TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I am not at my computer, but if you refer to the subs in sz 6, they will summere. Destroyer only will fight
Submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 mech_infantry moved from Siberia to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
4 fighters and 4 tactical_bombers moved from Shantung to Chahar
3 fighters and 3 tactical_bombers moved from Kwangtung to Chahar
21 artilleries and 1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Chahar
2 battleships, 7 carriers, 1 cruiser and 5 submarines moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines
Americans defend with 7 submarines; ANZAC defend with 1 destroyer and 1 submarine
7 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 3 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers
Chinese defend with 5 artilleries and 11 infantry
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Chahar, round 2 : 12/23 hits, 11,83 expected hits
Chinese roll dice for 5 artilleries and 11 infantry in Chahar, round 2 : 7/16 hits, 5,33 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in Chahar, round 3 : 10/16 hits, 9,33 expected hits
Chinese roll dice for 4 artilleries in Chahar, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Chinese: 5 artilleries and 11 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Chahar to Buyant-Uhaa
10 mech_infantrys moved from Kwangtung to Kiangsu
3 fighters moved from Chahar to Kiangsu
1 bomber moved from Chahar to Japan
1 bomber moved from Chahar to Kiangsu
5 tactical_bombers moved from Chahar to Kiangsu
3 artilleries and 4 infantry moved from Shantung to Kiangsu
9 artilleries and 10 infantry moved from Manchuria to Jehol
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2,2,3,2,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,1,2,3,2,4,5,5,4,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,6,3,4,5,2,6,5,5,5,1,6,3
Japanese collect 9 PUs (26 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
10 fighters moved from Gibraltar to 97 Sea Zone
4 fighters moved from Norway to 97 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 armour and 1 infantry moved from Spain to Portugal
4 bombers moved from Eastern United States to Portugal
4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
6 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from Guam to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
@oysteilo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
scramble and/or kamikaze sz 6? I assume you want to lose damaged carriers before destroyer in sz 6?
scramble to sz 97?
no scramble, use 4 tokens loose cv first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 4 factory_minors, 12 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
10 fighters moved from Gibraltar to 97 Sea Zone
4 fighters moved from Norway to 97 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 armour and 1 infantry moved from Spain to Portugal
4 bombers moved from Eastern United States to Portugal
4 destroyers, 9 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
6 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
4 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from Guam to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 11 fighters, 17 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 8/17 hits, 5,67 expected hits
Units damaged: 7 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 6/11 hits, 4,50 expected hits
5 submarines owned by the Americans, 2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 12 submarines in 6 Sea Zone, round 3 : 8/12 hits, 4,00 expected hits
Americans roll dice for 1 destroyer, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 10/15 hits, 7,83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 5/11 hits, 4,50 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 11 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Americans: 3 destroyers and 9 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 5 submarines
Battle in 97 Sea Zone
Americans attack with 1 bomber, 14 fighters and 10 submarines
Italians defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 10 submarines in 97 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Italians and 3 carriers owned by the Italians
Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
Italians roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits
6 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans submerged
Americans roll dice for 1 bomber and 14 fighters in 97 Sea Zone, round 3 : 10/15 hits, 7,67 expected hits
Italians roll dice for 1 battleship, 2 fighters and 3 transports in 97 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
3 transports owned by the Italians, 1 bomber owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win with 14 fighters remaining. Battle score for attacker is 115
Casualties for Americans: 1 bomber and 6 submarines
Casualties for Italians: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Battle in Portugal
Americans attack with 2 armour, 4 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 4 bombers and 1 infantry in Portugal, round 2 : 2/7 hits, 3,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
10 fighters moved from 97 Sea Zone to Albania
4 fighters moved from 97 Sea Zone to Albania
4 bombers moved from Portugal to Gibraltar
1 fighter moved from Norway to Belarus
1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Sweden to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
5 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Saudi Arabia
1 factory_minor placed in Sweden
1 factory_minor placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
4 transports placed in 10 Sea Zone
1 artillery and 5 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Indo China to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
7 infantry moved from Normandy Bordeaux to France
Combat - British
Battle in Western Germany
British attack with 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British roll dice for 5 fighters and 2 infantry in Western Germany, round 2 : 0/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 5 fighters and 2 infantry in Western Germany, round 3 : 4/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in France
British attack with 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 7 infantry in France, round 2 : 1/7 hits, 1,17 expected hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans with 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
8 artilleries, 36 infantry and 3 mech_infantrys moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 aaGuns and 5 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from French Indo China to Hunan
5 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Burma to Yunnan
2 armour and 6 mech_infantrys moved from Turkey to Albania
2 artilleries and 3 infantry moved from Turkey to Greece
