2020 Playoff Giallo(x) vs Oysteilo(+12) BM


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 42 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in Borneo
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 3 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 4 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Denmark from Germans, taking Norway from Germans, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Java to 42 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            3 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Borneo to 42 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 9 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            4 fighters moved from Gibraltar to Egypt
            1 bomber moved from Gibraltar to Egypt
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 3 fighters and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from Gibraltar to 92 Sea Zone
            5 fighters moved from 92 Sea Zone to Egypt
            1 tactical_bomber moved from Gibraltar to Egypt
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun and 8 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 bomber moved from French Equatorial Africa to Egypt
            8 infantry moved from Burma to Yunnan
            6 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 92 Sea Zone: 4 submarines
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -3,33
    Japanese regular : -2,00
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 42 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in Borneo
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 3 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 4 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Borneo, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Denmark from Germans, taking Norway from Germans, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Java to 42 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            3 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Borneo to 42 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 9 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            4 fighters moved from Gibraltar to Egypt
            1 bomber moved from Gibraltar to Egypt
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 3 fighters and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from Gibraltar to 92 Sea Zone
            5 fighters moved from 92 Sea Zone to Egypt
            1 tactical_bomber moved from Gibraltar to Egypt
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun and 8 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 bomber moved from French Equatorial Africa to Egypt
            8 infantry moved from Burma to Yunnan
            6 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 92 Sea Zone: 4 submarines
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Finland: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -3,33
    Japanese regular : -2,00
    British regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Alexandria to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Southern Italy to 95 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 95 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 95 Sea Zone to Southern Italy
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries and 4 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,83
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • One empty british carrier in 113

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            11 armour, 15 artilleries, 38 infantry and 11 mech_infantrys moved from Poland to Eastern Poland
            19 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            9 infantry moved from Germany to Poland
            2 fighters moved from Germany to Baltic States
            2 infantry moved from Western Germany to Denmark
            2 fighters and 2 tactical_bombers moved from Western Germany to Denmark
            1 infantry moved from Southern France to France
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Holland Belgium to France
            3 tactical_bombers moved from Western Germany to Denmark
            1 marine moved from 127 Sea Zone to Nenetsia
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Nenetsia
            Battle in Denmark
                Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Denmark, round 2 : 3/9 hits, 4,17 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Nenetsia from Russians, taking Denmark from Americans with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Baltic States
                Germans attack with 3 bombers, 2 fighters and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Baltic States, round 2 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Eastern Poland
                Germans attack with 11 armour, 15 artilleries, 38 infantry and 30 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 15 artilleries, 38 infantry and 30 mech_infantrys in Eastern Poland, round 2 : 25/94 hits, 24,33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 11 armour, 15 artilleries, 38 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Eastern Poland
            20 artilleries moved from Western Germany to Germany
            1 aaGun and 7 infantry moved from France to Western Germany
            5 tactical_bombers moved from Denmark to Western Germany
            2 fighters moved from Denmark to Western Germany
            2 fighters moved from Baltic States to Germany
            3 bombers moved from Baltic States to Western Germany
    
