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Egypt to 99 Sea Zone
    
        Combat - ANZAC
            Battle in 99 Sea Zone
                ANZAC attack with 2 bombers
                Italians defend with 1 cruiser
                    ANZAC roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 99 Sea Zone
                ANZAC win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 34 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 armour and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Iwo Jima to Marianas
            1 bomber moved from Wake Island to Brazil
            2 fighters moved from Burma to Hopei
            1 fighter moved from India to Hopei
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 bombers moved from 99 Sea Zone to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Italians regular : -0,50
    ANZAC regular : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Bessarabia
            3 bombers moved from Germany to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 2/4 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            15 artilleries moved from Vyborg to Finland
            10 mech_infantrys moved from Baltic States to Vyborg
            25 mech_infantrys moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Germany
            1 aaGun moved from Novgorod to Vyborg
            1 aaGun moved from Baltic States to Poland
            20 artilleries and 35 infantry moved from Eastern Poland to Poland
            3 bombers moved from Bessarabia to Germany
            23 infantry moved from Germany to Poland
            17 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Bryansk to Bessarabia
            1 bomber moved from Russia to Bessarabia
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Eastern Poland
            1 armour, 25 artilleries, 78 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland
            1 armour moved from Kazakhstan to Kansu
            1 fighter and 1 tactical_bomber moved from Samara to Kansu
            19 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Buryatia
                Russians attack with 19 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 19 infantry in Buryatia, round 2 : 4/19 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 18 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kansu, round 3 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 armour, 25 artilleries, 78 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 25 artilleries, 78 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 22/110 hits, 27,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 armour, 25 artilleries, 78 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Belarus to Eastern Poland
            8 infantry moved from Bryansk to Belarus
            2 fighters moved from Bessarabia to Belarus
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 infantry moved from Rostov to Volgograd
            2 infantry moved from Samara to Volgograd
            10 infantry moved from Russia to Samara
            1 armour and 1 mech_infantry moved from Archangel to Vologda
            2 aaGuns moved from Yakut S.S.R. to Buryatia
            1 bomber moved from Bessarabia to Russia
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : -0,67
    Russians regular : -5,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 17 Sea Zone
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Hunan to French Indo China
            1 armour and 1 mech_infantry moved from Szechwan to Kansu
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            1 mech_infantry moved from Hunan to French Indo China
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Sakha to Siberia
            1 mech_infantry moved from Siberia to Manchuria
            4 artilleries and 5 infantry moved from Amur to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            21 artilleries moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Kwangtung
            4 mech_infantrys moved from Hunan to Kwangtung
            1 aaGun moved from Hunan to Kweichow
            1 bomber moved from French Indo China to Manchuria
            1 bomber moved from 17 Sea Zone to Japan
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 submarines, 6 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Anhwe to Shantung
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 artilleries placed in Shantung
            3 artilleries placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 1,00
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            10 submarines moved from 104 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            7 bombers moved from Gibraltar to 92 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer and 3 submarines moved from 33 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to 21 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 7 bombers, 1 destroyer and 10 submarines
                Italians defend with 1 submarine
                    Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 7 bombers, 1 destroyer and 10 submarines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 15 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 15 submarines in 21 Sea Zone, round 2 : 5/15 hits, 5,00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 15 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from Caroline Islands to Guam
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Western United States to 10 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Gibraltar to 91 Sea Zone
            2 aaGuns and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 aaGuns moved from 112 Sea Zone to Norway
            5 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to 112 Sea Zone
            4 fighters moved from Gibraltar to Norway
            7 bombers moved from 92 Sea Zone to Egypt
            1 bomber moved from 21 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 harbour placed in Guam
            3 fighters placed in Norway
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 armour, 3 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

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