3 fighters and 1 tactical_bomber moved from Norway to Belarus
1 mech_infantry moved from Karelia to Belarus
1 fighter moved from Western Germany to Norway
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Norway
1 armour and 4 mech_infantrys moved from Egypt to Tobruk
2 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
1 artillery, 7 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 8,50
Italians regular : -0,67
Japanese regular : 2,83
Germans regular : 0,33
Neutral_True regular : -0,67
British regular : -3,17
if you wanted to submerge your sub in 97, feel free to add it back in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Romania, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Romania
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Bulgaria
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Germany
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5,4,1,3,5
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Russians regular : 0,33
@giallo Ill fight one more round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Shantung
Battle in Szechwan
ANZAC attack with 3 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Szechwan, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
ANZAC win, taking Shantung from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
3 fighters moved from Szechwan to Hunan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
French collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Germans
2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
20 artilleries, 2 fighters, 84 infantry, 12 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Belarus
2 infantry moved from Slovakia Hungary to Romania
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Belarus
1 artillery and 2 mech_infantrys moved from Vyborg to Finland
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Romania, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 5 tactical_bombers
British defend with 3 fighters, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys
Russians roll AA dice in Belarus : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Belarus
Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 38/127 hits, 32,67 expected hits
Combat Hit Differential Summary :
Russians regular : -0,50
Germans regular : 4,83
Russians AA : 0,00
British regular : 0,67
@giallo 38 hits
@giallo said in 2020 Playoff Giallo(x) vs Oysteilo(+12) BM:
@giallo 38 hits
go with max defense (software selection)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Germans
2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
20 artilleries, 2 fighters, 84 infantry, 12 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Belarus
2 infantry moved from Slovakia Hungary to Romania
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Belarus
1 artillery and 2 mech_infantrys moved from Vyborg to Finland
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Romania, round 4 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 infantry in Romania, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Romania, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 5 tactical_bombers
British defend with 3 fighters, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys
Russians roll AA dice in Belarus : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Belarus
Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 84 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 38/127 hits, 32,67 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 4 fighters, 85 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 43/125 hits, 43,17 expected hits
35 infantry owned by the Russians, 1 bomber owned by the Russians, 43 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 41 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 28/84 hits, 25,50 expected hits
Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 50 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 24/89 hits, 31,33 expected hits
28 infantry owned by the Russians and 24 infantry owned by the Germans lost in Belarus
Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 17 infantry, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 4 : 27/60 hits, 21,50 expected hits
Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 22 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 18/61 hits, 22,00 expected hits
5 mech_infantrys owned by the Russians, 22 infantry owned by the Russians, 17 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 20 artilleries, 3 bombers, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Belarus, round 5 : 18/42 hits, 17,00 expected hits
Russians roll dice for 1 armour, 24 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 13/34 hits, 13,00 expected hits
3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the British, 14 artilleries owned by the Russians, 2 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 18 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers in Belarus, round 6 : 11/29 hits, 12,67 expected hits
Russians roll dice for 1 armour, 10 artilleries, 4 fighters and 1 tactical_bomber in Belarus, round 6 : 8/16 hits, 7,00 expected hits
1 armour owned by the Russians, 10 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Belarus
Germans roll dice for 10 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers in Belarus, round 7 : 11/21 hits, 10,00 expected hits
Russians roll dice for 4 fighters and 1 tactical_bomber in Belarus, round 7 : 4/5 hits, 3,17 expected hits
1 tactical_bomber owned by the British, 4 artilleries owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 14 artilleries, 84 infantry, 12 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 24 artilleries, 1 bomber, 85 infantry and 8 mech_infantrys
Casualties for British: 3 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
Non Combat Move - Germans
9 armour and 54 mech_infantrys moved from Vyborg to Belarus
1 aaGun and 12 artilleries moved from Vyborg to Novgorod
1 fighter moved from Belarus to Germany
1 fighter and 2 tactical_bombers moved from Belarus to Germany
2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
3 bombers moved from Belarus to Germany
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,2,6,1,3
Germans collect 31 PUs (2 lost to blockades); end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -10,17
Germans regular : 13,17
Russians AA : 0,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
16 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 2 fighters in Finland, round 4 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Finland to Russia
1 aaGun, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
2 aaGuns moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Hopei
1 bomber moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 bomber moved from Japan to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 artilleries and 2 infantry moved from Kiangsu to Shantung