        Place Units - Germans
            5 infantry and 5 mech_infantrys placed in Germany
            Germans undo move 1.
            10 infantry placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 39 PUs (2 lost to blockades); end with 41 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 45 PUs; 
            Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            16 infantry moved from Buryatia to Sakha
            2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
            2 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Belarus to Nenetsia
            2 fighters moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Sakha
                Russians attack with 16 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 16 infantry in Sakha, round 2 : 4/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Nenetsia
                Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 marine
                    Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 marine in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Nenetsia to Russia
            7 artilleries and 1 infantry moved from Russia to Bryansk
            2 aaGuns, 14 artilleries and 54 infantry moved from Belarus to Bryansk
            2 infantry moved from Belarus to Bryansk
            2 armour and 2 mech_infantrys moved from Finland to Karelia
            2 mech_infantrys moved from Finland to Karelia
            1 infantry moved from Novgorod to Belarus
            3 fighters moved from Baltic States to Russia
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            2 aaGuns moved from Buryatia to Sakha
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            1 infantry placed in Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -0,67
    Russians regular : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kweichow
            12 artilleries moved from Jehol to Anhwe
            1 armour moved from Jehol to Chahar
            2 infantry moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 bomber moved from 43 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            3 mech_infantrys moved from Manchuria to Anhwe
            4 infantry moved from Korea to Manchuria
            1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 artilleries placed in Kwangtung
            Japanese undo move 1.
            3 artilleries placed in Manchuria
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kwangtung
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,83
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 1 factory_minor and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 artilleries, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Southern France
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Gibraltar
            4 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 bombers placed in Eastern United States
            1 destroyer and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 1 factory_minor and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 artilleries, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Southern France
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Gibraltar
            4 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 bombers placed in Eastern United States
            1 destroyer and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Madagascar
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Madagascar from Neutral_Axis, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            6 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            3 artilleries moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 aaGun moved from Norway to 112 Sea Zone
            5 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            5 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 5 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -1,00
    British regular : -2,17
    

    Savegame


  • tons of edits coming up


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 1 factory_minor and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 artilleries, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Southern France
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Gibraltar
            4 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 bombers placed in Eastern United States
            1 destroyer and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Madagascar
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Madagascar from Neutral_Axis, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            6 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            3 artilleries moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 aaGun moved from Norway to 112 Sea Zone
            5 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            5 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 5 artilleries
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 2 infantry
            EDIT: Adding units owned by Americans to Egypt: 2 infantry
            EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
            EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
            EDIT: Removing units owned by British from Finland: 1 fighter
            EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by French to 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 110 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
            EDIT: Removing units owned by French from 112 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -1,00
    British regular : -2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from Poland to Baltic States
            1 bomber moved from Southern Italy to Baltic States
            2 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
            1 fighter moved from 97 Sea Zone to Southern France
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 4 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Italians attack with 1 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Baltic States
                Russians win with no units remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern France to Southern Italy
            1 fighter moved from Southern France to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 0,50
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 bomber moved from Western Germany to Ukraine
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Bessarabia from Russians
            1 bomber moved from Western Germany to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Eastern Poland to Germany
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            2 mech_infantrys moved from Romania to Eastern Poland
            9 infantry moved from Poland to Eastern Poland
            20 artilleries moved from Germany to Poland
            2 mech_infantrys moved from Eastern Poland to Baltic States
            5 mech_infantrys moved from Germany to Baltic States
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            4 infantry moved from France to Western Germany
            9 armour and 12 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            8 mech_infantrys moved from Eastern Poland to Germany
            5 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,67
    Germans regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Volgograd to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Ukraine
                Russians attack with 2 fighters, 1 infantry and 3 mech_infantrys
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun moved from Archangel to Vologda
            1 mech_infantry moved from Nenetsia to Archangel
            1 infantry moved from Russia to Vologda
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Nenetsia to Vologda
            1 mech_infantry moved from Karelia to Vyborg
            1 mech_infantry moved from Karelia to Finland
            2 armour and 1 mech_infantry moved from Karelia to Finland
            2 fighters moved from Ukraine to Russia
            2 aaGuns and 15 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Volgograd
            1 armour, 1 bomber, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 2,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to India
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in Szechwan
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 7/7 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 3/7 hits, 3,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Midway
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
            3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
            13 artilleries moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Kwangsi
            1 armour moved from Chahar to Kiangsi
            5 mech_infantrys moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Korea to Manchuria
            1 bomber moved from India to Kwangsi
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : 2,83
    UK_Pacific AA : -0,17
    UK_Pacific regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            5 carriers, 3 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from Egypt to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            3 fighters moved from Holland Belgium to 112 Sea Zone
            3 bombers moved from Eastern United States to Norway
            9 submarines moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Norway
            1 fighter and 2 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 destroyer and 4 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 0,17
    Germans regular : -0,33
    

    Savegame

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