2 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
3 fighters and 3 tactical_bombers moved from Buyant-Uhaa to Anhwe
Combat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Shantung, round 2 : 5/10 hits, 4,50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 3 submarines and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans and 3 submarines owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
10 mech_infantrys moved from Kiangsu to Jehol
19 artilleries moved from Suiyuyan to Chahar
9 artilleries and 10 infantry moved from Jehol to Manchuria
1 bomber moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
3 fighters and 3 tactical_bombers moved from Anhwe to Jehol
2 fighters and 3 tactical_bombers moved from Shantung to Jehol
1 tactical_bomber moved from 19 Sea Zone to Jehol
1 bomber moved from Hopei to Jehol
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,3,2,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,5,5,3,2,4,6,6,1,3,1,2,3,3
Japanese collect 12 PUs (19 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 4 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
9 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
6 bombers moved from Egypt to 98 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Cyprus
Battle in Western Germany
Americans attack with 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 3/16 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Denmark from Germans, taking Cyprus from Italians, taking Western Germany from Germans with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 6 bombers and 1 destroyer in 98 Sea Zone, round 2 : 6/7 hits, 4,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
6 bombers moved from 98 Sea Zone to Norway
4 bombers moved from Gibraltar to Norway
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to France
5 artilleries and 9 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
2 armour moved from Portugal to Normandy Bordeaux
1 infantry moved from Portugal to Spain
4 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Iraq to Turkey
1 armour moved from Turkey to Albania
11 fighters moved from Albania to Turkey
3 fighters moved from Albania to Turkey
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Western United States to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Central United States to Western United States
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
3 fighters placed in Norway
1 artillery and 2 infantry placed in Sweden
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 armour placed in Western United States
1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Spain
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win, taking Suiyuyan from Japanese, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
2 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Tsinghai
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 4 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
9 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
6 bombers moved from Egypt to 98 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Cyprus
Battle in Western Germany
Americans attack with 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 3/16 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Denmark from Germans, taking Cyprus from Italians, taking Western Germany from Germans with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 6 bombers and 1 destroyer in 98 Sea Zone, round 2 : 6/7 hits, 4,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
6 bombers moved from 98 Sea Zone to Norway
4 bombers moved from Gibraltar to Norway
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to France
5 artilleries and 9 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
2 armour moved from Portugal to Normandy Bordeaux
1 infantry moved from Portugal to Spain
4 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Iraq to Turkey
1 armour moved from Turkey to Albania
11 fighters moved from Albania to Turkey
3 fighters moved from Albania to Turkey
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Western United States to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Central United States to Western United States
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
3 fighters placed in Norway
1 artillery and 2 infantry placed in Sweden
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 armour placed in Western United States
1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Spain
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win, taking Suiyuyan from Japanese, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
2 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Tsinghai
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 bomber moved from Egypt to Romania
1 mech_infantry moved from Albania to Yugoslavia
4 mech_infantrys moved from Albania to Bulgaria
1 armour moved from Albania to Bulgaria
2 artilleries and 3 infantry moved from Greece to Bulgaria
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Libya to Tunisia
1 armour and 4 mech_infantrys moved from Tobruk to Tunisia
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
Combat - British
Battle in Crete
Battle in Malta
Battle in Romania
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Romania
British win, taking Crete from Italians, taking Malta from Italians, taking Romania from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Bulgaria
British attack with 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Italians defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Bulgaria, round 2 : 0/10 hits, 2,67 expected hits
Italians roll dice for 3 infantry in Bulgaria, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Bulgaria, round 3 : 2/9 hits, 2,50 expected hits
Italians roll dice for 3 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
British roll dice for 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Bulgaria, round 4 : 3/8 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Tunisia
British attack with 1 armour, 1 infantry and 4 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 aaGuns, 6 infantry and 2 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from Hunan to Kiangsi
1 armour moved from Hunan to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
3 mech_infantrys moved from Burma to Hunan
5 mech_infantrys moved from India to Yunnan
1 bomber moved from Romania to Turkey
6 infantry moved from France to Western Germany
5 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from Norway to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns and 10 infantry moved from 112 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Norway
1 fighter moved from Norway to 112 Sea Zone
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Turkey
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,00
Japanese regular : -0,33
Italians regular : 0,17
Germans regular : 0,33
British regular : -3,00